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Banhammer Incoming


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#321 PoorDecisions

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Posted 27 May 2015 - 03:58 PM

View Poststjobe, on 27 May 2015 - 03:57 PM, said:

Let me be clear - bans were about Wallhack, aimbot exclusively any information to contrary are deliberately misguiding you
https://twitter.com/...711382752735232


Oh snap. Thanks for the information! I must have missed this tweet somehow. O_o

#322 jackal40

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Posted 27 May 2015 - 03:59 PM

View PostI Make Poor Decisions, on 27 May 2015 - 03:54 PM, said:

I'm asking in the spirit of good-natured open management if PGI would be willing to share the videos. You guys are very good at arguing against the strawman.

Wow, of all the things I would like PGI to communicate with the player base about, this isn't even on the the list.

I won't beat the dead horse anymore, I sincerely doubt it will happen and I think you're living a pipe dream to believe it might.

#323 Ovion

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Posted 27 May 2015 - 04:00 PM

View PostRussianWolf, on 27 May 2015 - 03:54 PM, said:

It would really help if they put the match ID in the end game screen, or somewhere. That would help pinpoint the matches much more quickly, We know they have the ability from the challenges that have been run.

And maybe include it in the f9 summary with ping and such too.

FPS, Ping, Coords
Match ID
Server time, local time.

Be great for certain things.


#324 Ingvay

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Posted 27 May 2015 - 04:01 PM

View PostBilbo, on 27 May 2015 - 03:44 PM, said:

No reason to cast blame on an entire unit unless all of them were found to be cheating.

Nope, I agree... I was simply saying that it's sad to have one of our own on this list. There are many good pilots and more importantly...awesome people in my unit. I was simply responding to another posters question.

#325 the wr3ck

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Posted 27 May 2015 - 04:01 PM

I support this topic

#326 Novakaine

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Posted 27 May 2015 - 04:04 PM

I just couldn't resist.
Posted Image

#327 Novakaine

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Posted 27 May 2015 - 04:07 PM

View PostI Make Poor Decisions, on 27 May 2015 - 03:27 PM, said:


I really just don't want to believe this and I'm willing to fight for my mates to the bitter end, but I'd rather not take someone's word on it either way.

If they can detect code intrusion, why would they need to watch video footage?

Conformation.

#328 PoorDecisions

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Posted 27 May 2015 - 04:08 PM

View Postjackal40, on 27 May 2015 - 03:59 PM, said:

Wow, of all the things I would like PGI to communicate with the player base about, this isn't even on the the list.

I won't beat the dead horse anymore, I sincerely doubt it will happen and I think you're living a pipe dream to believe it might.


Again, more strawman BS. Where have I claimed that I believe that it might? You don't get what you don't ask for, so I'm asking. Holy F, people. You are terrible at this whole communication thing.

View PostNovakaine, on 27 May 2015 - 04:07 PM, said:

Conformation.


I am cannot grammers, ok? :P

#329 StraferX

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Posted 27 May 2015 - 04:12 PM

I would be super surprised if they were only going with video detection as that is quite inaccurate and very suspect. PGI must have other tools in their tool box as most other developers do and I really do not need to know or see them. As a past member of a major server administration group there are many tools that are quite effective, the more information plugged in upfront makes for a quicker detection but one can spend hours pouring through log files to verify times and exact proof. With the public naming I would bet my lunch they are 100% on the #$ #money because if not then that is a major lawsuit in the making.

Many people have stated they recognize a name and did not see them hack, a smart hacker never runs his hacks all the time. One would use them for situational advantageous times, toggled off and on, not on for extended time. Video detection is super tough with todays hacks, modern hacks have a mech look 30 degrees opposite direction to target a mech or follow them.

People were warned, people were advised to "Stop Now" so if they did not let today be known as the "Festival of Tears" as your tears are delicious. I recognize a few on this list and wish them to become better persons and I forgive you.

So now doe's my ELO go up and by what percentage ;)

#330 Templar Dane

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Posted 27 May 2015 - 04:14 PM

View PostStraferX, on 27 May 2015 - 04:12 PM, said:

I would be super surprised if they were only going with video detection as that is quite inaccurate and very suspect. PGI must have other tools in their tool box as most other developers do and I really do not need to know or see them. As a past member of a major server administration group there are many tools that are quite effective, the more information plugged in upfront makes for a quicker detection but one can spend hours pouring through log files to verify times and exact proof. With the public naming I would bet my lunch they are 100% on the #$ #money because if not then that is a major lawsuit in the making.

Many people have stated they recognize a name and did not see them hack, a smart hacker never runs his hacks all the time. One would use them for situational advantageous times, toggled off and on, not on for extended time. Video detection is super tough with todays hacks, modern hacks have a mech look 30 degrees opposite direction to target a mech or follow them.

People were warned, people were advised to "Stop Now" so if they did not let today be known as the "Festival of Tears" as your tears are delicious. I recognize a few on this list and wish them to become better persons and I forgive you.

So now doe's my ELO go up and by what percentage ;)


It might be likely that they have a replay feature and are able to "double check".

