Most Wanted Features!
#1261
Posted 17 April 2019 - 07:07 PM
#1262
Posted 20 April 2019 - 12:37 PM
1) For store/sales, and possibly for load out screen also, have a "Load out" tonnage that indicated how much weight is dedicated to weapons, heat sinks, and gear, but exclude default engine and armor.
Load out tonnage =tonnage-(Internal structure tonnage+default engine tonnage+default Armor tonnage+non-removable equipment) or
Load out tonnage =tonnage-(internal structure tonnage+current engine tonnage+current armor tonnage+non-removable equipment)
2) On the Load out screen, have a "strip all" option that doesn't include engines.
3) For events, when an objective is completed or the reward redeemed, could it automatically move to the bottom of the list so it's easier to tell what still needs to be done? This would be good for both the webpage and inside the games special events browser.
4) Could item number 3 also be done for the gift bag events? New gift bags at the top, redeemed go to the bottom? The scrolling can be a pain, especially since each "refresh" of the page sends you all the way to the top.
#1263
Posted 20 April 2019 - 10:15 PM
#1264
Posted 25 April 2019 - 01:30 PM
#1265
Posted 26 April 2019 - 08:28 AM
#1266
Posted 30 April 2019 - 02:15 PM
Micro PPC
Think about it
Edited by Dr34dn0ugh7, 30 April 2019 - 02:18 PM.
#1267
Posted 30 April 2019 - 03:48 PM
#1268
Posted 16 May 2019 - 01:46 PM
- Non-responsive mechs with 99% health or above auto-eject after 2 - 3 minutes of inactivity and are replaced by a light/medium mech player in the queue.
- Replacement mechs arrive via orbital drop pod visible to the entire map which lands within 30 meters of where the non-responsive mech ejected.
- Volunteering for backfill can be disabled by players via a checkbox in the option menu. The option is enabled by default.
3. A button for exterior floodlights. Would be a great signaling tool for pre-engagement shenanigans.
- Needs a cooldown to prevent griefing / exploiting.
#1269
Posted 17 May 2019 - 02:25 AM
I can see 2 mech packs I want to drop money on, but can't bring myself to do it over map fatigue.
I would rather support this title over the new one. Have a nice day.
#1270
Posted 17 May 2019 - 05:59 AM
#1271
Posted 17 May 2019 - 06:37 AM
Similar to Tamerlin's extremely well done reference at https://mwomercs.com...x-localization/
#1272
Posted 21 May 2019 - 07:38 AM
#1273
Posted 21 May 2019 - 01:51 PM
#1274
Posted 22 May 2019 - 05:08 AM
if we create them and submit them for PGI to test. you get to keep players that leave from map fatigue, we get some kind of wider variation.
I'd like to see a change to the loyalist rewards system (both IS and Clan), so we dont keep loosing players to the merc faction. it could be as small as a 5% C-bill reward bonus.
#1275
Posted 22 May 2019 - 06:57 PM
EVERY TIME YOU UPDATE THIS GAME:
I am sick an tired of having to figure out you next gen UI for faction play every time I want to play it.
The BIGGEST GRIPE I have with PGI is when I see that I ONCE AGAIN have to reselect which house I play as.
In my case it is House Steiner. I have played your game long enough to expect from you that this should not be something I would have to consistently re-apply to.
WHAT I WANT IS TO NOT HAVE TO DO THIS EVERY TIME YOU HAVE A MAJOR UPDATE YOU GOD DAMN MORONS!
I would like to find myself still under the house or faction I selected. 5 Years. 5 long years and you still can't get your **** together.
Now if you excuse me I now need to go figure out how the 21st MAY UI for faction play works.
SO to end this feedback IDEAS for you to implement.
> Give us the option of STAYING with our factions!!!
For ***** sake it should not be this hard to think of this option.
#1276
Posted 23 May 2019 - 04:50 AM
So here is mine...
I would like to see another game mode. Every man for himself/Royal Rumble type of game mode. Last man standing if you will.
Something new to add to the game.
#1277
Posted 23 May 2019 - 08:37 AM
CoffinFodder86, on 22 May 2019 - 06:57 PM, said:
I don´t know how to tell you this ... in the current state of the "new" FP, and i don´t know if it is the final state, you have "events" where you choose from 2 factions. Currently it´s Rasalhague and Wolf. And it´s not longer the unit that chooses the faction, it´s the player himself. So members of a unit can have different factions.
Question, how am i, as loyalist, supposed to get loyal points for 1 faction, to get all the good **** at the higher ranks, if i have to choose other factions in order to play FP? And do we still get minus points for playing against a faction we already gained points at? With this new FP the hole loyalist system is obsolete.
And it gets even worse. Now it´s 1 day scouting only, 2 days skirmish and so on. Till the event is over. WTF?
Capital Punishment, on 23 May 2019 - 04:50 AM, said:
We already have that mode in QP, it´s called nascar.
#1278
Posted 05 July 2019 - 05:58 AM
Wait times are tedious when there’s nothing to do. Switching to Discord or a browser increases the chance of the game crashing.
Edited by Kestrel Atreides, 05 July 2019 - 05:59 AM.
#1279
Posted 31 July 2019 - 08:30 AM
#1280
Posted 01 August 2019 - 03:13 PM
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