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Should Jump Sniping Come Back?


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#141 TexAce

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Posted 09 June 2015 - 02:47 AM

View PostWidowmaker1981, on 09 June 2015 - 02:44 AM, said:


really? Human reaction time is around 0.5s so, i dont think the remaining 0.1s is enough to spread jack all. Unless you are superhuman?

(those click on the dot when it changes colour tests give overly fast results, due to removing the decision making time involved with real, unexpected situation)


Unless you are torso twisting already 99% of the time moving....or you are a newb and run towards the enemy face staring him all the time.

Geez am I talking with newbs the whole time? You guys are around long enough you should know the basics...I am pretty much torso twisting all the time. You can even spread a dual guass shot into two locations with enough twisting and a bit of luck.

Edited by TexAss, 09 June 2015 - 02:49 AM.


#142 PhoenixFire55

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Posted 09 June 2015 - 02:57 AM

View PostTexAss, on 09 June 2015 - 02:33 AM, said:

LOL any good pilot can torso twist enough in 0.6s to spread your lovely pulse lasers over all his upper torso.


Provided he starts to torso twist exactly when I start to fire, or more likely about 0.2-0.3 seconds before that due to the summ of latencies we both have to the server and the fact that he'll see me shooting him far later then I actually start doing it. Add to that the fact that torso twist speeds aren't infinite and that you don't need to hit exact same spot to focus the damage into the same hitbox and you get what I said ... pinpoint.

View PostTexAss, on 09 June 2015 - 02:33 AM, said:

Are you playing against the underhive maybe?


Don't recall ever seeing you in my matches, so nope.

View PostTexAss, on 09 June 2015 - 02:33 AM, said:

Plus JJs give you a much better position over the battlefield and access to people behind cover, while your Dual Guass Gayer...sorry...Jager cant.


LoS. If I have it I can shoot you and you can shoot me. If I don't, neither of us can shoot each other.

Poptarts could never jump high enough to be able to fire at a mech standing behind a building. All they could do is clear THEIR cover fast and return behind it. If you kept standing behind your cover you were still perfectly safe. If you did not ... well, you were dumb.

View PostTexAss, on 09 June 2015 - 02:33 AM, said:

Plus there are HUD damage indicator showing you exactly where the shot is coming from. Albeit with Poptarts they've fallen down into cover way faster than anyone can backpedal.


Which of course has the delay of its own and can hardly give you anything more than a general 90 degree arc in which to look for your assailant.

View PostTexAss, on 09 June 2015 - 02:33 AM, said:

You won't get your poptarting crutches back, sorry to dissapoint you. No matter how much you twist around your argumentation.


I don't care. You can rage all you want but you'll remain a baddie no matter what. FYI, I never advocated the removal / return of any poptarting. I merely said that what we have now isn't anything different from what we had before save the jumping part, which was never that important for the said strategy in the first place.

View PostTexAss, on 09 June 2015 - 02:47 AM, said:

Geez am I talking with newbs the whole time? You guys are around long enough you should know the basics...I am pretty much torso twisting all the time. You can even spread a dual guass shot into two locations with enough twisting and a bit of luck.


lol This is getting intersting. We can go to lobby and you'll show us how its done. I'll even record the video so we can post it here for everyone to see.

#143 Tarogato

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Posted 09 June 2015 - 02:58 AM

I don't see why people are so convinced that buffing jumpjets means zOMGzzz POPTARTS OP

...

When poptarts were meta,
  • you only had to equip one jumpjet
  • there was no reticle shake
  • there was no jumpjet heat
  • PPFLD weren't nerfed
Would could PGI do to nerf poptarting? Well, they could make it so you had to spend 5 tons on jumpjets instead of just 1 ton. So they did that. That's a fairly sizeable nerf. And they added reticle shake. Fair enough. They added heat. Okay. They reduced jumpjet height across the board. Uhhh.... ... then they nerfed projectile velocities. By this point, they've gone overboard.

For the love of god, restore jumpjet thrust/height, the rest of the poptart nerfs were enough. When a Highlander can't clear taxi cab and a Thunderbolt can't hop on top of 2-story buildings, it's just freakin' sad.

#144 PhoenixFire55

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Posted 09 June 2015 - 03:01 AM

View PostNightshade24, on 09 June 2015 - 02:42 AM, said:

Things like the highlander and Direwolf are due for a JJ buff, however I think doing something like a large increase in JJ 'refuel' would be needed for assaults to prevent them from stationary pop tarting.


ArtilleryTM. Making stationary war assets obsolete since 1630.

Edit: Hmmm. Mybad. Since 1430 actually.

