Friendly fire? yes or no
#1
Posted 21 June 2012 - 08:04 AM
Does anyone know if FF is on? I was thinking if it was on to make team damage half as much as normal weapons. Just to prevent spikes in blood pressure.
#2
Posted 21 June 2012 - 08:05 AM
#3
Posted 21 June 2012 - 08:07 AM
CoffiNail, on 21 June 2012 - 08:05 AM, said:
And that's the only way it should be. Plus make sure that hits against your own team cause a penalty to XP/cbills to prevent serious munchkinry.
#4
Posted 21 June 2012 - 08:08 AM
#5
Posted 21 June 2012 - 08:08 AM
#6
Posted 21 June 2012 - 08:08 AM
It also encourages people to pay attention to what they're shooting at.
#8
Posted 21 June 2012 - 08:10 AM
ScrapIron Prime, on 21 June 2012 - 08:07 AM, said:
exactly, if they had the game go live and FF is off, that is not MechWarrior.
#9
Posted 21 June 2012 - 08:11 AM
ScrapIron Prime, on 21 June 2012 - 08:07 AM, said:
Agreed. If FF wasn't on, it removes a good portion of the challenge of the game, especially during long range engagements with some light mechs in the bunch.
#10
Posted 21 June 2012 - 08:11 AM
#11
Posted 21 June 2012 - 08:12 AM
#12
Posted 21 June 2012 - 08:13 AM
Er...
Seriously, FF I think is generally a good thing in terms of getting people to think about what they are doing, and to allow you to use one enemy mech as cover from another. The downside is the potential for griefing - getting mixed in with a bad apple who just gets their thrill from sabotaging the gameplay of others.
#13
Posted 21 June 2012 - 08:14 AM
#14
Posted 21 June 2012 - 08:15 AM
#15
Posted 21 June 2012 - 08:15 AM
You're firing guns at other people. Players need to figure out quickly that you need to look before you shoot to make sure that's not a friendly in your cross-hairs.
#16
Posted 21 June 2012 - 08:16 AM
#17
Posted 21 June 2012 - 08:17 AM
I prefer not to deal or receive friendly fire. If we can tick that option, fine. If not, griefers will make you regret it.
Edited by CCC Dober, 21 June 2012 - 08:20 AM.
#18
Posted 21 June 2012 - 08:17 AM
Imagine that if there is no FF, then you could call in artillery support or airstrike willynilly without worrying about your teammates taking damage.
#19
Posted 21 June 2012 - 08:18 AM
In a game where your team mates are all in the same Merc Corp (or however that is going to work), no transfer.
That will defeat griefers in games where you don't know your team mates, but in a game where you do know your team mates, it forces a more careful approach to combat.
#20
Posted 21 June 2012 - 08:19 AM
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