Yeonne Greene, on 27 May 2015 - 03:59 PM, said:
The issue wasn't and isn't straight damage, though, it's damage over the duration of the burn because the current game is all about alphas. If you change the up-front damage, that'll fix it, sure, but why do that instead of just increase the duration? With a duration change, you retain the potential while solving the problem of too much DPS for a given exposure time.
That's why PGI hit the duration. They shouldn't have it it on the omnipods, though, because that hurts the weapons that are not really problems like the C-ERLL and C-ERSL.
The problem weapons are the C-ERML and C-LPL. Combined with 4 and 2, respectively, they dump 54 damage at 450 meters faster than the 54 from a 6x LL Stalker, the only IS competition and the bar for comparison as the lowest denominator. It takes a Stalker at least 1.5 seconds to fire 54 points without ghosting and it takes the pre-nerf Timber 1.15. The Timber is also faster and has comparable armor as well as better heat cap and dissipation. So they did something to level the playing field. With a 30% nerf to duration alone on the C-ERML and C-LPL, that brings the total burn-time on the Timber up to 1.495 seconds...right in line with the Stalker. It's parity. I am not sure the C-ERML and C-LPL need a general 30% duration nerf and I sure as sh*t don't think they needed a cool-down nerf, but from an absolute performance perspective the change was fair, it just had a lot of unnecessary collateral.
I suppose if you lower the damage, it means the IS can bring a tiny bit less and lighter lasers, but I don't think that's the right way to go. I think the better way to go is grant IS their ER lasers (and 3060+ tech in general) and give them slightly more reach than their Clan counterparts to offset the reduced damage. You would technically have to go out to 520 meters on the IS ER MedLas to reach damage-over-range parity, but I think the IS ER MedLas should retain the burn-time of the standard lasers and thus should be limited closer to 450 meters for only a narrow advantage in absolute reach. You can give the regular lasers reduced heat and shorter cool-downs than they have now to differentiate them as high overall DPS weapons for short-range combat, and you can remove the general range and cool-down quirks across the board.
The only real alternative to the IS ER lasers is just buffing the standard lasers to ER status until they finally decide to do the 3060+ stuff or whacking the Clan equipment down to ersatz IS levels. Personally, I prefer the former.
I don't want to just jack up the durations on everything because I remember when the Clan ERLL had a 2.0 second beam... It was pretty sad. Even at 1.65s it was pretty silly. 1.5s seems to be the borderline for "maximum viable duration" for lasers, and even then the CERLL gets away with it because of having such crazy extreme range.
The CERLL is maxed out, any longer than 1.5s just won't work. The rest could maybe see a
small bump up (like, no more than +0.1s, depending on which specific one), but I don't want to make them into facetank derp guns. :\ I don't want heat increases because certain chassis will have a hard time fitting enough sinks to make up for it. I don't want to use just range reductions (maybe small ones, but nothing drastic) because those would make their overall "feel" similar to IS lasers...perhaps too similar. So, that leaves the raw upfront damage.
The ERML and CLPL are the biggest outliers to be sure, but they're not the only ones that mostly beat their IS counterparts. Also, hitting just those two alone could have some others rise up to take their place.
On a side note, keep in mind that the IS regular LL has always been a somewhat mediocre weapon, even before the Clans got added. The Clan invasion just highlighted it more drastically with weapons that point and laugh at it. I don't think the current, unquirked IS LL is a suitable baseline for lasers in general.
PS: And yes, some future tech would help. I personally want Light ACs, Magshots, AP Gauss, and Protomech ACs so that mechs under 65 tons with ballistic hardpoints don't have to feel so shafted...
Edited by FupDup, 27 May 2015 - 04:25 PM.