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Should Jump Sniping Come Back?


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#181 Soy

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Posted 09 June 2015 - 10:12 AM

View PostPhoenixFire55, on 09 June 2015 - 04:16 AM, said:

Where do you think 'nascaring' or 'counter-clockwise' circling around the map originated from in the first place?


It originated from split squad spawn patch.

#182 Soy

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Posted 09 June 2015 - 10:16 AM

View PostKristov Kerensky, on 09 June 2015 - 09:52 AM, said:

it only takes 37 damage to drop a Mech regardless of size.


32

#183 Widowmaker1981

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Posted 09 June 2015 - 10:17 AM

View PostSoy, on 09 June 2015 - 10:16 AM, said:


32


33

:P

#184 Mystere

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Posted 09 June 2015 - 10:21 AM

View PostKristov Kerensky, on 09 June 2015 - 09:52 AM, said:

You are one SLOW human being, you know that? Seriously, you are, average median reaction time for a human being without any training is 215 milliseconds. Faster for people who train for quicker reflexes for whatever reason, athletes, martial artists, magicians and so on.


Here's a challenge for everyone. Run this and post your scores.

#185 Soy

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Posted 09 June 2015 - 10:22 AM

View PostWidowmaker1981, on 09 June 2015 - 10:17 AM, said:


33

:P


Way I look at it and way a lot of us used to look at it, and I assume still do, is that 30 is enough to soak a dual gauss or trip ppc headshot. So it was about going 16 in head. So yeah, 32/33, w/e.

Edited by Soy, 09 June 2015 - 10:22 AM.


#186 Gyrok

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Posted 09 June 2015 - 10:24 AM

View PostMystere, on 09 June 2015 - 10:21 AM, said:


Here's a challenge for everyone. Run this and post your scores.


5 attempts average 257ms

#187 Kristov Kerensky

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Posted 09 June 2015 - 10:28 AM

View PostSoy, on 09 June 2015 - 10:16 AM, said:


32


I thought it was actually 36 total for a cockpit kill, did they drop it or are you basing on that less than full armor?

#188 TercieI

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Posted 09 June 2015 - 10:29 AM

View PostKristov Kerensky, on 09 June 2015 - 10:28 AM, said:


I thought it was actually 36 total for a cockpit kill, did they drop it or are you basing on that less than full armor?


15 structure, 18 armor. Always has been.

#189 xCico

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Posted 09 June 2015 - 10:32 AM

Game doesnt have action like with poptarts, im tired of seeing 3-4 dires per team with alpha of 80 one shotting mechs, roll back ppc speed or atleast give quirks to poptarting mechs (victors, timbers etc.) of ppc velocity of atleast 60%, game is really boring as....

#190 Widowmaker1981

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Posted 09 June 2015 - 10:32 AM

View PostMystere, on 09 June 2015 - 10:21 AM, said:


Here's a challenge for everyone. Run this and post your scores.


That gives the reaction time to twitch your finger muscle, when your entire focus is on watching that dot change colour and the course of action is predetermined so no need to think. In a game situation you need to add the thinking time of realising you are getting hit, while most likely your attention is on looking for a target, and process that into 'i need to twist' and also deciding to twist left or right depending on the situation. Assuming youd have a similar reaction time is ... wrong.

edit, for the record i get 246ms average. still think its about 0.5s to react to a laser hitting you and start to twist

Edited by Widowmaker1981, 09 June 2015 - 10:40 AM.


#191 TB Freelancer

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Posted 09 June 2015 - 10:59 AM

View PostSoy, on 09 June 2015 - 10:16 AM, said:


32


Man I thought 42 was the answer to life, the universe and everything :(

#192 Bishop Steiner

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Posted 09 June 2015 - 11:08 AM

View PostMystere, on 09 June 2015 - 10:21 AM, said:


Here's a challenge for everyone. Run this and post your scores.

no real need to (for me). I know I'm not a twitch shooter. Have 3 surgeries putting your "mouse hand" wrist and forearm back together, and you can pretty well kiss off reflex speed. And even in my youth I was not terribly twitchy.

Which is why I tend to hold my fire until I'm sure of a shot. Also a reason I wish Joysticks were actually viable on this game. Never going to match the speed/precision of a mouse, but I always found it more instinctive and natural an aiming method, and on games like MW4 was a far better shot with a joystick. On MWO, I have yet to see a stick that wasn't terribly sloppy.

I think on a good day I averaged .277 on one of those tests. On a day like today where the humidity and pressure from the tropical storms have my arm screaming in agony? Not sure these tests can record "slower than mud".

Oddly on a pistol or archery range I tend to outpace most people on the course, from one target to the next.

*edit: A lightning quick 274. woot! Fastest sloth in the land!

Edited by Bishop Steiner, 09 June 2015 - 11:14 AM.


