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Should Jump Sniping Come Back?


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#201 YueFei

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Posted 09 June 2015 - 02:12 PM

View PostWidowmaker1981, on 09 June 2015 - 10:32 AM, said:


That gives the reaction time to twitch your finger muscle, when your entire focus is on watching that dot change colour and the course of action is predetermined so no need to think. In a game situation you need to add the thinking time of realising you are getting hit, while most likely your attention is on looking for a target, and process that into 'i need to twist' and also deciding to twist left or right depending on the situation. Assuming youd have a similar reaction time is ... wrong.

edit, for the record i get 246ms average. still think its about 0.5s to react to a laser hitting you and start to twist


Due to lag and hsr, you might be right. It's like this:
enemy has ping of 100 ms, and so do you...
0 ms : enemy shoots at you
100 ms : you see the enemy shoot
350 ms : you begin reacting and twist
450 ms : server gets the packet that you are twisting

Because of HSR, the server sees the shot starting at time 0, and because of lag and human reflexes, the server doesn't see you start twisting until 450 ms.

By the time you twist, half the laser burn is into you already.

So, the lesson is: don't wait to react to what your enemy is doing. Got to move in an anticipatory way.

#202 Mystere

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Posted 09 June 2015 - 02:16 PM

View PostBishop Steiner, on 09 June 2015 - 01:59 PM, said:

mas probably a macro or haxx. ;)


I'm sooo tempted to have a webcam trigger on color change a click on my G13. :ph34r:

#203 lsp

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Posted 09 June 2015 - 02:26 PM

I believe jump jets should be fixed, and be actually useful. But do I miss the PP FLD 30 point dmg on every mech, no, not really. But I do miss the days when my Victor was actually a useful mech. I always used 2 ppc's 1ac20 on my 9S.(still pp fld I know)


Edited by lsp, 09 June 2015 - 02:28 PM.


#204 MechWarrior5152251

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Posted 09 June 2015 - 02:34 PM

It is still going on. It just isn't being done by heavies and assaults..... JJ were nerfed into the ground, only lights and mediums can still jump.....

#205 Nightshade24

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Posted 09 June 2015 - 08:37 PM

View PostPhoenixFire55, on 09 June 2015 - 03:01 AM, said:


ArtilleryTM. Making stationary war assets obsolete since 1630.

Edit: Hmmm. Mybad. Since 1430 actually.

ironically the most deadly military asset nowadays in 2015 is stationary and hasn't moved an inch since the day it was erected...

#206 YueFei

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Posted 09 June 2015 - 09:00 PM

View PostNightshade24, on 09 June 2015 - 08:37 PM, said:

ironically the most deadly military asset nowadays in 2015 is stationary and hasn't moved an inch since the day it was erected...


I dunno, SSBNs are pretty frightening.

#207 PhoenixFire55

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Posted 10 June 2015 - 12:27 AM

View PostMystere, on 09 June 2015 - 01:46 PM, said:

You're slower then. ;)

Seriously though, that 101 score on the site sure is hard to beat.


Never had a particulary good reaction time. This result is hardly relevant tho, because you just sit there and expcet a very certain thing to happen. While in a match you split your attention to various other matters, so your reaction time to incoming fire will be about 500ms.

View PostNightshade24, on 09 June 2015 - 08:37 PM, said:

ironically the most deadly military asset nowadays in 2015 is stationary and hasn't moved an inch since the day it was erected...


Oh wise one, enlighten us what it might possibly be ...

#208 PhoenixFire55

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Posted 10 June 2015 - 12:31 AM

View PostSoy, on 09 June 2015 - 10:12 AM, said:

It originated from split squad spawn patch.


If it did, then it would be both counter-clockwise and clockwise nascaring in equal measure. Haven't seen many people rotating clockwise, so nope ...

#209 PhoenixFire55

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Posted 10 June 2015 - 12:37 AM

View PostMazzyplz, on 09 June 2015 - 06:02 AM, said:

ok i stand corrected there - have not actually seen that ever in the field though

and likely for good reason

even if it were viable, it would still definitely not be equal to a poptart from pre-nerf JJ


Somebody who never saw a one-sided Cataphract build on the field is either playing for like 2 weeks or playing so deep in the steering wheel underhive that people there can't grasp the concept of making different loadouts in the first place.

