

Most Wanted Features!
#1021
Posted 11 September 2017 - 02:28 AM
#1022
Posted 11 September 2017 - 02:37 AM
#1023
Posted 11 September 2017 - 02:43 AM
ATE13, on 11 September 2017 - 02:37 AM, said:
Yea, it's annoying nowadays that you can work on enemy mech for a minute ripping its armors ja structures to pieces. Then some random by-passing light shoots it w/ MGs killing it, and leaving you empty handed according to official stats. I see "most successful" players in K/D as leetches, who just collect up fruits from work others have done.
#1024
Posted 12 September 2017 - 08:00 PM
Most specifically I would love to have these features:
For Loyalists
- Weekly "Border Skirmish Campaign" Events for Loyalist, No Mercenaries allowed.
- Scenarios or "briefing" that explains who, what, and why you are fighting factions are fighting for the event.
- Mech Salvage in the form of "Rewards".
- Removal of the 20 Rank Reward System
- An objective of worlds to get each day.
- A choice to get "Salvage" in the form of a color, mechs, unit decals (IS and Clan decals only), skin patterns unlock(faction skins only depending on your faction), etc.
- Weekly "Employer" Events, no loyalists allowed.
- Scenarios or "briefing" that explains who you are fighting for.
- A choice to get "Salvage Right" in the form of a color, mechs, decals(excluding IS and Clan decals), skin patterns unlock(excluding the faction skins), etc.
- An objective of worlds to get each day.
- Removal of the 20 Rank Reward System
- Unaffiliated units can form the Privateer Life without being mercenaries
- Call to Arms renamed into "Raids"
- Scenarios or "briefing" that explains who you are fighting against.
- Weekly "Pillaging" Events, no loyalists or mercenaries allowed.
- An objective of worlds to get each day.
- A choice to get "Salvage Rights" in the form of a color, mechs, decals(excluding IS and Clan decals), skin patterns unlock (excluding the faction skins), etc.
#1025
Posted 15 September 2017 - 05:02 PM
#1026
Posted 18 September 2017 - 01:07 PM
#1027
Posted 19 September 2017 - 02:17 AM
1) Ability to Copy&Paste my Password or at least show the password i am typing. I don't need the whole thing hidding from view, because if they are behind me in my house i have bigger issues than password security. I don't understand why you'd let me copy and paste my password on the Website, but not in the game. Having the ability to copy&paste it would allow me to come up with much more secure passwords by using random letter and number combinations, instead of something i actually need to remember and be able to type without seeing it.
2) Ability to Chainfire weapons in groups of 2 or 3. Especially on Hot maps, i would love to have the ability to fire my 2 of my 4 medium lasers, without needing to rework my entire Weapon Groups, or being forced to fire 1 after another. Like say let me press Shift+Backspace to fire the first 2 weapons in a group, and then move down the group in sets of 2. And if i hit Shift+Backspace another time, it will fire 3 weapons in the group and then move down to the next 3.
3) Crusader Mech.
#1028
Posted 21 September 2017 - 01:35 PM
#1029
Posted 24 September 2017 - 07:39 PM
When you enter a match people like to greet others and It's almost impossible to see who's talking, as you try and trace from the speaker back to the name before they finish talking and someone else starts.
If the speaker was in front of their name you could see it immediately.
Cheers
Jorticle )MM(
#1030
Posted 24 September 2017 - 08:40 PM
#1031
Posted 27 September 2017 - 04:27 PM
1> Rear view, wide-angle camera with a separate screen next to the battlefield mini-map so we can see what's behind us when backing up and during battle that we can toggle it on/off. Having the camera screen show the friend/foe triangle above the 'Mech behind you also.
2> Add the ability to mule-kick an enemy 'Mech behind or in front of you would be excellent! Damage done equal to 30% of your 'Mechs tonnage should be about right. Frequency of kicking ability should be based off of the speed of each 'Mechs leg articulation; i.e. how fast it stomps-stomps when moving 1/4 speed. Punching would be great on 'Mechs with fists also.
3> Enhance the Artillery/Air Strike effects. When we get hit by an Air/Artillery Strike now, we barely notice it visually or sensually in the game and usually only know it by seeing the damage on the 'Mech damage display. These strikes do a LOT of damage to our 'Mechs and the sound, visual, and sensory effects do not accurately reflect the intensity of these strikes. Our 'Mech should ROCK from the explosions (cockpit and aiming reticle) and the visual explosions should engulf the 'Mech.
4> Ability to have 1 or 2 small/medium rear firing weapons.
5> Have a toggle option in the setup screen that will allow us to set it so that when we exit a match, testing grounds, or Academy we return into the Mechbay-loadout screen. This is where we all have to go whenever we are mastering a 'Mech after the exit from each game anyway. We rarely need to go to the home screen.
