Mwo: The Least Competent Player Base
#41
Posted 30 May 2015 - 11:52 PM
If you are unlucky, a high % of your team will be one of these three:
1- Bad
2- Unlucky
3- Someone who makes a mistake
It's PUG life, just laugh it out and fire up another match.
And BTW, every PvP game (in particular those with no respawn) I've ever played has this problem.
#42
Posted 31 May 2015 - 12:17 AM
- Player dies
- The weapon that killed him/her is OP (player refuses to use this OP weapon because reasons)
- The player's team is a bunch of noobs
- The server is laggy
- Enemy team uses aimbots
- Player is still pro
Edited by Gooner, 31 May 2015 - 12:19 AM.
#43
Posted 31 May 2015 - 12:23 AM
I never had stats as good as i have here, and the reason for that is not that i'm way better in playing MWO than i'm in CS or BF. They playerbase, on average, is just a lot less skilled.
#44
Posted 31 May 2015 - 12:28 AM
After his farming he started walking back and got killed with team getting stomped.
He then has the nerve to start ranting "2 kills and 500 dmg, can only carry so hard, bad team.."
Had to laugh, for a start his damage was mediocre for a crab plus I saw how he got that damage contributing nothing to the team while depriving it of 100 tons of armor.
#45
Posted 31 May 2015 - 12:30 AM
joelmuzz, on 30 May 2015 - 07:38 PM, said:
QFT
Also, what is the point of threads like this? What good do they do?
Bad/Newbie/mediocre players are a hell of a lot better than no players, be happy that new people are joining and trying to learn the ropes. Be happy that people choose to play with you for whatever reason.
Last night my daughter tried the game on my account for example, she had a lot of fun. But I had to help her write in chat every match that she was just a little kid playing around so douchebags like the OP here wouldn't start trashing her. Thankfully there was a lot of "great, welcome", "good luck kid" and even "I'll try to look out for ya", so there are many decent people around too.
There are a thousand different reasons why someone is bad at a game or can't play well at that time, and that's all ok. Being a "skilled" douchebag is not.
Edited by Sjorpha, 31 May 2015 - 12:42 AM.
#46
Posted 31 May 2015 - 12:43 AM
Abaddonis, on 30 May 2015 - 06:37 PM, said:
Game after game after game teams have a lance or more that are incapable of putting out 100 damage.
I guess this is a hard game? Dunno. But good god, there are so many terrible players.
What are u talking about?
Where i play ppl never miss a single shoot...u make 1 mistake and ur dead.
Edited by Aramoro999, 31 May 2015 - 12:44 AM.
#47
Posted 31 May 2015 - 12:52 AM
About 1 game in 5 I will get less than 100 damage in my Spiders (my favorite and most played chassis), about once a month I will get a 0 damage game.
does that make me a bad player?
#48
Posted 31 May 2015 - 01:12 AM
#49
Posted 31 May 2015 - 01:19 AM
Just thought I'd point that out, have a nice day!
#50
Posted 31 May 2015 - 01:26 AM
ztac, on 31 May 2015 - 01:19 AM, said:
Just thought I'd point that out, have a nice day!
Elo averaging
#51
Posted 31 May 2015 - 01:28 AM
Not even animals are that dumb hahaha!!!
Wtf?
Why do I see so incredibly many players play so bad. They just die 1 minute into the game sometimes not even landing one alpha.
Pretty weird. But thats mwo.
#52
Posted 31 May 2015 - 01:33 AM
#53
Posted 31 May 2015 - 02:28 AM
Abaddonis, on 30 May 2015 - 06:46 PM, said:
Stomp the enemy team 12-3....enemy team has 5 players that can't crack 200 damage....3 of them can't crack 100.
The Steam release is going to exacerbate this even further.
The random deaths like this are to be expected. 3-6 players consistently unable to do anything significant is more than random bad luck. I'm sure you understand that. Maybe.
According to the increasingly suspicious reasoning of the Matchmaker either you are just as bad as them (Low Elo), or you are so good that you were desperately needed to balance out the team to make up for them. I hope you are not in the low Elo camp, but I've seen way too many players die in the first 2 minutes of a game and claim they died because the rest of us were incompetent.
Moral of the story:
If you die early while surrounded by incompetents you might be one of them.
If you die late while surrounded by incompetents you have my condolences.
#54
Posted 31 May 2015 - 02:34 AM
Kiiyor, on 30 May 2015 - 07:55 PM, said:
Not everyone can be tucked away safely in the center of the death blob. There will always be players on the edges, that are looking to get eyes on the enemy and do some early damage. They are normally the ones that will be caught out if they stumble into more mechs than they can handle.
I'd say it's less about skill, and more about luck.
It galls me when 'experienced' players rant about other players dying early, when those 'experienced' players simply don't contribute at the start of a match, or play extremely cautiously. Patience is absolutely a virtue, but without other players actively locating the enemy, cautious players wouldn't know where anything was to shoot at it. It just so happens that players on the front line of contact will usually be the first to die - yet their contribution is still invaluable.
If you consider taking damage equals scouting I think you are doing it quite wrong...
