Dissapointing cockpit view.
#1
Posted 03 July 2012 - 02:25 PM
So far MechWarrior online looks fantastic, about to order my founders copy soon. But after watching all the videos I noticed something that's been bothering me. The cockpit view. One thing about MechWarrior 3 that I really enjoyed was how the cockpit view was zoomed back, letting you see a lot of the cockpit. But in the MWO videos you can barely see anything, which is semi-effecting immersion for me.
I've brought some screenshots for example.
Mechwarrior 3:
Mechwarrior Online:
It's a fairly large difference, and I vastly prefer MW3's. Will there be a way to atleast zoom out, or at least free look? If we're going to have first person view only let's do it right.
#2
Posted 03 July 2012 - 02:27 PM
#3
Posted 03 July 2012 - 02:35 PM
In the Atlas, the lower bar for the window plate is crooked, that **** messes with my head yo.
#4
Posted 03 July 2012 - 02:36 PM
#6
Posted 03 July 2012 - 02:37 PM
#7
Posted 03 July 2012 - 02:37 PM
+100 items like toggles, switches, gauges, screens and buttons that can be interacted with through using the mouse rather than using the keyboard.
That would have been awesome. I can still remember the insane grin i had on my face as i did a cold start to take off in DCS Black Shark.
The feeling of immersion and absolute power was intense. But then again i couldn't keep the helicopter in the air for more than 3 minutes before i crashed.
#8
Posted 03 July 2012 - 02:41 PM
SteelJaws, on 03 July 2012 - 02:35 PM, said:
In the Atlas, the lower bar for the window plate is crooked, that **** messes with my head yo.
The cockpit in that screen shot from MWO is off center, that is what drives me nuts.
#9
Posted 03 July 2012 - 02:42 PM
Dividan, on 03 July 2012 - 02:25 PM, said:
So far MechWarrior online looks fantastic, about to order my founders copy soon. But after watching all the videos I noticed something that's been bothering me. The cockpit view. One thing about MechWarrior 3 that I really enjoyed was how the cockpit view was zoomed back, letting you see a lot of the cockpit. But in the MWO videos you can barely see anything, which is semi-effecting immersion for me.
I've brought some screenshots for example.
Mechwarrior 3:
Mechwarrior Online:
It's a fairly large difference, and I vastly prefer MW3's. Will there be a way to atleast zoom out, or at least free look? If we're going to have first person view only let's do it right.
Well take maters into your own hands
EPIC EPIC is all I can say..
#10
Posted 03 July 2012 - 02:47 PM
SteelJaws, on 03 July 2012 - 02:35 PM, said:
In the Atlas, the lower bar for the window plate is crooked, that **** messes with my head yo.
Its supposed to be like you are sitting in the left eye. The cockpit glass is the same shape as the atlas' eye.
edit: or now that I look at it, right eye? I don't know. Its one if the eyes.
Edited by CobraFive, 03 July 2012 - 02:49 PM.
#11
Posted 03 July 2012 - 02:49 PM
#12
Posted 03 July 2012 - 03:07 PM
SteelJaws, on 03 July 2012 - 02:35 PM, said:
In the Atlas, the lower bar for the window plate is crooked, that **** messes with my head yo.
I think that you are looking out of one of the eyes of the Atlas hence the crooked lower bar.
#13
Posted 03 July 2012 - 03:28 PM
#14
Posted 03 July 2012 - 03:36 PM
Let's assume you are in a mechwarrior's place and sitting in a chair piloting the mech, if the cockpit looks like the one from MW3 from your chair two scenarios are possible:
1. You can't reach the buttons in front of you unless you lean forward nearly standing up from your chair (or have ~1,5-2 meter long arms).
2. You can reach the buttons but they are smaller than the tip of your finger.
The perception of the human eye dictates this unless we are affected by some optical illusion.
So since neither of the two situations are acceptable in a fight maybe those buttons in front of you are not that important, but why are they blocking your view then? Even if we assume whoever built the mech mostly counted on the neuro-helmets' vision why would he use such an ineffective design? He should've either gone with no windows, in other words structural weaknesses or with windows but then designing the cockpit to make the best use of them (in case the neuro-helmet fails or something).
Make no mistake the cockpits in MWO are not the most effective ones either but they are far closer to it than the one from your MW3 pic.
#15
Posted 03 July 2012 - 03:42 PM
#16
Posted 03 July 2012 - 03:44 PM
Bloody Moon, on 03 July 2012 - 03:36 PM, said:
Let's assume you are in a mechwarrior's place and sitting in a chair piloting the mech, if the cockpit looks like the one from MW3 from your chair two scenarios are possible:
1. You can't reach the buttons in front of you unless you lean forward nearly standing up from your chair (or have ~1,5-2 meter long arms).
2. You can reach the buttons but they are smaller than the tip of your finger.
The perception of the human eye dictates this unless we are affected by some optical illusion.
So since neither of the two situations are acceptable in a fight maybe those buttons in front of you are not that important, but why are they blocking your view then? Even if we assume whoever built the mech mostly counted on the neuro-helmets' vision why would he use such an ineffective design? He should've either gone with no windows, in other words structural weaknesses or with windows but then designing the cockpit to make the best use of them (in case the neuro-helmet fails or something).
Make no mistake the cockpits in MWO are not the most effective ones either but they are far closer to it than the one from your MW3 pic.
Ah yeah, you're right about the MW3 cockpit still not being viable. Although I still think MWO's cockpit's need to be adjusted none the less though, it seems as if the pilot is sitting far too high and close. Maybe not move it back to the extreme of MW3's, but move it back and down a little.
#18
Posted 03 July 2012 - 03:53 PM
CobraFive, on 03 July 2012 - 02:47 PM, said:
edit: or now that I look at it, right eye? I don't know. Its one if the eyes.
I'm almost certain it's its right eye. In videos when the atlas fires lasers from its arms, you'll notice the right side laser originates a bit closer to the center of your view than the left one. But I thought, from the way the bar was crooked, that it was the left eye for the longest time.
#19
Posted 03 July 2012 - 03:57 PM
darkrei9n, on 03 July 2012 - 02:41 PM, said:
The cockpit in that screen shot from MWO is off center, that is what drives me nuts.
Its not the cockpit off-center, it is the in-cockpit (but non-HUD) displays. They are asymmetrical, which gives the impression of your being off-center - even though you as the pilot are not.
Now in the Atlas, as others have rightly pointed out, you are sitting behind one of the eyes. That bugged me at first, till I realized every other interpretation of an Atlas cockpit in previous games must be off: where else would you be able to see out?
#20
Posted 03 July 2012 - 04:00 PM
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