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Most Wanted Features!


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#561 TTDeadsayer

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Posted 23 February 2016 - 06:25 AM

View PostLadyDanams, on 22 February 2016 - 01:35 PM, said:


Part of me says that sounds cool, but part of me remembers the couple rare times I have seen the last pilot left on a team come back from being 4-5 kills behind.
Nothing would stop said last pilot from attempting that if he so desired. The dropship could wait a certain amount of time before the LZ is considered too hot and leaves again, leaving said last pilot to his fate if he doesn't make it there in time. Obviously LZ locations and time to wait would have to be carefully considered so that a slow assault mech has just as much of a chance to make it there as a 110+ kmph light mech.

Edited by TTDeadsayer, 23 February 2016 - 06:32 AM.


#562 Zephonarch II

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Posted 24 February 2016 - 12:02 PM

Use all your maps. Seriously, CW has 6 maps running, Public has 14. Why can't you just make maps that are and aren't chokepoint based that way people would stop heckling you for MOAR MAPS!!! Honestly...

Make a map, chuck to Public
Add gate assets in mind to some cliffsides and make a certain area denfensible, chuck to CommunityWarfare/FactionPlay

Edited by Zephonarch II, 24 February 2016 - 12:03 PM.


#563 GI Journalist

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Posted 25 February 2016 - 05:21 AM

Faction Play needs more game modes. Fighting over static targets all of the time gets dull and predictable. Sometimes the objective of an attack should be the destruction of the enemy BattleMech force.

#564 D V Devnull

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Posted 25 February 2016 - 08:41 AM

View PostGI Journalist, on 25 February 2016 - 05:21 AM, said:

Faction Play needs more game modes. Fighting over static targets all of the time gets dull and predictable. Sometimes the objective of an attack should be the destruction of the enemy BattleMech force.

Perhaps add to that an extra objective, "Don't damage or destroy the generators"??? Maybe make it so that if you hit them, you get marked as having done "Team Damage"? And if you destroy one, it's like a "Team Kill"? :)

Heck, you could even add a ton of HP to the Gens and such, and make it a "Save the Cannon" mission. Basically, the enemy team is dropped in near the cannon as the "Defending" team, but they're trying to kill the cannon. Your "Attacking" team has to battle past all the turrets (which supposedly will have been infected with some kind of computer virus), and the opponents, in order to save and capture the cannon. :D

~D. V. "Such a wild reversal..." Devnull

#565 MrStude2r5

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Posted 25 February 2016 - 08:18 PM

The one thing that is really really cool and adds a great feature is the rip or rant....growl perhaps? When a mech gets a successful kill....it sounds its success!! The new Kodiak ... Spirit Bear...would be a awesome candidate for this feature. As a dedicated Atlas pilot...I was drawn big time to the beast of the Kodiak. Got this whole series....from the very beginning...so naturally I jumped on the complete 7 Kodiak's... My Nephew will be very surprised when his show up as well...

MrStude2r5

Edited by MrStude2r5, 25 February 2016 - 08:28 PM.


#566 D V Devnull

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Posted 26 February 2016 - 08:15 AM

View PostD V Devnull, on 25 February 2016 - 08:41 AM, said:

<<<snip>>>

Perhaps add to that an extra objective, "Don't damage or destroy the generators"??? Maybe make it so that if you hit them, you get marked as having done "Team Damage"? And if you destroy one, it's like a "Team Kill"? Posted Image

Heck, you could even add a ton of HP to the Gens and such, and make it a "Save the Cannon" mission. Basically, the enemy team is dropped in near the cannon as the "Defending" team, but they're trying to kill the cannon. Your "Attacking" team has to battle past all the turrets (which supposedly will have been infected with some kind of computer virus), and the opponents, in order to save and capture the cannon. Posted Image

~D. V. "Such a wild reversal..." Devnull

Heck, I just thought of one more thing to add to that. Make it so the doors and their power generators are infected by the same computer virus. Yes, it adds one more objective to have to battle through for the "Defending" team, but it would create the perfect "worst case scenario" for the most dramatic battles ever. :D

~D. V. "How to make it Cinematic Quality?" Devnull

#567 Arlen

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Posted 26 February 2016 - 10:53 AM

Can we please get an option to either sell our unused mechbays and/or be able to purchase a mech without a bay. All my extra room is getting a bit crazy O.o

#568 CaptainNapalm

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Posted 26 February 2016 - 11:37 AM

I would like the PPC type weapons to be remade into proper beam weapons as they should be not lame-O, day glow spit ball guns.

I would like the auto canons to actually be AUTOmatic weapons that would blow a stream of projectiles rather than a goofy canon ball launched every now and again.