There is the seismic sensor, getting info without the enemy even ever seeing you.
There is UAV
There are Mechs actually having the cockpit at the top of the Mech, having to expose very little to get a good look.
There are lights, able to round a corner, locate the hostiles and get back in cover before the enemy even manages to aim at the spot.
If I see someone using "scouting" as an excuse for losing >10% armor right at the start of the match I will tell him to stop his miserable "scouting" attempts, stay in cover and let someone with an actual idea bout what he's doing scout.
When losing that much armour just to get a look at the enemy you are actually hurting your team, the information you acquire is less valuable than the armor you lose.
Kiiyor, on 30 May 2015 - 07:55 PM, said:
Not by damage alone, but the combination of battle score, kills and damages gives a very good picture.
Someone with an average of 12 / 0 / 67 across 50 matches would help his team best by uninstalling....
#55
Posted 31 May 2015 - 03:17 AM
Nyuuu, on 31 May 2015 - 02:34 AM, said:
Not scouting. Being at the front - or the flanks. Basically, anywhere there isn't the comfort of a mech in front of or behind you.
It's these players that are likely to be seen first, and fired at first. It's usually these players that are controlling the movement of the entire team, through virtue of being at the front. It's these players that are likely to mix it up at first contact, and fight for information. They're the players willing to risk the paint on their mechs by being the center of someone else's attention, so that others can fire at their target with less risk to themselves.
These players might also take some huge hits early on, and might not be able to match the contribution of more cautious players.
I'm not saying that low damage != a crap player, sometimes it does. I'm saying that sometimes, bad luck happens - and even though a lance might not scrape a great deal of damage together between them, the might be contributing on other ways. They might be the only ones to try and protect the rear of the group in a nice game of daytona, sacrificing themselves to buy time for the MadCats and StormCrows leaving everyone in their dust to seek glory at the front of the pack.
I'm saying that more often than not, the players I see mocking the participation of others are those that wait until the halfway point of a match to actually participate. They'll play the cautious game, making sure there's always a friendly or two between them and the pointy bits of the enemy, taking safe shots, minimizing their exposure. Everyone has bad games.
Nyuuu, on 31 May 2015 - 02:34 AM, said:
Someone with an average of 12 / 0 / 67 across 50 matches would help his team best by uninstalling....
This is true.
All i'm trying to say though, is that there are other, less tangible ways to contribute, that you can't see through stats alone. You can't just assume that players are bad because their match damage is low.
#56
Posted 31 May 2015 - 03:32 AM
Abaddonis, on 30 May 2015 - 06:37 PM, said:
Game after game after game teams have a lance or more that are incapable of putting out 100 damage.
I guess this is a hard game? Dunno. But good god, there are so many terrible players.
Just wait until Steam launches, ain't seen NOTHING yet.
#57
Posted 31 May 2015 - 04:14 AM
And i will add more.
- A majority of the Community are powercreeps. Sad but true. --> This is destroying the game currently.
- Aiming and skill has been improved. Which is not bad, but new players have to do the hard learning curve, while veterans already mastered it.
- Most of the Community members likes to specialise in things. Generalist builds are absoleted. Because ineffective and everyone likes to cruise on their own.
- With Steam release coming along the algorythm of matchmaking and ELO needs to be changed to make more close matches.
Edited by Sarlic, 31 May 2015 - 04:17 AM.
#58
Posted 31 May 2015 - 04:19 AM
Abaddonis, on 30 May 2015 - 06:46 PM, said:
Stomp the enemy team 12-3....enemy team has 5 players that can't crack 200 damage....3 of them can't crack 100.
The Steam release is going to exacerbate this even further.
The random deaths like this are to be expected. 3-6 players consistently unable to do anything significant is more than random bad luck. I'm sure you understand that. Maybe.
So three players ran into bad luck, or better players and that makes them BAD. First world problem.
#59
Posted 31 May 2015 - 05:03 AM
Fought enough top players on their bad days thankfully. Usually its my bad day though.
When you see "Mud what were you thinking?" in chat it's time to go get some coffee and read a book.
#60
Posted 31 May 2015 - 05:04 AM
Abaddonis, on 30 May 2015 - 06:37 PM, said:
Game after game after game teams have a lance or more that are incapable of putting out 100 damage.
I guess this is a hard game? Dunno. But good god, there are so many terrible players.
Elo hell ... work hard .. play better .. escape
I've played about 15 games so far this weekend. I don't think there was a single one where a lance on my side in the PUG queue did less than 100 points of damage ... even in the ROFL stomps where we lost.
Try using chat to encourage folks to regroup ... that goes a LONG way toward helping in many cases.
After that, if everyone looks to be doing something you don't want to do ... support them rather than doing your own thing ... easiest way to lose in PUG is to split up and do your own thing because you are RIGHT! ... even if your idea or plan really is better ... the group as a whole loses most often when it splits. If you have a plan ... put it forward at the beginning and see if you get a group of folks with you ... then see if the rest follow ... if they do you are golden.
Complaining about the player base just isn't that effective a strategy ... you have to work with what you find in every match.
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