Whatever really. You are still missing the point. If you don't like the Cataphract, consider one sided Highlander, TimberWolf, Hellbringer, Wolverine, Enforcer, whichever you managed to see.

#210 PhoenixFire55

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Posted 10 June 2015 - 12:43 AM

View PostKharnZor, on 09 June 2015 - 06:42 AM, said:

Haha wow is that a perfect example of an underhive mech.


Duel me 1 v 1 in whatever mech you like while I'll bring that build. We can then easily see who is from the underhive.

#211 Col Jaime Wolf

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Posted 10 June 2015 - 12:44 AM

I submit the V-1AA

Additional Structure L/R Arm+7
Additional Structure L/R Leg+11
Energy Weapon Cooldown12.5% PPC
Heat Generation-20% Energy Weapon Heat Generation-10%
PPC Velocity40%
Missile Weapon Cooldown12.5%

http://mwo.smurfy-ne...06a338455cf5d44

leg damage module is a must with advanced zoom ppc cooldown and range are nice

at 116.8 kph and 6jj armed with 2ppc's you can alpha 3-4 times easily before overheating and you jj like a goon.

you dont really "poptart" so much is ridge "tart" at speed and become one with your inner ninja.

#212 Satan n stuff

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Posted 10 June 2015 - 12:45 AM

View PostGyrok, on 08 June 2015 - 09:33 AM, said:

http://www.reddit.co...arting_to_be_a/

What are your thoughts on the matter?

Jumpsniping has never been gone, so I don't see how it could be coming back.
It's still a perfectly viable tactic as far as I'm concerned.

#213 PhoenixFire55

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Posted 10 June 2015 - 12:51 AM

View PostMystere, on 09 June 2015 - 06:46 AM, said:

Why not? People seem to constantly complain about the so called "meta" anyway, whatever it may currently be, day in and day out, ad infinitum.

There is a really big reason why we cannot have really good things. And it has less to do with PGI.


You don't say.

Gauss K2 meta ...
LRM splash meta ...
SplatCat meta ...
PPC meta ...
Poptart meta ...
Firestarter meta ...
SRM Griffin meta ...
Clan Streak meta ...
Dire meta ...
Laservomit meta ...
Thunderbolt meta ...
Laserquirk meta ...
Dragon meta ...

... bad meta killed me whaa whaa whaa plz nerf.

Whine less about poptarts or whatever and bloody learn to play noobz. Because it is same people I see in this and other topics whining about each 'meta'. 99% people posting about 'meta' don't even have a clue about what current meta is.

#214 PhoenixFire55

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Posted 10 June 2015 - 12:56 AM

View PostBishop Steiner, on 09 June 2015 - 08:06 AM, said:

for a relatively common loadout I almost never saw it. Once in a while, but not commonly. Mostly because it exposed a heck of a lot more mech to counterfire, I suppose. Saw it much more often on the Ilya as an alternate to the 3xUAC or 3xLBX


So a guy who hardly ever even saw a proper poptart in his matches complains about poptarts being OP and/or easy-mode ...

I need your help once again my friend from antiquity.

Posted Image

#215 Nightshade24

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Posted 10 June 2015 - 01:05 AM

View PostPhoenixFire55, on 10 June 2015 - 12:27 AM, said:


Never had a particulary good reaction time. This result is hardly relevant tho, because you just sit there and expcet a very certain thing to happen. While in a match you split your attention to various other matters, so your reaction time to incoming fire will be about 500ms.



Oh wise one, enlighten us what it might possibly be ...

Super aEgis II turret?

With it and a few other static stuff like walls, it created the most deadliest place on earth that's built by man.

#216 kapusta11

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Posted 10 June 2015 - 01:17 AM

The problem with jump sniping is that you get less facetime with no drawbacks. However the idea of hovering in the air in a giant mech and shooting is kinda fun. It would be great to have separate JJ modes for liftoff/landing and hover with the former having continuous screen shake that dissipates after a while once you switch to hover mode giving opponent some time to return fire like in normal engagements.