I should think many of the balance issues present in the game could be fixed by making all the weapons except the Gauss hit scan type weapons, ( i believe that's the term used for DoT type weapons like lasers currently are?). This would have the effect of reducing significantly the front loaded weapons hitting the same spot over and over resulting in what one fellow called 'doughnut wrecks' of cored mechs with nearly intact arms and legs. More in the spirit of the random damage in the TT game.
This would also make the auto canons useful in close quarters combat witch is where the AC 10 and 20 are supposed to excel and leave the Gauss as what it is supposed to be, a front loaded sniper less useful in close combat because it fires a single round and then reloads/ recharges. A bit like a bolt action rifle, yes?
I think then they could remove the dumb bobble head bounce from being hit by lame little AC 2 rounds because all auto canons should be firing smallish rounds at hi cyclic rates.

Lastly, LBX type auto canons should be firing proximity fused, air burst, directional explosive rounds rather than the current physically unlikely 800 meter range shot gun blast.

Edited by CaptainNapalm, 26 February 2016 - 01:06 PM.


#569 TTDeadsayer

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Posted 29 February 2016 - 01:17 PM

I also think it would be great if the HUD was something you could toggle on and off, and the information was displayed on the screens in the cockpit, rather than the useless fluff that is actually displayed there. Some mechs have two kill-count screens. That's utterly ******** and redundant and makes no sense.

#570 TTDeadsayer

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Posted 29 February 2016 - 01:23 PM

View PostMrStude2r5, on 25 February 2016 - 08:18 PM, said:

The one thing that is really really cool and adds a great feature is the rip or rant....growl perhaps? When a mech gets a successful kill....it sounds its success!! The new Kodiak ... Spirit Bear...would be a awesome candidate for this feature.  As a dedicated Atlas pilot...I was drawn big time to the beast of the Kodiak.  Got this whole series....from the very beginning...so naturally I jumped on the complete 7 Kodiak's...  My Nephew will be very surprised when his show up as well...
MrStude2r5
That's what war horns are for.

View PostArlen, on 26 February 2016 - 10:53 AM, said:

Can we please get an option to either sell our unused mechbays and/or be able to purchase a mech without a bay. All my extra room is getting a bit crazy O.o
Most mechs you buy in the in game store do not come with bays.

#571 TTDeadsayer

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Posted 29 February 2016 - 07:02 PM

View PostTTDeadsayer, on 29 February 2016 - 01:17 PM, said:

I also think it would be great if the HUD was something you could toggle on and off, and the information was displayed on the screens in the cockpit, rather than the useless fluff that is actually displayed there. Some mechs have two kill-count screens. That's utterly ******** and redundant and makes no sense.
To clarify this idea: The information displayed on the on-screen HUD would be also displayed on the cockpit screens in the cockpit. The on-screen HUD would be a hot key toggle so you could toggle it on and off on the fly during combat, so that you could do it quickly instead of going into the settings to change it for those mechs that don't have much of the cockpit visible even with a reasonable FoV adjustment. For those that do, some people might want slightly more immersion into the whole cockpit atmosphere by turning off the HUD and relying on the screens in the cockpit for their combat data. Of course, people would have to get used to the different locations of all their pertinent information depending on which mech they're playing and where the screens are. Again, more immersion.

Edited by TTDeadsayer, 01 March 2016 - 05:49 AM.


#572 Strength Damage Cliff Racer

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Posted 01 March 2016 - 12:06 AM

http://mwomercs.com/...clusively-case/
Yep, shameless advertisement.

#573 Grimlock Magnus

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Posted 04 March 2016 - 08:33 AM

The things I would like to see added to the game:

1. Training mode. Think current training grounds, but where you can select the mechs you face AND where they at least move around (and preferably fire back). Even rudimentary AI would do for this.

2. Favorite mechs. I have mechs. LOTS of mechs. The new sorting system helps (weight, Clan/IS) helps, but I would still like to have a view with just my favorites.

2a. When you select IS/Clan and a specific weight class, the window opens displaying them and then collapses that category. You have to open it up again. Make it so that if you just select one category and IS/Clan, it opens it up entirely.

2b. Search function in mech bay (so you can type in a name or type, come up with a naming convention to use for search etc).

3. Introduction of Capture the Flag type game mode. That would bring back the gamestyle mode with light mechs as runners, medium mechs as interceptors and heavy/assault mechs as guards. We always had great fun with that in MW4 and it was very popular back when I ran MechwarriorLeagues with Neuromancer.

4. A mission/game type where you engage dropships and/or active fighting dropships on maps. Kill the dropship or something like that?

5. Probably not going to happen, but I would love a campaign mode. One with a good storyline (perhaps based on one of the 3050 era novels, great stories in those). Preferably single-player, but it could be done be co-op. Another alternative would be replay of 'historical battles' from the battletech universe. There are loads of them with company sized units.

6. Maps like the old Timberline and Solaris maps from MW4 Mercs.

7. Solaris game mode and championships. Back in MWL Mechwarrior Leagues we even did live radio broadcasting for some of those events.