Edited by PhoenixFire55, 09 June 2015 - 03:09 AM.


#145 Widowmaker1981

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Posted 09 June 2015 - 03:02 AM

View PostHiasRGB, on 09 June 2015 - 02:44 AM, said:

@Widowmaker: My Dualgausstimby have 6t of Ammo ;)


Then you are stripping too much leg armour

#146 PhoenixFire55

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Posted 09 June 2015 - 03:05 AM

View PostWidowmaker1981, on 09 June 2015 - 03:02 AM, said:



I tend to agree. We used dual gauss TBR in RHoD drops, it is a fine mech for 4v4 with 4t ammo, just not for anything with more tonnage to take down.

#147 Widowmaker1981

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Posted 09 June 2015 - 03:07 AM

View PostTexAss, on 09 June 2015 - 02:47 AM, said:


Unless you are torso twisting already 99% of the time moving....or you are a newb and run towards the enemy face staring him all the time.

Geez am I talking with newbs the whole time? You guys are around long enough you should know the basics...I am pretty much torso twisting all the time. You can even spread a dual guass shot into two locations with enough twisting and a bit of luck.


If you are constantly twisting all over the place, how are you shooting anything?

And constant defensive twisting makes even PPFLD hit random components, and usually different ones unless the PPFLD weapons have identical travel time and very close mounts, so its a moot point when comparing lasers with PPFLD.

#148 PhoenixFire55

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Posted 09 June 2015 - 03:16 AM

View PostMazzyplz, on 08 June 2015 - 10:26 PM, said:

lol bad hitreg of srm was the culprit of poptarting? you don't say... then srm became the meta after they fix hitreg right?


They fixed hit reg?
If not for that other guy in another thread this would have been the best joke of the month.

#149 Mazzyplz

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Posted 09 June 2015 - 03:19 AM

lol.

so moving sideways is the same as poptarting?

that would mean the backpedal in a cataphract is as fast as falling to the ground at 9.8 meters per second. (#NO ******* WAY) best try that with a preschooler might actually believe you. it is just laughable to compare side cover with flight.

in other news, urbanmech as easy to shoot as direwolf?


View PostPhoenixFire55, on 09 June 2015 - 03:16 AM, said:


They fixed hit reg?
If not for that other guy in another thread this would have been the best joke of the month.



no dude i am pretty sure you are making way better jokes than me here

#150 PhoenixFire55

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Posted 09 June 2015 - 03:24 AM

View Poststrikebrch, on 08 June 2015 - 11:28 PM, said:

The only reason why poptart became meta was after a unit won some tournament back in closed beta by breaking the damm game and some smarthasses calling it a "tactic".


Oh dear ...

FYI. Poprarting was present in MW4 competitive scene since 2001-2002.
It wasn't present in early closed beta simply because there were no jumpjets on any mech except Jenner and missile Catapults.
Also, there were no tournaments in closed beta. None. Whatsoever.

And we have to deal with these 'knowledgeble' people here. Sigh.

View PostMazzyplz, on 08 June 2015 - 11:54 PM, said:

your video is also very fun looking; wasn't it fun when 5 cataphract would fight 5 victor in 8 mans?


So now when 8 TimberWolfs fight 8 Thunderbolts it is much better ... Ok, if you say so.

#151 H I A S

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Posted 09 June 2015 - 03:24 AM

View PostWidowmaker1981, on 09 June 2015 - 03:02 AM, said:

View PostPhoenixFire55, on 09 June 2015 - 03:05 AM, said:


I tend to agree. We used dual gauss TBR in RHoD drops, it is a fine mech for 4v4 with 4t ammo, just not for anything with more tonnage to take down.


I dont strip Legs, i strip ST. Sometimes use it in 8vs8 and somtimes for the lolz in Pub.

@Phoenix: SRM-Hitreg was shortly much better but stil not fine. You remember the Time, when we all use as much SRM-Bombs as possible in MRBC? Now its crap. Whole Alphas didnt register...

#152 Mazzyplz

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Posted 09 June 2015 - 03:31 AM

View PostPhoenixFire55, on 09 June 2015 - 03:24 AM, said:


Oh dear ...

FYI. Poprarting was present in MW4 competitive scene since 2001-2002.
It wasn't present in early closed beta simply because there were no jumpjets on any mech except Jenner and missile Catapults.
Also, there were no tournaments in closed beta. None. Whatsoever.

And we have to deal with these 'knowledgeble' people here. Sigh.