#331 Milocinia

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Posted 27 May 2015 - 04:15 PM

View PostI Make Poor Decisions, on 27 May 2015 - 04:08 PM, said:


Again, more strawman BS. Where have I claimed that I believe that it might? You don't get what you don't ask for, so I'm asking. Holy F, people. You are terrible at this whole communication thing.



I am cannot grammers, ok? :P

Look, you're not in charge of the game. You can white knight for your friend as much as you like and claim innocence for their actions just because you personally haven't seen the evidence, but at the end of the day PGI have made their decision based on a whole range of factors.

If they release video clips of their player observations, don't you think the (wannabe) cheaters out there will use it to their future advantage?

Your mate is obviously going to protest his innocence and as a friend you're going to side with him. Unfortunately though, he is a cheating piece of ****.

#332 Hidden Sniper

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Posted 27 May 2015 - 04:17 PM

PGI, thank you for making the hard cold world of mechs destroying eachother a little bit more human by getting rid of the computer assisted ones. Would totally buy you a round if you were around here.

Edited by Hidden Sniper, 27 May 2015 - 04:18 PM.


#333 reign

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Posted 27 May 2015 - 04:18 PM

Wave 1... More to come. I hope you didn't make to many bad decisions people :)

#334 jackal40

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Posted 27 May 2015 - 04:24 PM

View PostI Make Poor Decisions, on 27 May 2015 - 04:08 PM, said:

You are terrible at this whole communication thing.

Yes, you are. Instead of asking for it here, why not jump onto Twitter and ask Russ directly (a communication tip, eh). Then he can tell you what others have already said, and this conversation will end.

Or, you could do that and and thrill us all with HIS reply inviting you to Vancouver, tour the facility, and see all the technology they use to detect cheaters, hackers, team killers, and the like.

#335 Mycrus

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Posted 27 May 2015 - 04:24 PM

View PostI Make Poor Decisions, on 27 May 2015 - 03:31 PM, said:


Why do you think I included the "(of course)" in my post?

We know from average damage and what not that he's not aimbotting and if macros and sweetfx aren't bannable then it's probably something like wallhacks that he's being accused of.

If that's the case, is PGI taking into account that he may have been running with someone on Teamspeak who was conveying positional information that the member acted on that might LOOK like he could see enemy movements that weren't readily apparent on his screen?

I'm not taking sides here, but considering the decisions that Russ FUBAR's like the CW changes lately, I'd like to actually watch my unit mate and friend cheating instead of taking some derpy word for it.


Accused is the term they used before they give the dude an injection..

After the injection... its pretty much "guilty as charged"

#336 Ovion

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Posted 27 May 2015 - 04:26 PM

View PostStraferX, on 27 May 2015 - 04:12 PM, said:

People were warned, people were advised to "Stop Now" so if they did not let today be known as the "Festival of Tears" as your tears are delicious.
this just makes me want to go reread Slaine.

#337 Mechwarrior Buddah

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Posted 27 May 2015 - 04:27 PM

View Postlordtzar, on 27 May 2015 - 04:14 PM, said:


It might be likely that they have a replay feature and are able to "double check".


They should have the spectator mode they told us we'd have a long time ago

View Postjackal40, on 27 May 2015 - 04:24 PM, said:



Or, you could do that and and thrill us all with HIS reply inviting you to Vancouver, tour the facility, and see all the technology they use to detect cheaters, hackers, team killers, and the like.


That reminds me of EVE lol What their CSM was SUPPOSED to be

#338 Nightmare1

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Posted 27 May 2015 - 04:30 PM

Not sure which is more sad. The thought that people would cheat, or the thought that these cheaters paid money for third-party software so that they can cheat in a free-to-play game.

...On second thought, scratch that! The former thought is sad, but the latter one is just plain ironic. :lol:

#339 the blake

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Posted 27 May 2015 - 04:30 PM

my friend is aairu and has been playing about 6 months.i know without a doubt that he didnt cheat.what would be the point?

#340 Eboli

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Posted 27 May 2015 - 04:31 PM

I am sure that PGI has gone to great lengths to ensure that the 64 players banned truely deserved to be banned. It would be a PR nightmare if they have made a banning mistake.

PGI does not need to specify to us what methods they used to confirm that a person was cheating as much as players may want to know how. This is because the more the $hitty cheater programmers know the greater the chance they may create a workaround. It really is a game of cat and mouse in this aspect.

Those 64 players were caught cheating and these were the absolute easily identifiable ones. I have complete trust in PGI on this one. Good bye cheaters - don't come back.

This is the first round of banning lists so PGI must be looking at other players to confirm their $hitty cheating habits. I am sure that it takes time for PGI to come to a conclusion against each player.

Take your time PGI, make sure you have them and give them the big Ban Hammer. We are better without these people, even if they spent some money on the game and I do wonder how many big names we will eventually see.

I am so glad that PGI has gone down this route.

If players are going to leap to the defence of identified cheating players then you are fighting a loosing battle and I doubt there will be many honest players here who will give you any compassion.

Cheers!
Eboli

Edited by Eboli, 27 May 2015 - 05:21 PM.






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