Posted 04 June 2015 - 11:51 AM
Mystere, don't blame me either, I didn't complain about the poptarters, this isn't MW2-4, no one is getting 3pov target information like those allowed, so they never bothered me in MWO. If you can jump up, get a shot off on me and get down again before I can return fire, good on you.
Moenrg, if the screenshake makes you sick, too damn bad, don't get in a JJ capable Mech is my ONLY answer to that. You remind me of the people who used to play Tribes who'd complain that the jumping in that game made them motion sick. Know what the devs did to help them out? They made fun of them, IF they bothered to respond at all. If you can't handle the visual effects of motion in a video game that has lots of motion, WTBF are you doing playing that video game in the first place? People with this problem are a minority, fact, so there's NO reason at all to cater to them in any way, shape or form.
LordBraxton has the right of it really, JJs in BTech are VIOLENT, they are not gentle, they cause massive delta v, you get slammed into your control couch from multiple G's due to the sudden violent acceleration, that's one constant in all the lore and novels, using JJ's isn't smooth and easy. You just lit a ROCKET THRUSTER under your own ass in a vehicle that's LESS aerodynamic than your standard brick, it should feel like that, shaking, rattling, the roaring of those thrusters as they push that plasma created from mercury out of them(yes, mercury, the standard fuel for BTech JJ, NOT ecofriendly!), being shoved down/back into your seat, and all over in a few seconds total from hitting the thrusters to landing again, 1 JJ or 12 JJ, doesn't matter, they move you the max distance they can cover in a just a few seconds, which means lots of JJs makes for a VERY rough ride. The game should show that, we shouldn't be ABLE to aim our weapons due to the shaking of the entire Mech, we should be allowed to fire them if we want, but aiming them, not a chance in hell.