The things I would like to see added to the game:

1. Training mode. Think current training grounds, but where you can select the mechs you face AND where they at least move around (and preferably fire back). Even rudimentary AI would do for this.

2. Favorite mechs. I have mechs. LOTS of mechs. The new sorting system helps (weight, Clan/IS) helps, but I would still like to have a view with just my favorites.

2a. When you select IS/Clan and a specific weight class, the window opens displaying them and then collapses that category. You have to open it up again. Make it so that if you just select one category and IS/Clan, it opens it up entirely.

2b. Search function in mech bay (so you can type in a name or type, come up with a naming convention to use for search etc).

3. Introduction of Capture the Flag type game mode. That would bring back the gamestyle mode with light mechs as runners, medium mechs as interceptors and heavy/assault mechs as guards. We always had great fun with that in MW4 and it was very popular back when I ran MechwarriorLeagues with Neuromancer.

4. A mission/game type where you engage dropships and/or active fighting dropships on maps. Kill the dropship or something like that?

5. Probably not going to happen, but I would love a campaign mode. One with a good storyline (perhaps based on one of the 3050 era novels, great stories in those). Preferably single-player, but it could be done be co-op. Another alternative would be replay of 'historical battles' from the battletech universe. There are loads of them with company sized units.

6. Maps like the old Timberline and Solaris maps from MW4 Mercs.

7. Solaris game mode and championships. Back in MWL Mechwarrior Leagues we even did live radio broadcasting for some of those events.

The things I would like to see added to the game:

1. Training mode. Think current training grounds, but where you can select the mechs you face AND where they at least move around (and preferably fire back). Even rudimentary AI would do for this.

2. Favorite mechs. I have mechs. LOTS of mechs. The new sorting system helps (weight, Clan/IS) helps, but I would still like to have a view with just my favorites.

2a. When you select IS/Clan and a specific weight class, the window opens displaying them and then collapses that category. You have to open it up again. Make it so that if you just select one category and IS/Clan, it opens it up entirely.

2b. Search function in mech bay (so you can type in a name or type, come up with a naming convention to use for search etc).

3. Introduction of Capture the Flag type game mode. That would bring back the gamestyle mode with light mechs as runners, medium mechs as interceptors and heavy/assault mechs as guards. We always had great fun with that in MW4 and it was very popular back when I ran MechwarriorLeagues with Neuromancer.

4. A mission/game type where you engage dropships and/or active fighting dropships on maps. Kill the dropship or something like that?

5. Probably not going to happen, but I would love a campaign mode. One with a good storyline (perhaps based on one of the 3050 era novels, great stories in those). Preferably single-player, but it could be done be co-op. Another alternative would be replay of 'historical battles' from the battletech universe. There are loads of them with company sized units.

6. Maps like the old Timberline and Solaris maps from MW4 Mercs.

7. Solaris game mode and championships. Back in MWL Mechwarrior Leagues we even did live radio broadcasting for some of those events.

8. Drop port map (with dropships of course!)

Edited by Grimlock Magnus, 04 March 2016 - 08:41 AM.


#574 Digital_Angel

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Posted 04 March 2016 - 09:16 AM

View PostGrimlock Magnus, on 04 March 2016 - 08:33 AM, said:

The things I would like to see added to the game:

1. Training mode. Think current training grounds, but where you can select the mechs you face AND where they at least move around (and preferably fire back). Even rudimentary AI would do for this.

2. Favorite mechs. I have mechs. LOTS of mechs. The new sorting system helps (weight, Clan/IS) helps, but I would still like to have a view with just my favorites.

2a. When you select IS/Clan and a specific weight class, the window opens displaying them and then collapses that category. You have to open it up again. Make it so that if you just select one category and IS/Clan, it opens it up entirely.

2b. Search function in mech bay (so you can type in a name or type, come up with a naming convention to use for search etc).

3. Introduction of Capture the Flag type game mode. That would bring back the gamestyle mode with light mechs as runners, medium mechs as interceptors and heavy/assault mechs as guards. We always had great fun with that in MW4 and it was very popular back when I ran MechwarriorLeagues with Neuromancer.

4. A mission/game type where you engage dropships and/or active fighting dropships on maps. Kill the dropship or something like that?

5. Probably not going to happen, but I would love a campaign mode. One with a good storyline (perhaps based on one of the 3050 era novels, great stories in those). Preferably single-player, but it could be done be co-op. Another alternative would be replay of 'historical battles' from the battletech universe. There are loads of them with company sized units.

6. Maps like the old Timberline and Solaris maps from MW4 Mercs.

7. Solaris game mode and championships. Back in MWL Mechwarrior Leagues we even did live radio broadcasting for some of those events.


1) Russ has already said they are eventually working toward something like this, but AIs are hard and PGI is a small shop.