#193 PhoenixFire55

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Posted 09 June 2015 - 11:10 AM

View PostMystere, on 09 June 2015 - 10:21 AM, said:

Here's a challenge for everyone. Run this and post your scores.


230.

#194 Kristov Kerensky

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Posted 09 June 2015 - 11:17 AM

View PostTerciel1976, on 09 June 2015 - 10:29 AM, said:


15 structure, 18 armor. Always has been.


Thanks, now where the hell did I get 36 from..because it's probably something else and it was probably important...oh well, I'm sure it'll bite me on the ass someday, or..actually, probably not, I'm getting divorced, it was probably something to do with the soon to be ex so...who cares!

Widow, your reaction time is your reaction time, so if it's under 300ms in that test, it'll be under 300ms in MWO, since it's testing your reaction time something on the computer screen. Much like Bishop, my mouse clicking isn't as quick as it once was due to injuries to my hand, but my general reaction time not clicking a mouse button is rather quick due to years of playing sports, martial arts training, and SCA combat. I may not click a mouse button as fast as I did 20 years ago, but I notice things and move my MOUSE faster than I can click the fire button. So if you fire at me, I can have my torso twisting in under half a second.

Video gamers tend to have better than average reflexes, that's a fact reached by multiple studies over the past 20 years btw, so half a second is really REALLY slow.

#195 Maxx Blue

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Posted 09 June 2015 - 11:43 AM

I still poptart sometimes, but not so much with heavies and assaults anymore. Most recently, I got tired of trying to make the LB-10X work on my ENF-5D and switched it over to a 2xPPC, 1xML poptart with a 250STD and 2 JJ's. It wasn't game-breaking or anything, but it worked better for me than that damn LB-X did.

At this point, I think even if you did bring back powerful jump jets, PPC's are just too hot to make the old poptarts as good as they used to be. Some assaults might be able to pull off 3xAC/10 and dual gauss would still work on a number of mechs, but dual PPCs (lets not even mention ERPPCs) just take for ever to deal with the heat, and that is really the limiting factor. At least, it is for me. Sure poptarting would come back for a little while as everyone tried their old builds, but PPC heat is such a pain, and they are so slow, that it shouldn't be as dominant as it once was. I'm talking PUG-land here. I don't know what will happen in CW.

Edited by Maxx Blue, 09 June 2015 - 11:44 AM.


#196 Thunder Child

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Posted 09 June 2015 - 12:25 PM

Hey, since we're asking for old Metas to make a comeback, can I get my 75° Descent, CT seeking, 1.8 + Multiplying Splash Damage, LRMs back? My Catapult misses them, and it was the most skilled play style at the time, because everyone was using it......

Seriously though. I would kill for a Jumpjet Buff, but it should only apply to mechs that max out on their jets. One Jumpjet should make you jiggle like you've had a bad fart. But loading up on your maximum amount should allow you to radically re-position. I don't care if you get screen shake the whole time, or not, or if they have huge cooldowns or not. I just want a Highlander or Summoner that can actually be used to leap over a (small 3-4 floor) building and ambush people. Jumpjets are meant to be for tactical movement, not pogostick bouncing.

#197 Summon3r

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Posted 09 June 2015 - 12:29 PM

personally think it is very viable now, and i still enjoy it especially in meds. that said i do think JJ's need a bit a thrust boost for heavies and definitely assaults but not to the point it was before. we all know how ridiculous hover jets are though.

mechs such as Summoner, Highlander, and Executioner should have jj thrust quirks.

#198 Richard Hazen

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Posted 09 June 2015 - 01:07 PM

Is jump sniping possible at the moment? I've been facing numerous players today who have been jump sniping in panthers and kit foxs and laying dead eye shots in my most fragile components. Just seems laughing that someone can jump so high and hit perfectly, continuously without doing their legs in.

#199 Mystere

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Posted 09 June 2015 - 01:46 PM

View PostPhoenixFire55, on 09 June 2015 - 11:10 AM, said:

230.


You're slower then. ;)

Seriously though, that 101 score on the site sure is hard to beat.

Edited by Mystere, 09 June 2015 - 01:53 PM.


#200 Bishop Steiner

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Posted 09 June 2015 - 01:59 PM

View PostMystere, on 09 June 2015 - 01:46 PM, said:


You're slower then. ;)

Seriously though, that 101 score on the site sure is hard to beat.

mas probably a macro or haxx. ;)

View PostDeimos Alpha, on 09 June 2015 - 01:07 PM, said:

Is jump sniping possible at the moment? I've been facing numerous players today who have been jump sniping in panthers and kit foxs and laying dead eye shots in my most fragile components. Just seems laughing that someone can jump so high and hit perfectly, continuously without doing their legs in.

It's always been possible. And not terribly hard, at least with Lighter chassis. But both of those mechs have to expose their whole upper body to do it, so should be easy to hit back. And the one with 2 PPCs are overheat specials that if you can get your own Lights to push? Will die, very fast-





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