Jump to content

Should Jump Sniping Come Back?


252 replies to this topic

#101 Coralld

    Member

  • PipPipPipPipPipPipPipPipPip
  • Caladbolg
  • Caladbolg
  • 3,952 posts
  • LocationSan Diego, CA

Posted 08 June 2015 - 06:51 PM

Should we go back to the Pastry-ageddon days? No, and not just no, but HELL NO!!

However, I do want JJ to be viable. I agree that at the very least the JJ shake should continue to shake the mech as soon as you let go of your JJ key for at least 0.5 sec or so. Make this affect happen only for Heavies and Assaults so they can't abuse the crap out of it but can still be mobile, all the while allowing Lights and some Mediums to continue with what we have now as its not detrimental to over all game play.

I remember advocating for this back when the pastry popping was meta, warning all that poptarting was detrimental to the overall game and would come with any number of heavy nerfs that might make JJ-ing useless. But what happened to me and all others who advocated for reasonable adjustments? We were insulted and shouted down by the shrieking children, telling us that we had no idea what we were talking about and how much skill it took to poptart and bounce on a rocket powered pogo-stick. And guess what happened... Hover jets.

#102 Clownwarlord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,410 posts
  • LocationBusy stealing clan mechs.

Posted 08 June 2015 - 07:09 PM

No but gauss with out charge up should come back

#103 Saint Scarlett Johan

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hearing Impaired
  • Hearing Impaired
  • 3,349 posts
  • LocationOn the Delta side of Vicksburg

Posted 08 June 2015 - 07:16 PM

Let's see, TT JJs.

1 JJ moves over one hex or up one level.

1 hex = 30m
1 level = 6m

So a HGN-732 with 3 JJs should be able to get up TO an 18m object. Which is a 5 story build. Right now, It takes the HGN-732 3 JJs to get just high enough to do leg damage to itself. Which with gravity in game being 3.8x stronger than reality, that means the HGN-732 with 3 JJs only gets 9m in height.

That's HALF of what it should be getting.

My VTR-DS with 4 JJs only gets 10.8m of height. It should be getting 24m.

My CTF-3D with 4 JJs only gets 10.8m of height. Again should be getting 24m.

My SHD-2H with 3 JJs only gets 10m of height, when it should be 18m.

My PNT-10K with 4JJs only gets 13.6m of height. Which is not 18m.

#104 Slow and Decrepit

    Member

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 525 posts
  • LocationBelen, the Mosquito Capital of NM

Posted 08 June 2015 - 07:27 PM

The reason why Victors can't turn in the air is because Paul "Fixed" that. If you can't turn in the air you can't spread damage! I'd still like a moment alone with Paul, just to ask him why so dam much(nerfs)? The Victor and the rest of the IS mechs that have few hardpoints have little chance against TW's or DW's. Why the big thing worrying about a 37 pt alpha now? I say the VTR and the HL got theirs just before the clans came out to make the clans better able to look strong and sell well. Which they have...

Edited by beleneagle, 08 June 2015 - 07:37 PM.


#105 Slow and Decrepit

    Member

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 525 posts
  • LocationBelen, the Mosquito Capital of NM

Posted 08 June 2015 - 07:34 PM

Victors use to tank very well if you torso twisted. I got mine down in the 20% quite often even with a XL. Just can't do that now with all the firepower flying around. I still see the Champion Victors all the time, and they are usually the first to die.....Yes the VTR 9S WAS so good.

Edited by beleneagle, 08 June 2015 - 07:35 PM.


#106 Kristov Kerensky

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 2,909 posts

Posted 08 June 2015 - 07:38 PM

Oh my god, I love this, top comp players claiming that poptarting actually requires skill to do it well..that is SO freaking funny!

Tribes, played it for years, ran the #3 OGL team for a year straight, worked our way up from the bottom of the 60+ team list in under 6 months to get to #3. I got 10fps usually, 15 if I stared at the ground and nothing was around me. Pings under 100ms were just not happening very often, and that was playing on US based servers like the one our team paid for. I could, as a Heavy, give cappers moving at extremely high speeds a blue plate special midair at over 400m 9 out of 10 times while I was hauling ass and airborn myself, put a green egg on their head 10 out of 10 times. It was Tribes, everyone was in the air all the time, poptarting is SO easy after playing that game, Mechs are HUGE freaking targets compared to a cap runner, not to mention most of the Mechs aren't airborn and they move SLOW, and you guys are trying to say it takes skill to poptart while moving...oh please!