6> Add the ability to select a 'Mech AFTER we find out what map/mode we are playing. This can be done by letting us select the map as usual, and then a "weight class" of 'Mech we want to use; i.e. we select one of the four classes of light, medium, heavy, assault. Then let us choose a 'Mech from the weight class we selected AFTER we know the map/mode we are playing. This will give the matchmaking engine the fodder it needs to do its job and let us choose a more appropriate 'Mech for the match. It's very frustrating getting dumped into a super hot volcano map with a laser boat when you have other 'Mechs that would perform well on that map. Not being able to choose the proper 'Mech for the mission/map is a disservice not only to the player, but also to all of the teammates because you can't fire hardly any weapons because of excessive heat and cannot contribute much to the battle. You're basically just wasted tonnage. In any of the Mechwarrior games I've played, we always know the planet temperature and mission parameters BEFORE dropping. This is just realistic and common sense.
7> Add the "Max sustained DPS" indicator to the Mechlab like it on smurfy-net. This is a helpful indicator of 'Mech actual battlefield performance. Also, could there be a button to add "Max armor" to a 'Mech? This is usually the starting point for most 'Mech builds.
8> Modify the "Bitchin' Betty" voice for critical hits on target 'Mechs to include the location of the critical hit? i.e. "Critical Center Torso" or "Critical Right Arm", etc... This would also be useful to have on the 'Mech you're piloting.
9> Add the ability for the Mechwarrior pilot to administer Cool Shots manually in a controlled manner. Instead of pushing a button and the entire Cool Shot is dumped, have it so that the amount of Cool Shot used is controlled by the pilot. As long as they hold the button down it dumps coolant. When they let off it stops dumping. This will allow pilots to have more efficient control over their heat and not waste Cool Shots. Maybe even add a Skill Tree node called "Manual Cool Shot Control Override" to give the players that want to do this the ability, but the one's that don't can use it the old way. It could also be just a flag to set in the Settings Menu as new players may not want this level of control but more experienced players will. Also, just have all of the Cool Shots dumped into one tank instead of having separate Cool Shots. Having one Cool Shot would show the tank half full. Having two would show it completely full.
10> Add the ability to steer/place your UAV. It would be nice to be able to place our crosshair in a position above where we think the enemy might be and have the UAV travel to that position within the range of the UAV. This would make them more useful and accurate and could help prevent wasted UAVs as they do cost a fair amount of C-bills
11> Smooth out the jump jet landing to walking/running transition. The transition between jump jet landing and getting the 'Mech moving again is very choppy and stalls a lot. The 'Mech should be able to go from jump jetting to walking/running without a bunch of stumbling and jerking. In some 'Mechs, this transition takes longer than starting moving from a dead stand still.
12> Jump jet thrust should increase the 'Mech's speed while in the air, especially if the increased thrust nodes are selected in the Skill Tree. Jump jets should be able to increase a 'Mech's speed up to 25% during a full jump jet burn. They are thrusters after all. If they have enough thrust to lift the 'Mech, then they should be able to increase its forward momentum once airborne. The 'Mech should also be able to change direction in the air by turning his 'Mech and hitting the jump jets. This is logical laws of physics.
13> The Gauss Rifle charge mechanic was supposed to be removed with the introduction of the Skill Tree. We are now several updates after that introduction and we still have this stupid crippling of a decent weapon. How about we remove that now as promised for all of the Gauss Rifles???
Hopefully some of this can be done.
#1032
Posted 28 September 2017 - 12:08 PM
#1033
Posted 29 September 2017 - 01:26 PM
please make the in-game store mech selection screen have an IS only and Clan only selection.
it will speed up mech research, selection and purchase, reduce confusion and erroneous purchase of incorrect faction mechs.
thank you.

#1034
Posted 29 September 2017 - 01:54 PM
#1035
Posted 29 September 2017 - 03:28 PM
Thanks.
Edited by Damnedtroll, 29 September 2017 - 03:29 PM.
#1036
Posted 30 September 2017 - 11:55 PM
Thanks.
#1037
Posted 01 October 2017 - 12:44 AM
being as you already have your fw multiply spawn sorted
you could just have a union class drop ship landed already.. have the 12 man team spawn inside and then have to exit the drop ship together
when you die. you repawn in the drop ship and start again.. kindda like the waves that you have.. but make it so you have unlimited spawns.. And the map timer is then 15-30 min a round..
you tie up one mech, not a drop deck of
#1038
Posted 03 October 2017 - 06:45 PM
In the Escort game mode the VIP mech needs better AI to torso twist when crossing open terrain or while being attacked. It would be nice for the VIP to call in an airstrike or artillery strike to protect itself as an added twist even if it were about to die. Wouldn't that be fun and unexpected. It's a little devious, I know, but so am I.
#1039
Posted 04 October 2017 - 01:10 AM
I'd just like for the players stats page, particularly the "mechs" tab of it, to be filter able by year.
And have FW and PUG as two seperate sets of stats.
Having all of those games from my first year lumped in with later years makes it hard to see how I'm progressing.
Also in the skill tree have it so you can click on any node down the tree and the required skill nodes above are selected automatically. Either by shortest route or avoiding dead nodes (ie. Don't apply to current load out). Then individual nodes can be tweaked.
Edited by Palocles, 04 October 2017 - 01:14 AM.
#1040
Posted 04 October 2017 - 07:17 AM
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