LordBraxton, on 06 June 2015 - 12:06 PM, said:
Hi, youre really arrogant and show a lack of reading comprehension. What you quoted was a response to what I quoted, and was a sarcastic example to illustrate that REALISM IS NEVER A GOOD ARGUMENT IN BATTLETECH.
Also, I'm sure you're just a tactical expert. Bet youre good at chess.
You could have 12 years of millitary service and likely know jack **** about 'tactics,' because the only people who really do are the ones who've made hard calls in real combat situations. Likely nobody on this forum qualifies.
I hope all you armchair-general types choke on your epeens someday.
Making unsupported assumptions and sweeping generalizations,
PUNCTUATED BY ANGRY CAPITAL LETTERS IN LIEU OF ARGUMENT, really doesn't do a good job of rebutting fair points. Similarly, when you insult my literacy in the same breath you try to revise history
when we can all go back and read the posts, you've only succeeded in embarrassing yourself.
Your original angry diatribe was aimed at Spheroid, who simply asserted that
consumables enhance tactics. You then responded with this:
LordBraxton, on 06 June 2015 - 09:32 AM, said:
yeah because spamming an instant cast beacon that calls in AOE magic missiles after a couple seconds is ******* harcore tactical simulation elements man.
Consumables are dumb as hell, the way they function is stupid, and the way they are purchased and equipped is imbalanced.
There should be NO ADVANTAGES that do not cost CRITICAL SLOTS OR TONNAGE.
The whole module system is grind padding ******** that widens the gap between new players, and us vets who drive them away playing to PGIs terrible systems.
an angry monologue disagreeing with Spheroid by way of the quotation I criticized, characterizing artillery as "magic missiles" before segueing into an incoherent rant against consumables, and capping it all off with some rambling illogic about new players being driven away because people use cool shots or something.
You don't know anything about my military education, deployment background, or MOS - you simply throw out ex cathedra pronouncements about who "really understands" tactics, and how many of them are "likely" on this forum. My own expertise aside, I know multiple players of this game who have made "hard calls in real combat." This game has at
least two units which are run by or only recruit from former and current military personnel. When you hold forth on whether or not we are allowed to know about tactics, you embarrass yourself again - and insult us.
Personal attacks and self-serving pronouncements about "how it is" are not permissible modes of debate, here or anywhere. You started out contradicting a post related
only to tactical depth - by describing a battlefield phenomenon that has been common since 1882 as "magical" - and then attempt to simply brazen your way out of the criticism by making believe that no one on the forums is
qualified to talk about tactics. But that includes you, so your objection is invalidated by your own defense of it.
Happy, UAVs enhance the use of 'mechs - they don't "cheat their mechanics." Using that UAV to convey vital information simply allows your team to use their 'mechs to best advantage; this is not a huge problem, or even really an issue.
Edited by Void Angel, 06 June 2015 - 01:04 PM.