2) Yeah, think this used to exist and was ditched for some reason.

2a/b ) Yeah those would be nice.

3) Already something similar coming in the patch in less than 2 weeks if you have paid attention to that announcements from the town hall a week or so ago.

4) Ehh

5) Again Russ has already said before, including in both of the last 2 town halls, that this will some eventually, but it will be a while. Again, large job (they need AI first as well) and PGI is a really small shop.

6/7) The upcoming tournament might be the start of this, and Russ said something in the last town hall at Solaris coming eventually as well.

Edited by LadyDanams, 04 March 2016 - 09:17 AM.


#575 Grimlock Magnus

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Posted 04 March 2016 - 01:38 PM

I'm really not in a position to follow every announcement or townhaal meeting. If some of this is coming, excellent.

#576 MechWarrior001347

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Posted 04 March 2016 - 02:24 PM

reactive/reflective Armor might be great. It would ad another Point to think about when you configurate your mech and maybe put the slider from the high alpha mono builds to the more flexible mix Configs.

and no i am not sorry for my terrible writing skills =)

#577 Flak Kannon

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Posted 04 March 2016 - 04:56 PM

I would like PGI to REALLY code Random Spawn points for game modes. 200 points on the map. Divide the map in halves for those 200 spawn points.


I know most of us are REALLY tired of fighting in the same dam spots each and every round. I'm looking at you Alpine, and Forrest Colony mostly... but all maps tend to funnel us to the same spots.


Randomize the Cap points. Hell.. if it's to hard to code the oil rig, just make it the perimeter fencing cap point, and make it RANDOM.

Make the Conquest 7 Cap points instead of 5. Make the ticker have 1200 points. I do not mind a game that plays out over 12-15 minutes instead of 7-9 minutes.

Bring back some type of base defenses in Assault.

Code a 'consumable' turret, dropped by the some type of drop ship, or energy reconstructor.... what ever.. something neat..,, ... but allow it to drop or construct where EVER we want, when ever we want. Nothing drastic, but maybe a dual small lasers turret ( 4 second cooldown) or a srm4 turret ( 5-6 second cooldown). That would add such a layer of game play yet unseen. Imagine 2 ECM Spiders sneaksing up on the rear of the group, each drops a turret, and they run off.. the turret dies kinda fast... say, code it to = to 60 armor or so.. but the whole enemy team turns to face it, but in the meanwhile, the other team begins its push... fun.

Or your at 38% health, running for your life from a Timberwolf who's himself, is rear cored.. you drop your turret... Does the Timber stop to deal with turret or continue chasing you??

So many layers to the turret consumable. Imagine a WHOLE team setting up a picket line of (12) SRM4 launchers... Add that to base defenses that should be coded in again.. and if the objective is to take the base, one on defense, one on attack.. such complexity.


Add a consumable that works with the tag laser that enables you to target to a single mech for airstrike with area of effect. No warning. Grief'ing possible, if 10 players all target the same mech.. but it could be more strategic then just a red cloud of smole and that area gets a linear airstrike...I like the way arty is, but air strike could be so much better.


I like the idea of adding layers to the game play. I don't want ANYTHING that is game changing. Just more layers of complexity.


And consider, please, universal armor increases, without changes to weapon damage profiles. If you want to decouple pinpoint damage, that is another arguement, and that's fine. But Time to Kill is still too short in this game.

#578 Jackie Hawker

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Posted 05 March 2016 - 05:32 PM

A PPC rebalance is badly needed. PPCs and mechs that use them are in a terrible position where not even PPC quirks can make them usable, for +2 tons, +1 crit slot, an extra .75 cycle time, and +4 heat over the large laser, you gain 1 damage and 90m of optimal range. This is without mentioning the fact that PPCs are NOT hitscan like LLs, the damage spreading, and the higher price tag. So you're paying in tonnage, crit slots, rate of fire, heat, and precision on top of C-bills for a weapon that will actually deal LESS damage to your desired target than an LL. The PPC needs something, ANYTHING offensively useful to make people want to take it, spike the enemy's heat, increase its damage, change the damage spread, I don't care, just do something about it.

Edited by Tecar, 05 March 2016 - 05:33 PM.


#579 MW222

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Posted 05 March 2016 - 09:33 PM

Here's a King Crab mode I would like to see.

http://i.imgur.com/FCvTD9D.jpg

Posted Image



#580 Death Lanner

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Posted 05 March 2016 - 11:02 PM

most wanted feature id like to start with them just fixing the weapons and systems as they are

tag
narc
LRMS
CSTRK
gauss

all of these weapons and systems have issues
the ranges on alot of the weapons both clan and IS are wrong

simply put id like to see it stick closer to the lore

aside from that the one think i want more then anything is the Black Lanner, Fire Falcon, Night Gyr and Kraken





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