It did NOT become the meta because it is difficult or requires skill to do well, it became the meta because of how easy it was to do and the lack of skill required, just like the laser vomit meta right now. Meta comes about as the least skill required thing that gives the best return for the least risk is discovered. Guess some of the top comp players like to pretend that's NOT actually what it is, guess it makes them feel better, but that's their problem. I know better, I was top comp, I knew exactly what it was, used the hell out of it, it ain't easy being in the top 3 when everyone is gunning for your slot, so you take every legal and allowed shortcut you can to make winning as easy as possible. The least amount of thinking required, the better, make it easy, make it require the least effort and skill possible, so that way it less likely someone will screw it all up and cost us a game.

Go on, tell me another one about how skilled and difficult the meta is to play, I could use another laugh like that!

#107 Mavairo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,251 posts

Posted 08 June 2015 - 08:03 PM

View PostSoy, on 08 June 2015 - 12:20 PM, said:


dat butthurt doe


Seriously, try world of warships, then come back to mwo.
You'll be hitting targets and winning matches falling asleep at the keyboard practically in mwo after.

Bullet deflection, and windage is a thing that this game direly needs if nothing else.

You can even nail targets in mwo, -with- the shake on the screen on ascent if you know your guns well enough, during jj use. the shake only seperated the absolute worst from everyone else there.

And JJs are terrible now, all of us know it.
Adding forward thrust, and actual rate of climb back to them, would solve the problem nicely.

Edited by Mavairo, 08 June 2015 - 08:04 PM.


#108 Mazzyplz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,292 posts

Posted 08 June 2015 - 08:23 PM

View PostUltimatum X, on 08 June 2015 - 03:54 PM, said:

No one cares about a poptarting Panther with 1 PPC, that's not a loadout that will see teams win a match.



pop tarting panther is currently a great mech, it can do 2xerppc not "one ppc"
and 2 erppc can do 800+ matches in my assault mech in alpine (when i cannot use my srms due to range) so a jumpsniper tiny 100kmph fast mech can be a real nuisance, contrary to what your post would imply

View PostKristov Kerensky, on 08 June 2015 - 07:38 PM, said:

Tribes, played it for years, ran the #3 OGL team for a year straight, worked our way up from the bottom of the 60+ team list in under 6 months to get to #3. I got 10fps usually, 15 if I stared at the ground and nothing was around me. Pings under 100ms were just not happening very often, and that was playing on US based servers like the one our team paid for. I could, as a Heavy, give cappers moving at extremely high speeds a blue plate special midair at over 400m 9 out of 10 times while I was hauling ass and airborn myself, put a green egg on their head 10 out of 10 times. It was Tribes, everyone was in the air all the time, poptarting is SO easy after playing that game, Mechs are HUGE freaking targets compared to a cap runner, not to mention most of the Mechs aren't airborn and they move SLOW, and you guys are trying to say it takes skill to poptart while moving...oh please!


i believe you man, could someone pull up a video of a good tribes player shooting little dots? that was insane, lol..

my proposed fix to jumpjets is that they wouldn't have any change, except they'd let you go normal speed (foward thrust) only when legged so you can go faster than 40kph as long as you have jumpjet fuel

that would give some mechs like the highlander added survivability and maybe more incentive to drop leg armor in favor of more weapons/heatsinks

it would also help light mechs not be sitting ducks when legged, if they brought jumpjets

http://mwo.smurfy-ne...7480ff21807b3b9

oh btw panther build... "one ppc". how dishonest


by the way for 2 erppc to make 800 dmg it's only 40 landed shots. pretty sure a light mech poptart can shoot 40 times in a match

Edited by Mazzyplz, 08 June 2015 - 09:06 PM.


#109 Soy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,689 posts
  • Locationtrue Lord system

Posted 08 June 2015 - 08:34 PM

View PostMavairo, on 08 June 2015 - 08:03 PM, said:

Seriously, try world of warships, then come back to mwo.
You'll be hitting targets and winning matches falling asleep at the keyboard practically in mwo after.


MWO already puts me to sleep as is.

And if I want to sail around and shoot, I just manual my Naval battles in Empire: Total War. Which I've been doin a lot lately actually. =/

#110 Drasari

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 368 posts
  • LocationCanada

Posted 08 June 2015 - 08:37 PM

To a point. I think the 4 major hits to jump sniping was way to much and the PPFLD we have now from ground pound mechs is more of an issue. Just adjust JJ's a bit. See what happens.

#111 Jonathan Paine

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,197 posts

Posted 08 June 2015 - 08:44 PM

I want jump jets to be a lot more effective than they are today, but at the cost of absolutely no accuracy/convergence while you are jumping. Jump jets should be for crazy mobility, send you rocketing like crazy into the skies like the most harrowing ride you were ever on in any amusement park. Not something that hoovers double digits tons of mech for a perfectly aligned alpha strikes.

#112 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 08 June 2015 - 09:01 PM

View PostSoy, on 08 June 2015 - 08:34 PM, said:


MWO already puts me to sleep as is.

