

Most Wanted Features!
#1441
Posted 09 March 2023 - 08:04 PM
But then should it be scaled in a linear fashion? Or should the scaling be parabolic?
#1442
Posted 17 March 2023 - 07:12 AM
2. Chain Fire, Ghost Heat Lock. We have a button for Override Shutdown and one for Fire All. What about a button that would lock a fire group from firing with ghost heat. For example, an ER LL Dire Wolf, you could have all 6 of your ER LL on group one but it would only fire 2 every time you pulled the trigger (cooldown allowing).
3. Paired Drop Deck. An option to swap a mech after the map has been chosen. The mechs could be selected in pairs restricted to the same weight class. Have a heavy brawler and a heavy ranged mech paired.
I have noticed lights like the Wolfhound, Firestarter, and Commando being able to eat 60+ alphas with ease. I give it up to a light pilot who out maneuvers me and takes me down, but when they peek with impunity and easily take alpha after alpha from an assault it feels stupid. An light should be leery of an assault with 2 AC20 and 2 Snub PPC. I know it is a hitbox issue. If they were sitting perfectly still they would be toast, but ANY amount of movement seems to be 50% or more damage reduction. They don't really need plot armor.
#1443
Posted 18 March 2023 - 11:31 AM
#1444
Posted 08 April 2023 - 04:14 PM
Perhaps there can be something like a passive heat-creep that happens when a mech has more than 4xLarge Lasers? Boating 4xERLLs/LPLs/LLs? Your mech cooks itself whenever it is powered on and energizing the weapons.
OR, make an inherent negative quirk to cooldowns under the same conditions? Something like a 1000% increase to cooldowns sounds like a fair incentive to avoid these builds.
#1445
Posted 08 April 2023 - 04:51 PM
#1446
Posted 17 April 2023 - 12:49 AM
Edited by krazzyknight, 17 April 2023 - 12:50 AM.
#1447
Posted 17 April 2023 - 09:13 PM
#1448
Posted 19 April 2023 - 10:55 PM
krazzyknight, on 17 April 2023 - 09:13 PM, said:
Mechanically, this makes sense. Why would a propulsion system fueled by a reactor not refill in the air? GAME-mechanics-wise though, it may complicate things... I would like to see this implemented though, just to see what becomes of it. Perhaps it could be put into an event to test?
#1449
Posted 25 April 2023 - 07:28 PM
#1450
Posted 14 May 2023 - 09:14 AM
It's been years since this idea was thrown around the forums back then, but still the sniper and laser vomit builds are a thing so
Why don't add support light mech equipment that launch blinding types of stuff like smoke or flash darts, that stick to enemy chassis nad blinds their vision
Or heat decoys, as if, if your'e looking through thermal vision it looks like an enemy mech, or just smoke that blinds heat vision with, you know, excess of heat
And night and normal vision can be countered with either flashbang or smoke screens. There, lights are worth a ♥♥♥♥, and snipers have to rely on radar pinpointing/teammates NARC'ing
#1451
Posted 24 May 2023 - 07:59 AM
krazzyknight, on 17 April 2023 - 12:49 AM, said:
Yes, YES, YES!!! Тhis game NEEDS new game modes, and needs respawn system even more. Dying from a light mech that casually took 60 damage in a face and then MG-spammed you only to watch how other people play for the rest of the round is not fun at all, gamemodes with respawn system (basically infinite drops from the dropdeck events) would make MWO SO much more enjoyable. And CТF sounds like a no-brainer to add to the gamemode pool, its a very simple in concept yet very teamwork-related gamemode, i would love to see it in game.
#1452
Posted 26 May 2023 - 09:50 PM
JumpingHunter, on 24 May 2023 - 07:59 AM, said:
While CTF sounds great, I am concerned at how unfairly advantageous Stealth Lights would be in such a gamemode. Perhaps the flag would have to be equipped with Counter ECM?
#1453
Posted 30 May 2023 - 05:31 PM
12v12 team deathmatch
1v24 deathmatch
small arenas
3xspeed
3xarmor
all mechs.
#1454
Posted 24 June 2023 - 06:02 PM
#1455
Posted 25 June 2023 - 08:58 AM
#1456
Posted 01 July 2023 - 09:33 PM
#1457
Posted 04 July 2023 - 10:52 PM
As for future mechs, I'd like to see the Turkina be developed. Since the game is set in the Clan Invasion, this unit would only just be entering production.
#1458
Posted 05 July 2023 - 02:07 AM
Alandios, on 04 July 2023 - 10:52 PM, said:
As for future mechs, I'd like to see the Turkina be developed. Since the game is set in the Clan Invasion, this unit would only just be entering production.
Edited by KursedVixen, 05 July 2023 - 02:07 AM.
#1459
Posted 05 July 2023 - 02:16 AM
krazzyknight, on 17 April 2023 - 12:49 AM, said:
A Child of Kerensky, on 01 July 2023 - 09:33 PM, said:
Edited by KursedVixen, 05 July 2023 - 02:16 AM.
#1460
Posted 05 July 2023 - 02:39 AM
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