#217 PhoenixFire55

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Posted 10 June 2015 - 01:20 AM

View PostKristov Kerensky, on 09 June 2015 - 09:52 AM, said:

His is the typical response to the subject of poptarting, something you would know if you actually paid any attention at all to this game


And what exactly makes his response typical? Your expert opinion? Whatever you say chief ...




View PostKristov Kerensky, on 09 June 2015 - 09:52 AM, said:

But since you actually think poptarting takes skill, what can be expected from you really?


About as much skill as anything else. The more skill you have the better you do it. But since you have no skills at all, what can you know about it really?

View PostKristov Kerensky, on 09 June 2015 - 09:52 AM, said:

Top comp players generally don't actually know a damn thing about what the average player thinks of the game, despite the fact that the top comp population is under 5% for any online game WITH a huge playerbase, probably under 1% for MWO.


Random person seeing random numbers in the sky.

View PostKristov Kerensky, on 09 June 2015 - 09:52 AM, said:

And for the record, since you obviously have no clue, poptarting has been around in the MW titles since MW2, the comp scene has been around for the MW titles since MW2 as well, and the exact same response to poptarting has been around since MW2.


Oh please ... competitive scene in MW2 back in 1995 when most people weren't even running Windows OS yet. Talk about having no clue ...

View PostKristov Kerensky, on 09 June 2015 - 09:52 AM, said:

Exploiting game mechanics were the cause of the issues with poptarting in the previous MW titles, as I already explained, doesn't happen in MWO, but people who've already been burned by the top comp players who exploited the game mechanics tend to not give a damn about that fact, they just know they hate it because the top comp players used exploits and ruined the fun. So they expect the exact same bs from the top comp players in MWO, exploiting anything they can find just to win and ruining the fun for everyone else. Go on, tell me that is not happening, I dare ya to type it with a straight face too.


If you yourself aren't a competitive player you don't play against competitive players. If somebody is ruining your fun my dear 'casual' it is your fellow 'casuals' who think they can get become kings of the underhive while using 'meta' builds.

View PostKristov Kerensky, on 09 June 2015 - 09:52 AM, said:

And please Mr Pro Gamer, explain to us mere mortals how the meta laservomit requires so much skill...


What does this entire thread has to do with laservomit?
You guys are hilarious ... first you tell me it is impossible to trade fire with a poptart because he has pinpoint weapons and you can't shoot him with lasers. Now you are telling me lasers suddenly became 'meta' while pinpoint weapons didn't go anywhere. FFS make a decision what is meta and what not and what you are most butthurt about.

View PostKristov Kerensky, on 09 June 2015 - 09:52 AM, said:

Oh, wait, if you think like Winter does that a half second reaction time is fast, well hells, THAT explains it all! You guys all have stupidly slow reaction times, so being able to react in microseconds like the rest of us is just not possible...wow, that explains SO much now! If that's not it, maybe it's just the fact that your aim isn't all that great. 4 kills without breaking 200 damage, all solo kills and kills most damage(yes, you do actually get both if you actually SOLO kill a target), what's your top kill count for lowest damage? I could give a damn that you break 1k damage a drop, that just means you can't aim for crap son, it only takes 37 damage to drop a Mech regardless of size. So if you are averaging 200 or more per kill, you aren't a top comp player son, you are a piss poor shot who needs to L2P.


Ok, I'll just ignore this part because its butthurttalk. I don't speak butthurttalk. If anyone can translate this to english it'll be great ...

All I understood from this is that he is the guy who sits behind teammates until enemies are cored and makes 4 kills doing 50 damage and thinks he is pro.

View PostKristov Kerensky, on 09 June 2015 - 09:52 AM, said:

Oh, and Phoenix, the first RHoD was during CB...guess you missed it.


RHoD season 1 started January 2013. Closed Beta ended 29th October 2012.
ggclosed.

View PostKristov Kerensky, on 09 June 2015 - 09:52 AM, said:

Poptarting as it existed in MWO isn't going to come back, it won't be the tactic of choice by the top comp players because NOW it actually isn't risk free, although it's still very easy to do and requires little in the way of skill, the risk/reward ratio is just not in a good place, so, not a meta tactic.


Oh look, another PRO GAMER.
Do it.
Take a Highlander and poptart.
You claim it is "still very easy", prove it to us.

