DarthRevis, on 01 June 2015 - 10:53 AM, said:
Riot also is a much larger company, has a bigger player base for their game, created a game with a large player base in general (Mechwarrior is a very niche franchise and game as a whole). Not to mention its a new game not one an IP someone is digging up from the dirt like and artifact.
Riot started as a tiny company. Also, an old IP with a cult following is a much better starting position than a brand new one from a brand new developer.
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You should go take a look at WoT....Very similar pricing(mwo is cheaper actually) League of Legends is also not even in the same realm as this game in many ways. Player population, Game type, etc. etc. You are comparing apples to oranges, yea they are both fruit but the comparison pretty much stops there.
I love when people try to make this connection...this is NOT the same model. Just because they are F2P doesn't mean they are the same World of Tanks is a FAR closer comparison and this game is in fact cheaper like i said
WoT is a bit of an enigma to me, I admit. It's not super popular, but it's fairly popular despite the horrible things I've heard about it. I guess people just really love tanks?
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I also have YET to see your way better F2P design....
Here's my better F2P design: Remove all design elements that are intended to
annoy people into buying MC. Instead, make the game so much
fun that people get invested and want to spend money on it. I've probably spent 200-300€ on LoL and maybe 25€ on MWO. Granted, I've spent a longer time with LoL, but I feel reluctant to invest into MWO because I feel like the developer is trying to milk me while ignoring the community's desires for the game.
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He said (First few words) MWO is a NICHE MARKET (go see definition if that escapes you) and they DONT WANT TO FAIL.
And why do you think MWO is a niche game? That's right, because PGI has a niche market design philosophy. It has nothing to do with a steep learning curve, as someone might expect. The MOBA is one of the most complex and counter-intuitive genres in existence, yet both Riot and Valve have been able to sustain F2P MOBAs that not only feel fair for the players (Valve perhaps even more so), yet apparently produce great profits and enjoy magnitudes larger player bases than PGI.
Edited by Leiska, 01 June 2015 - 02:14 PM.