Most Wanted Features!
#941
Posted 25 April 2017 - 08:46 PM
If you cant enable all physical attacks, please enable kicking!
#942
Posted 27 April 2017 - 04:04 PM
I think it would be a fun wink and a nod to the fighter pilots of old and a fun thing to slap on to the side of my mech. I named my mech the "Shady Lady" how can I not have a pin up girl on my mech.
#943
Posted 28 April 2017 - 12:42 PM
#944
Posted 29 April 2017 - 12:00 PM
#945
Posted 01 May 2017 - 04:53 AM
2. Customizable HUD/reticule colours, so that we can actually see where we're shooting.
"Confusion" is not "Immersion".
#946
Posted 01 May 2017 - 08:17 PM
Some way to dump all ammo from a location on the mech and leave it behind on the field and have it be detonatable via laser or flamer.
#947
Posted 02 May 2017 - 04:12 PM
Can someone explain to me why PGI is supposedly doing powercreep and P2W? I have not seen this in any event. If you want to see what is powercreep and P2W, go play War Robots (found on device). You will never think this game has P2W and powercreep ever again.
#948
Posted 04 May 2017 - 10:55 PM
#949
Posted 07 May 2017 - 12:57 AM
-Bigger maps which encourage people to split up somehow
-For faction games have it two stars of Clan mechs VS three lances of IS mechs and cut the respawns of the clan mechs from 3 down to 2 or 1 as well as the tonnage to equal it out while IS get standard 3 extra mech respawns
-The stock mechs only mode to be a choosable mode in the regular queue but with an option to be able to avoid that mode entirely if wanted
-more bonuses for using narc, tag, and beagle active/clan active probes, ECM
-More focus on less played mechs
-Encourage more mixed loadouts and less boating without penalizing those who do use boats.
-Slug ammunition option for LBX autocannons and special munitions for standard ACs to keep them viable, New LRM, SRM(smoke,inferno rounds,swarm, minefields) NARC (acid rounds or ECM jammer pods both timed effects) ammunitions also.
-(OS) one shot varients of SRMS and LRMS with changable ammunition types as an example one shot of smoke to provide temporary loss of LOS and sensors
-Physical weapons and attacks but the weapons only avalible for IS mechs excepting claws like as for the kodiak but distinctly IS melee weapons for hand actuator mechs only(would allow the iconic hatchetman to be added and utilized and give another littel boost to IS close range firepower against the clans as only the IS would be able to use melle weapons like the sword,mace, and hatchet but only a few specific lore based mechs such as the kodiak would be able to use melee to maintain balance
Boost the forward movement of jump jets so its a viable tactic to jump around/behind your opponent instead of just having JJs to just float a little bit before falling to the ground with a thump or to get over little rocks or small hills here and there
Have a chance to possibly earn weapons or equipment off arms or dead mechs as that are intact as salvage with a tiny like 0.0001% chance to earn a full chassis if you have an open mech bay upon destroying a mech in a game
#950
Posted 09 May 2017 - 12:10 AM
#951
Posted 09 May 2017 - 12:12 AM
I would pay real money to put this into ALL my mechs. All of them.
#952
Posted 12 May 2017 - 11:26 AM
My suggestion is to create an Opt-In queue for Faction Play, which allows you to be in other areas or matches 'while you wait' for the Faction queue to build.
- One of the most pervasive comments I hear is that people won't play Faction because the matchmaker locks you up and you have no idea how long it may be. But you're 'stuck' waiting....
- Better balancing of teams
- More participation/engagement
- More enjoyment in the game if not stuck for 10 minutes waiting for what may end up a ghost drop
- Less feelings that waiting for the Faction queue is a 'waste of time'
- Better balancing of contested planets and participation by allowing players to engage with other Clan/IS planetary combat.
Player ABCD (Clan/JF) enters the game, goes directly to Faction Play(FP), and selects to be available for any Clan or Clan JF faction matches.
Player ABCD then goes into a QuickPlay (QP) match and drops.
Player WXYZ (Clan/SJ) enters the game, goes directly to Faction Play, and selects to be available for any Clan or Clan SJ faction matches.