Until you do, please refrain from further clueless and ignorant posts like this one that doesn't have a single true statement in it. Take your scrub butthurt somewhere else.

#218 PhoenixFire55

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Posted 10 June 2015 - 01:24 AM

View PostNightshade24, on 10 June 2015 - 01:05 AM, said:

Super aEgis II turret?

With it and a few other static stuff like walls, it created the most deadliest place on earth that's built by man.


LOL ... its like saying that a sports car that never competed against any others is best simply because its all fancy and looks cool.

So ok, I'm gonna drop a dozen A-bombs on your Aegis turret. Whacha gonna do bout that, deadliest place?

#219 Nightshade24

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Posted 10 June 2015 - 01:41 AM

View PostPhoenixFire55, on 10 June 2015 - 01:24 AM, said:


LOL ... its like saying that a sports car that never competed against any others is best simply because its all fancy and looks cool.

So ok, I'm gonna drop a dozen A-bombs on your Aegis turret. Whacha gonna do bout that, deadliest place?


1) A-bombs is not an artillery, it's an aerial bomb.
2) A-bombs are weapons of mass destruction, that would annihilate any moving target as well (in fact strategic targets have a better chance of functioning post atomic bomb detonation, especially if it's a low yield or not a direct hit)
3) This turret can shoot down planes, you'll need to fly ofly high to avoid it being shot down by the turret. even then similar static things near by like laser turrets and point deffense could possibly handle the bomb quite well.


However the A-bomb would destroy anything if detonated near, (nearly), It would kill both mobile and static targets regardless of what it is or does.

Drop an A-bomb on your artillery emplacement, your foot soldiers, a tank, a plane, or a convoy, all of it will get destroyed (at the same time). This isn't a weakness so to say with it's competition.

Kinda like saying what would win a fight, a guy who stays in a trench or a guy who charges out. Instead of mentioning anything about gover, grenades, no mans land, etc. you just go straight to the chase and say "large area Cl2 gas!" even though that would kill either thing as effectively...

#220 PhoenixFire55

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Posted 10 June 2015 - 02:10 AM

View PostNightshade24, on 10 June 2015 - 01:41 AM, said:

1) A-bombs is not an artillery, it's an aerial bomb.
2) A-bombs are weapons of mass destruction, that would annihilate any moving target as well (in fact strategic targets have a better chance of functioning post atomic bomb detonation, especially if it's a low yield or not a direct hit)
3) This turret can shoot down planes, you'll need to fly ofly high to avoid it being shot down by the turret. even then similar static things near by like laser turrets and point deffense could possibly handle the bomb quite well.


However the A-bomb would destroy anything if detonated near, (nearly), It would kill both mobile and static targets regardless of what it is or does.

Drop an A-bomb on your artillery emplacement, your foot soldiers, a tank, a plane, or a convoy, all of it will get destroyed (at the same time). This isn't a weakness so to say with it's competition.

Kinda like saying what would win a fight, a guy who stays in a trench or a guy who charges out. Instead of mentioning anything about gover, grenades, no mans land, etc. you just go straight to the chase and say "large area Cl2 gas!" even though that would kill either thing as effectively...


You said your turret is the most powerful war asset, is it not if A-bombs beat it? Obviousely nowadays nobody drops nukes from planes (unless fighting some 3rd world backwater natives), and it won't shoot down warheads dropping from suborbit.

Anyhow ... my point was, that if you have a stationary something and I have (as we have in MWO) an infinite (or almost infinite, within the boundaries of our maps) range artillery pieces, I will simply sit outside of your range or outside of you arc of fire and drop shells on your head until you die. Or I simply mass my mobile assets and take you out, and should you decide to station your mobile assets near the stationary one to protect it, I will drop artillery on their heads as well. It is really just as simple as that, in modern warfare mobility is key to survival and victory. In that regard, A-bombs or simple bombs or even orbital bombardment or whatever isn't any different from simple field artillery. If I know where you are and I know that you'll stay there I'll take you out sooner or later, but if you can move, I'll have to invest into finding you, predicting where you'll be and only then trying to take you out, which is obviousely much harder. Needless to say, your war assets become much more dangerous themselves if I don't know where they are.





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