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Forcing 3 Variants Of A Mech


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#81 Pjwned

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Posted 01 June 2015 - 12:49 PM

View PostKhobai, on 01 June 2015 - 12:39 PM, said:

It somewhat diversifies the mechs used in games. Otherwise everyone would always use the same variants. And the underdog variants would never get used.

That is really the only positive though... and I dont think its enough of a positive to justify forcing people to level up three variants to master a mech.


That should never ever be a reason to grind 3 variants when quirks exist.

#82 Khobai

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Posted 01 June 2015 - 12:54 PM

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That should never ever be a reason to grind 3 variants when quirks exist.


Well for the clan mechs I think it makes more sense because you get interchangeable omnipods.

If they could do something similar that would link variants together for IS it might be more worth it

#83 CptGier

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Posted 01 June 2015 - 01:23 PM

View PostKhobai, on 01 June 2015 - 12:54 PM, said:


Well for the clan mechs I think it makes more sense because you get interchangeable omnipods.

If they could do something similar that would link variants together for IS it might be more worth it



Yeah, a logistics system even in the garage. Where you can rip a 3E Banshee Arm off one and put it on the other but it will take like 2 hours to do it. Meanwhile on the CLan side, its near instant...lol.

But idk, maybe just make it for a cbill cost....

#84 Chuck Jager

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Posted 01 June 2015 - 01:24 PM

I was riding my bicycle 10-20 hrs a week, and spending about $100 a month just for replacement parts and over $2000 a year on big purchases, and I could never grind to the top amateur tier. My first car was $1000 and I had to work after school and play sports while it took me a year to pay off (plus insurance and maintenance - VW bus lol).

Premium time is less than 2hrs work at US min wage, and with it and some good modules it is really easy to buy and level mechs. People yell and scream about immersion and realism, if they really wanted this the grind should be a lot harder with no guaranteed results.

Every successful boss I have ever had, specifically directed their staff to politely ignore the folks who make demanding statements about the cost of our products and services. It is seen as a disservice to the people who enjoy supporting the business while giving a better deal to the most tiresome. It leads the way to less profit and a worse environment for all. They all also said if they can not make a profit and go then broke, they would rather do it without the jerks for customers.

Everything has a price, for me leveling multiple mechs for a crappy line is probably worth it. The price of premium time is very worth it. Taking the time to put modules and good loadouts on mechs and help the team win over farming damage and thumbing my nose at team play is worth it. All of these things things make having multiple mechs leveled and ready to play a lot easier to achieve. It also makes people hopefully see that if I ask for something that the effort they put in will be appreciated because I too am willing to put forth on my own.

#85 Pjwned

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Posted 01 June 2015 - 01:42 PM

View PostKhobai, on 01 June 2015 - 12:54 PM, said:


Well for the clan mechs I think it makes more sense because you get interchangeable omnipods.

If they could do something similar that would link variants together for IS it might be more worth it


I can't really imagine what viable solution there would be for IS mechs, and even on clan mechs I would rather just see it gone completely.

#86 Khobai

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Posted 01 June 2015 - 01:52 PM

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I can't really imagine what viable solution there would be for IS mechs, and even on clan mechs I would rather just see it gone completely.


except omnipods are the whole point of omnimechs why would you want to get rid of it?

clan mechs dont have the same problem IS mechs do with variants being obsolete because clan mechs can switch omnipods between variants.

what if IS mechs could swap quirks between variants or something like that? because quirks arnt good enough giving double or triple rate of fire. Lets make them better!!!


seriously though I think a good solution might be this:

1) you can master any mech by just owning that mech, no need to buy other variants.
2) for each variant you own beyond the first, all variants of that mech gain a +X% XP and +X% cbill bonus.

That would make it so you dont have to own multiple variants, but if you do you own multiple variants theyll all level up and earn cbills faster. So theres incentive to buy and play other variants... but youre not forced to do it if you dont want to.

Edited by Khobai, 01 June 2015 - 01:56 PM.


#87 Zero G BD

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Posted 01 June 2015 - 02:01 PM

View Postcdlord, on 01 June 2015 - 07:36 AM, said:

Mechwarrior IS a niche market.... And I haven't seen PGI's earnings reports so I cannot say for a fact how well they are doing. I know they do not want to fail and since this is 100% their show now, if there was a problem, they'd fix it. Do you have a link that backs your "not doing so hot" claim? You made the claim, it's on you to prove it.


What a laugh. if it was a problem they would fix it. have you seen their attempts to fix simple in game issues? It is clear that PGI doesn't have the money to pay for the best and brightest in the industry to make the decisions that need to be made. If so, many of the things wrong with this game for years would be fixed.
They have made this a niche game. I know many people that thought a big robot sim sounded fun to them and they were never Mechwarrior fans. They tried the game of which there is very little and said no it isn't worth the effort. Simply because there is so little reward for what is seen as a not fun grind. That is 100% a design problem not a, well most people don't want to blow stuff up in a giant robot.

#88 Leiska

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Posted 01 June 2015 - 02:12 PM

View PostDarthRevis, on 01 June 2015 - 10:53 AM, said:

Riot also is a much larger company, has a bigger player base for their game, created a game with a large player base in general (Mechwarrior is a very niche franchise and game as a whole). Not to mention its a new game not one an IP someone is digging up from the dirt like and artifact.

Riot started as a tiny company. Also, an old IP with a cult following is a much better starting position than a brand new one from a brand new developer.

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You should go take a look at WoT....Very similar pricing(mwo is cheaper actually) League of Legends is also not even in the same realm as this game in many ways. Player population, Game type, etc. etc. You are comparing apples to oranges, yea they are both fruit but the comparison pretty much stops there.