So now when 8 TimberWolfs fight 8 Thunderbolts it is much better ... Ok, if you say so.


you act like there's no firestarters in the mix :ph34r:

at the very least those timberwolves are using different builds.

might have that guy from before do a little thinking instead of plagiarism

#153 PhoenixFire55

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Posted 09 June 2015 - 03:36 AM

View PostHiasRGB, on 09 June 2015 - 03:24 AM, said:

I dont strip Legs, i strip ST. Sometimes use it in 8vs8 and somtimes for the lolz in Pub.


Stripping ST however makes you practically unable to take any damage. RT and RA are obviousely a no-no and CT does tend to run our rather fast. If you keep yourself at range and have other mechs tanking for you its probably ok, but otherwise you are just too fragile without that shield torso.

View PostHiasRGB, on 09 June 2015 - 03:24 AM, said:

@Phoenix: SRM-Hitreg was shortly much better but stil not fine. You remember the Time, when we all use as much SRM-Bombs as possible in MRBC? Now its crap. Whole Alphas didnt register...


Yep. I remember even further tho, back to when SplatCats were meta (thanks splash) as well as to when I could meet an AC20-triple-SRM6 Atlas in a dark alleway in my 732 and walk away barely scratched while he was a smoking debris. Somehow, I can not remember a single day of MWO when everything worked right. 3 years and counting.

#154 Richard Hazen

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Posted 09 June 2015 - 03:36 AM

Guy in a panther kept jumping and hitting me CT in my ecm cicada on the forest map with er ppc, figured something dodgy was going on there.

#155 PhoenixFire55

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Posted 09 June 2015 - 03:40 AM

View PostKristov Kerensky, on 08 June 2015 - 12:58 PM, said:

Timby can do what, 2 gauss and couple of ERPPCs?


The amount of knowledge these wannabe experts possess never cease to amaze.
Sigh ...

View PostMazzyplz, on 09 June 2015 - 03:31 AM, said:

you act like there's no firestarters in the mix :ph34r:


:blink: Closed beta? Firestarters? Dude ... I can't even ...
Ah, never mind.

#156 Tahribator

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Posted 09 June 2015 - 03:41 AM

Not every JJ capable 'Mech should be a good poptart. Poptarting should be relegated to select 'Mechs that won't threaten to become dominant.

I think currently the Summoner fulfills this role nicely; it's extremely tough, mobile and has decent air time but it's firepower is limited by its free tonnage. It can't dump unbearable alphas like its predecessors did. The quirked Nova is also pretty good. Give the IS side comparable 'Mechs it'll be just fine.

Edited by Tahribator, 09 June 2015 - 04:02 AM.


#157 PhoenixFire55

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Posted 09 June 2015 - 03:55 AM

View PostMazzyplz, on 09 June 2015 - 03:19 AM, said:

so moving sideways is the same as poptarting?


Mechs moving sideways? Ooook ... so where exactly is a strafe button?

View PostMazzyplz, on 09 June 2015 - 03:19 AM, said:

that would mean the backpedal in a cataphract is as fast as falling to the ground at 9.8 meters per second. (#NO ******* WAY) best try that with a preschooler might actually believe you. it is just laughable to compare side cover with flight.


The fact that your Cataphract is much wider when you look at it from the front than when you look at it from the side along with the fact that you can stack all your weapons to only one of its sides should tell you smth. The fact that it does not tells us a lot about you however.

View PostMazzyplz, on 09 June 2015 - 03:19 AM, said:

in other news, urbanmech as easy to shoot as direwolf?


Easier actually, it doesn't shoot back anywhere nearly as painfully.

#158 PhoenixFire55

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Posted 09 June 2015 - 03:59 AM

View PostKhobai, on 08 June 2015 - 02:56 PM, said:

jumpsniping was never the problem

precision aiming and pinpoint convergence were the problem. without them jumpsniping would be perfectly fine.


If you scratch 'presision aiming' from your post I'd call it best post of the thread.

#159 PhoenixFire55

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Posted 09 June 2015 - 04:06 AM

View PostKristov Kerensky, on 08 June 2015 - 11:57 AM, said:

See? The majority of the playerbase is rabidly against this happening in any way, shape or form...


Nice to know that sir Xetelian (whoever he is) is a sole representor of the majority of the playerbase and speaks for them all.

#160 PhoenixFire55

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Posted 09 June 2015 - 04:16 AM

View PostDaisu Saikoro, on 08 June 2015 - 10:37 AM, said:

Pop tarting (which is very static ... *snap


Facepalm.

Where do you think 'nascaring' or 'counter-clockwise' circling around the map originated from in the first place?

Gauss K2s were static.
6 PPC Stalkers were static.

Poprarting HGLs, VTRs and CTFs were NEVER static.





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