lordtzar, on 29 May 2015 - 01:58 PM, said:
What's it look like with quirks? Most IS mechs get laser duration quirks.
And heat generation quirks. And cooldown quirks. A lot have range quirks.
Yeah, lets totally not count quirks. Couldn't want to skew the results.
I'm comparing it that way because I want to make weapon quirks unnecessary. They are screwing with balance in a chaotic fashion, and that's stupid. If you fix the guns to naturally balance each other out, you don't need the weapon quirks.
But I'll humor you. Let's look at impulse damage with a 10% duration bonus:
IS SL @ 4.44 vs. C-ERSL @ 5
IS ML @ 6.17 vs. C-ERML @ 6.09
IS LL @ 10 DPS vs. C-LPL (?) @ 11.6
IS ERLL @ 8 vs. C-ERLL @ 7.33
So they get a slight edge...but still have lower damage and lower range. IS range quirks don't usually make the weapons 1-to-1 on range, and so the lower duration is still trying to mitigate two things. They are trying to mitigate that range gap with lower exposure to reduce effective damage received. It's a very indirect nerf to Clan damage.
Unfortunately, PGI is also under the impression that higher overall DPS mitigates high impulse damage and long range, and that's simply not true on maps with lots of cover options (i.e.
all of them except Boreal). It becomes doubly not true when the 'Mechs are just straight-up slow.
For giggles, here's 12.5%:
IS SL @ 4.57 vs. C-ERSL @ 5
IS ML @ 6.34 vs. C-ERML @ 6.09
IS LL @ 10.28 DPS vs. C-LPL (?) @ 11.6
IS ERLL @ 8.23 vs. C-ERLL @ 7.33
Here's what it
should be
IS SL @ 5 vs. C-ERSL @ 5
IS ML @ 5.6 vs. C-ERML @ 5.6
IS ERLL @ 7.83 vs. C-ERLL @ 7.86
That's with the current damages and the following durations:
IS SL @ 0.6 s vs, C-ERSL @ 1 s
IS ML @ 0.9 s vs. C-ERML @ 1.25 s
IS ERLL @ 1.15 s vs C-ERLL @ 1.4 s
I'm not for or against Clan tech just like I'm not for or against IS tech. What I am against is either side having an unmitigated advantage over the other making such outrageous quirks necessary. Quirks are a complex solution to a problem that I don't think needs it. Increased complexity invites problems. Get rid of quirks, stop calling for Clan tech to be outright superior, and we can fix the weapons balance for everybody.
Edit:
You also have to compare the base stats to understand why there are quirks in the first place. Almost none of you understand the base stats, so your opinions on the quirked stats are worthless.
Edited by Yeonne Greene, 29 May 2015 - 02:31 PM.