Leiska, on 01 June 2015 - 06:26 AM, said:
I could do better F2P design, yes. That's why I'm complaining. If I couldn't, I wouldn't have anything to complain about.
I mean, think about it. How many people skew their spending behaviour (I'm talking about real world currency, not c-bills) because they run out of goals in MWO? I'd bet my nuts that group is vanishingly small compared to the masses of potential customers who simply give up with the game altogether because it takes so much grinding to get any variation into their gameplay.
Mechs are way, way more expensive than anything you can buy in the most successful F2P game of all time, League of Legends. Not only that, PGI wants you to buy what are essentially duplicates of them and everything you put into them.
Then we have the consumables. I don't know if you play LoL, but I can't even imagine the outrage that would ensue if Riot added a power up that you can buy for 30 IP/game (IP is the c-bill equivalent in LoL). People don't want to exchange grind speed for in-game effectiveness. That is a tradeoff that nobody makes with a happy face, yet PGI forced it through. At first they even had the gall to suggest they'd be an MC only thing, which would have cemented MWO firmly into the P2W category.
Riot also is a much larger company, has a bigger player base for their game, created a game with a large player base in general (Mechwarrior is a very niche franchise and game as a whole). Not to mention its a new game not one an IP someone is digging up from the dirt like and artifact.
You should go take a look at WoT....Very similar pricing(mwo is cheaper actually) League of Legends is also not even in the same realm as this game in many ways. Player population, Game type, etc. etc. You are comparing apples to oranges, yea they are both fruit but the comparison pretty much stops there.
I love when people try to make this connection...this is NOT the same model. Just because they are F2P doesn't mean they are the same World of Tanks is a FAR closer comparison and this game is in fact cheaper like i said
I also have YET to see your way better F2P design....
Leiska, on 01 June 2015 - 10:30 AM, said:
Are you honestly suggesting that PGI might have similar player numbers, revenue and growth as Riot? I don't need to know the exact numbers to tell you that MWO is insignificant in comparison.
That is not what he said at all...maybe stop being so defensive?
He said (First few words) MWO is a NICHE MARKET (go see definition if that escapes you) and they DONT WANT TO FAIL. So you price it to the point where you make money and keep the lights and servers on but are not bleeding you customer dry. Might be higher then other but their over head is i bet rather expensive vs the money they make. Small company problems which no one expects everyone to understand. But if you are halfway impressed with the product its softens the blow to your wallet some am i wrong?
But it seems you answered you own question, Riot is much bigger and more successful THUS allowing them to drop pricing on itmes that they KNOW will make them money. Proven products that sell themselves...
IN a relative manner though, yes PGI makes, RELATIVE TO THEIR SIZE, as much as riot i bet or it would not be a successful business model.
Edited by DarthRevis, 01 June 2015 - 10:56 AM.