And if I want to sail around and shoot, I just manual my Naval battles in Empire: Total War. Which I've been doin a lot lately actually. =/


Maybe you should try the remastered version of Homeworld and Homeworld 2, assuming you haven't already.

#113 Mazzyplz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,292 posts

Posted 08 June 2015 - 09:09 PM

View PostMystere, on 08 June 2015 - 09:01 PM, said:


Maybe you should try the remastered version of Homeworld and Homeworld 2, assuming you haven't already.


i always wanted to get into those games back in the day, i am a huge fan of wing commander 3 even though this looks different - space flight is fun.

how does the original homeworld compare to descent freespace btw? i remember them both back in the day and always wanted to play both of them but i never got the time/chance.

also, video? i'd like to see how the remastered version looks

#114 -Vompo-

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 532 posts
  • LocationFinland

Posted 08 June 2015 - 09:13 PM

I'm sure all of us want proper jump jets but most don't want jump sniping to become the meta again.

#115 Slow and Decrepit

    Member

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 525 posts
  • LocationBelen, the Mosquito Capital of NM

Posted 08 June 2015 - 09:25 PM

I'd be able to play my Victors again(that's if they fixed the air turning nerf) but a lot of good it would do with all the dual guass dual PPC DW's out there! By the way I never pop tarted, it just wasn't my thing. I would brawl in all my 8 Victors, now all I have is 2.

Edited by beleneagle, 08 June 2015 - 09:30 PM.


#116 Rushmoar

    Member

  • PipPipPipPipPipPip
  • The Tracker
  • The Tracker
  • 266 posts

Posted 08 June 2015 - 09:53 PM

I don't mind the pop tarting, just increase the time between jumps. Right now we have a 4 secs jump and a 4 sec recharge I believe. It's designed around a 4 second period being a turn for TT. Just move away from that. keep lights at 4 secs jump and 4 secs recharge but assaults being say 6 secs jump and 8 sec recharge for the JJ's. But make assault JJ usefull like in the past.

If you can cut the pop tarting in half, I don't think you would have had people complain in the 1st place. Seeing a Highlander pop every 4 secs was a bit op. Seeing a Highlander pop every 10 secs, well it gives me time to get out of the way.

#117 Elizander

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,540 posts
  • LocationPhilippines

Posted 08 June 2015 - 09:54 PM

View PostGyrok, on 08 June 2015 - 09:48 AM, said:

The bigger picture is, the reddit thread is looking for 30-40 pt snap alpha mechs to come back...VTRs and HGNs and CTFs.


AC10s go well with PPCs so I don't really think the 30 pt snap alpha went anywhere. Ilya Muromets can go 2 AC10 and 2 PPCs if you're really hardcore about 40 point PPFLD snap alpha.

#118 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 08 June 2015 - 09:55 PM

View PostMazzyplz, on 08 June 2015 - 09:09 PM, said:

i always wanted to get into those games back in the day, i am a huge fan of wing commander 3 even though this looks different - space flight is fun.

how does the original homeworld compare to descent freespace btw? i remember them both back in the day and always wanted to play both of them but i never got the time/chance.


I'm afraid I never played Descent.


View PostMazzyplz, on 08 June 2015 - 09:09 PM, said:

also, video? i'd like to see how the remastered version looks


This should give you a good idea of the visual improvements:



#119 H I A S

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,971 posts

Posted 08 June 2015 - 10:18 PM

View PostUltimatum X, on 08 June 2015 - 05:59 PM, said:



On HPG Outreach, where more comp players post as opposed to here, I have never seen anyone of them say anything other than poptarting having the highest skill requirement.


This.
Jumpsniping was so dominant because bad Hitreg of SRM's and we dont have Clans. When the Hitreg of SRM's was fixed the Meta slightly switch away from Jumpsniping and fast Brawldecks where viable. But what do they do because all the butthurt in the Forum? they nerf JJ and PPC in the Ground.
all the terribads dont can understand that jumpsniping was the playstyle with the highest skillcap. they all only see poptarts in the randomqueue where they shoot other noobs.
sry for my bad english.
http://youtu.be/GqmUWy7yXPU

Edited by HiasRGB, 08 June 2015 - 10:25 PM.


#120 Mazzyplz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,292 posts

Posted 08 June 2015 - 10:26 PM

very nice trailer :D damn they really improved those graphics

View PostHiasRGB, on 08 June 2015 - 10:18 PM, said:

This.
Jumpsniping was so dominant because bad Hitreg of SRM's


lol bad hitreg of srm was the culprit of poptarting? you don't say... then srm became the meta after they fix hitreg right?

how is SRM supposed to counter poptarting btw? poptarts usually engage at 500+ meters. two completely different playstyles





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users