Russ, this guy is pretty awesome.
Good quality artwork from PGI's artists. (except for the massive specular shiny layer on clanmechs)
Pretty good community, respectable and mostly mature player base.
Gameplay mechanics are good.
BattleTech
Good sound effects.
URBAN MECH!
Great flexibility for mechs, and great variety of classics.
Constant updates.
Dislikes.
No Warhammer, Marauder, Archer, Rifleman.
Hitreg is terrible.
Lagshield lights.
Maps are both too small, and force players to run around like idiots in circles.
King of the Hill features on every map supersede just about every other map feature.
Sticky terrain and map props that always get in the way.
No real URBAN maps, like we saw from the MWO Atlas vs Warhammer Video.
Paul's Legendary kneejerk and his nerfbat to JumpJets.
ECM.
The way LRM's work.
Radar Deprivation as a copout module for LRM crybabies.
No C3 network.
Enormous heatcaps and no penalties.
No Convergence and advanced targeting features.
Mechlab 2.0
Rewards 2.0 (the economy is way too grindy since)
Pay2Win
Bandaids instead of fixing real problems (quirks mostly)
Edited by Mister D, 27 May 2015 - 04:32 AM.