I love when people try to make this connection...this is NOT the same model. Just because they are F2P doesn't mean they are the same World of Tanks is a FAR closer comparison and this game is in fact cheaper like i said

WoT is a bit of an enigma to me, I admit. It's not super popular, but it's fairly popular despite the horrible things I've heard about it. I guess people just really love tanks?

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I also have YET to see your way better F2P design....

Here's my better F2P design: Remove all design elements that are intended to annoy people into buying MC. Instead, make the game so much fun that people get invested and want to spend money on it. I've probably spent 200-300€ on LoL and maybe 25€ on MWO. Granted, I've spent a longer time with LoL, but I feel reluctant to invest into MWO because I feel like the developer is trying to milk me while ignoring the community's desires for the game.

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He said (First few words) MWO is a NICHE MARKET (go see definition if that escapes you) and they DONT WANT TO FAIL.

And why do you think MWO is a niche game? That's right, because PGI has a niche market design philosophy. It has nothing to do with a steep learning curve, as someone might expect. The MOBA is one of the most complex and counter-intuitive genres in existence, yet both Riot and Valve have been able to sustain F2P MOBAs that not only feel fair for the players (Valve perhaps even more so), yet apparently produce great profits and enjoy magnitudes larger player bases than PGI.

Edited by Leiska, 01 June 2015 - 02:14 PM.


#89 Pjwned

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Posted 01 June 2015 - 02:58 PM

View PostKhobai, on 01 June 2015 - 01:52 PM, said:

except omnipods are the whole point of omnimechs why would you want to get rid of it?


I didn't mean getting rid of omnipods, guess that wasn't totally clear.

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clan mechs dont have the same problem IS mechs do with variants being obsolete because clan mechs can switch omnipods between variants.


Fair enough I guess, but IS mech variants shouldn't be obsolete with quirks existing.

Quote

seriously though I think a good solution might be this:

1) you can master any mech by just owning that mech, no need to buy other variants.
2) for each variant you own beyond the first, all variants of that mech gain a +X% XP and +X% cbill bonus.

That would make it so you dont have to own multiple variants, but if you do you own multiple variants theyll all level up and earn cbills faster. So theres incentive to buy and play other variants... but youre not forced to do it if you dont want to.


Sounds good to me.

#90 CptGier

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Posted 01 June 2015 - 03:35 PM

View PostKhobai, on 01 June 2015 - 12:39 PM, said:


It somewhat diversifies the mechs used in games. Otherwise everyone would always use the same variants. And the underdog variants would never get used.

That is really the only positive though... and I dont think its enough of a positive to justify forcing people to level up three variants to master a mech.



No it doesnt, we see, STK 4N, TDR9S, 9SS, VTR-DS, AS7ECM, and so on...its the same variants....

#91 Khobai

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Posted 01 June 2015 - 03:47 PM

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No it doesnt, we see, STK 4N, TDR9S, 9SS, VTR-DS, AS7ECM, and so on...its the same variants....


but in order to master those mechs they had to play other variants...

#92 Bilbo

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Posted 01 June 2015 - 03:51 PM

View PostKhobai, on 01 June 2015 - 03:47 PM, said:



but in order to master those mechs they had to play other variants...

Not really. I haven't played an un-mastered chassis since the skill tree was introduced. You simply have to own the other variants for a bit.

#93 Khobai

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Posted 01 June 2015 - 03:54 PM

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Not really. I haven't played an un-mastered chassis since the skill tree was introduced. You simply have to own the other variants for a bit.


Then youre spending a crapton of GXP...

but if you dont want to spend GXP you need to at least basic all the variants

#94 Bilbo

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Posted 01 June 2015 - 03:56 PM

View PostKhobai, on 01 June 2015 - 03:54 PM, said:



Then youre spending a crapton of GXP...

but if you dont want to spend GXP you need to at least basic all the variants

True, but what else am I going to spend it on?

#95 Deathlike

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Posted 01 June 2015 - 04:17 PM

If you want one variant to master... all PGI has to do is "adjust" the XP requirements. It's really simple.

Simply Double the XP required for the elite requirements when 2 other variants aren't basiced out.

Simple Triple the XP required for the mastery requirements when 2 other mechs in the weight class aren't elited out.

If the XP has been gained on the other variants (like the current system), then the XP requirements are as normally listed.

It's that's simple.

Edited by Deathlike, 01 June 2015 - 04:18 PM.


#96 Pjwned

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Posted 01 June 2015 - 04:26 PM

View PostBilbo, on 01 June 2015 - 03:56 PM, said:

True, but what else am I going to spend it on?


Modules, especially after revised weapon modules and even more so if you have both clan & IS mechs.

Additionally, having a crapton of GXP to spend in the first place is a necessary requirement to do that, and if you don't want to get shekel & dimed by converting MXP into GXP then it's going to be a long time before you can just spend GXP freely like that.

#97 MechaBattler

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Posted 01 June 2015 - 04:42 PM

It makes the grind seem much harsher. I will say that. Especially if you don't like the other variants. I try to keep only what I like.

#98 LordNothing

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Posted 01 June 2015 - 05:20 PM

sometimes a variant surprises me. for example the cda-2a impressed me to the point where i like it better than the 3m variant i wanted so i could have a medium ecm mech. i had basiced a cicada previously so i was able to master both.

i dont really mind the grind, the only time its really bad is when you are trying to save up for a trio of clan mechs, or assaults (clan or otherwise). it does really give you enough time to form a solid opinion about a particular chassis.

Edited by LordNothing, 01 June 2015 - 05:33 PM.






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