Player WXYZ then goes into the mechlab to tinker.
The Host has them both in, and is putting together several FP matches. A Clan vs. IS match is coming together, so WXYZ is pulled into the match, but ABCD is not because they're still in the QP match.
ABCD is queued in another FP match - which they'll get priority in because it's a Clan JF planet - which is also being put together. Once ABCD finishes/drops from the match, they'll be pulled into the FP if it's ready. If it's not ready, and they enter another QP match, they may or may not make it into the FP match, but will still have spent the time playing the game!
Please provide feedback or additional thoughts on this. Without getting too far into one-off scenarios or over-complicated what-ifs, I think this could help a lot with engagement and get more players in the game and into Faction Play.
Thank you,
MarauderCatt
#953
Posted 16 May 2017 - 12:05 AM
#954
Posted 17 May 2017 - 02:37 AM
#955
Posted 20 May 2017 - 03:39 PM
Lord Jay, on 03 June 2015 - 11:24 AM, said:
1) A way to better manage module and cockpit items.
2) A way to save favorite mech loadouts and quickly rebuild a mech. (Including modules & cockpit items.)
3) A way to save and quickly recall different CW drop decks.
4) Do something with the Pinpoint skill.
5) Group chain fire.
Lunataque, on 05 June 2015 - 12:02 PM, said:
- We need a intelligent PvE mode
- The Cockpits of some Mechs, and the pilot looks, needs some work.
- Better damage models - Not the same thing every time you destroy a mech or a section of it.
That's it. Thank to asking PGI.
Rebas Kradd, on 07 June 2015 - 01:20 PM, said:
So after lumping everything into broad categories by likes, here's where the community's priorities seem to stand:
New ways to play (gamemodes/missions/PvE/Solaris) | 60 |
More UI work | 52 |
Economy/logistics/salvage | 40 |
More/larger maps | 38 |
In-game options (HUD/cockpit/menu) | 37 |
Weapons, omnipods, and balance | 33 |
Environmental (destructible terrain/physical effects/damage models/invisible walls) | 24 |
Mech customization (camo patterns, skins, decals) | 23 |
New Player experience (AI tutorials/economy) | 21 |
Collision/melee/knockdown | 21 |
HUD/cockpit eye candy | 20 |
Performance/hit registration | 17 |
Mech scaling adjustments | 16 |
Skill tree revisitation | 16 |
Heat system rework | 14 |
Combined arms (infantry/elementals/tanks/aircraft) | 13 |
ECM/targeting rework | 13 |
Better mech texture resolution and damage/weapon models | 12 |
Forum features | 11 |
Match/play playback feature | 10 |
New starter packs | 8 |
New sound/music effects/options | 8 |
In-game lore and fluff | 7 |
Matchmaker suggestions | 6 |
Faction suggestions | 7 |
Convergence rework (cone of fire) | 5 |
Clan Heroes | 5 |
Toggle chain fire for weapon groups | 5 |
Critical System | 4 |
Instanced planets | 4 |
Glowing atlas eyes | 3 |
Mech package ideas | 3 |
Oculus Rift Support/joystick control 1 | 1 |
Well I don't get payed to read these posts, but i've done quite a bit of handywork, on my own time stacking piles on piles of similar requests.
Why have a nova with 12 lasers if you need 4 buttons (if you just want groups of 3 lasers) or more .... I remember I think MW 3 or 4 had the Color codes AND numbers....
Please, more fire control, I've heard it's okay to download some software called "Fire COntrol" and use it but do you really want to tell your players that in order to take advantage and remain competitive that they need to download and install some shady third party software?
#956
Posted 20 May 2017 - 04:39 PM
#957
Posted 21 May 2017 - 06:24 AM
And this is for new players... add some GSP to the CBill as reward in the first 25 new player games
#958
Posted 23 May 2017 - 06:03 AM
#959
Posted 23 May 2017 - 11:47 AM
New consumable OP
#960
Posted 25 May 2017 - 12:05 PM
see you in battle, oh and dont let my little jenny blow yer *** away.!
Kap.
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users