

Should Jump Sniping Come Back?
#101
Posted 08 June 2015 - 06:51 PM
However, I do want JJ to be viable. I agree that at the very least the JJ shake should continue to shake the mech as soon as you let go of your JJ key for at least 0.5 sec or so. Make this affect happen only for Heavies and Assaults so they can't abuse the crap out of it but can still be mobile, all the while allowing Lights and some Mediums to continue with what we have now as its not detrimental to over all game play.
I remember advocating for this back when the pastry popping was meta, warning all that poptarting was detrimental to the overall game and would come with any number of heavy nerfs that might make JJ-ing useless. But what happened to me and all others who advocated for reasonable adjustments? We were insulted and shouted down by the shrieking children, telling us that we had no idea what we were talking about and how much skill it took to poptart and bounce on a rocket powered pogo-stick. And guess what happened... Hover jets.
#102
Posted 08 June 2015 - 07:09 PM
#103
Posted 08 June 2015 - 07:16 PM
1 JJ moves over one hex or up one level.
1 hex = 30m
1 level = 6m
So a HGN-732 with 3 JJs should be able to get up TO an 18m object. Which is a 5 story build. Right now, It takes the HGN-732 3 JJs to get just high enough to do leg damage to itself. Which with gravity in game being 3.8x stronger than reality, that means the HGN-732 with 3 JJs only gets 9m in height.
That's HALF of what it should be getting.
My VTR-DS with 4 JJs only gets 10.8m of height. It should be getting 24m.
My CTF-3D with 4 JJs only gets 10.8m of height. Again should be getting 24m.
My SHD-2H with 3 JJs only gets 10m of height, when it should be 18m.
My PNT-10K with 4JJs only gets 13.6m of height. Which is not 18m.
#104
Posted 08 June 2015 - 07:27 PM
Edited by beleneagle, 08 June 2015 - 07:37 PM.
#105
Posted 08 June 2015 - 07:34 PM
Edited by beleneagle, 08 June 2015 - 07:35 PM.
#106
Posted 08 June 2015 - 07:38 PM
Tribes, played it for years, ran the #3 OGL team for a year straight, worked our way up from the bottom of the 60+ team list in under 6 months to get to #3. I got 10fps usually, 15 if I stared at the ground and nothing was around me. Pings under 100ms were just not happening very often, and that was playing on US based servers like the one our team paid for. I could, as a Heavy, give cappers moving at extremely high speeds a blue plate special midair at over 400m 9 out of 10 times while I was hauling ass and airborn myself, put a green egg on their head 10 out of 10 times. It was Tribes, everyone was in the air all the time, poptarting is SO easy after playing that game, Mechs are HUGE freaking targets compared to a cap runner, not to mention most of the Mechs aren't airborn and they move SLOW, and you guys are trying to say it takes skill to poptart while moving...oh please!
It did NOT become the meta because it is difficult or requires skill to do well, it became the meta because of how easy it was to do and the lack of skill required, just like the laser vomit meta right now. Meta comes about as the least skill required thing that gives the best return for the least risk is discovered. Guess some of the top comp players like to pretend that's NOT actually what it is, guess it makes them feel better, but that's their problem. I know better, I was top comp, I knew exactly what it was, used the hell out of it, it ain't easy being in the top 3 when everyone is gunning for your slot, so you take every legal and allowed shortcut you can to make winning as easy as possible. The least amount of thinking required, the better, make it easy, make it require the least effort and skill possible, so that way it less likely someone will screw it all up and cost us a game.
Go on, tell me another one about how skilled and difficult the meta is to play, I could use another laugh like that!
#107
Posted 08 June 2015 - 08:03 PM
Soy, on 08 June 2015 - 12:20 PM, said:
dat butthurt doe
Seriously, try world of warships, then come back to mwo.
You'll be hitting targets and winning matches falling asleep at the keyboard practically in mwo after.
Bullet deflection, and windage is a thing that this game direly needs if nothing else.
You can even nail targets in mwo, -with- the shake on the screen on ascent if you know your guns well enough, during jj use. the shake only seperated the absolute worst from everyone else there.
And JJs are terrible now, all of us know it.
Adding forward thrust, and actual rate of climb back to them, would solve the problem nicely.
Edited by Mavairo, 08 June 2015 - 08:04 PM.
#108
Posted 08 June 2015 - 08:23 PM
Ultimatum X, on 08 June 2015 - 03:54 PM, said:
pop tarting panther is currently a great mech, it can do 2xerppc not "one ppc"
and 2 erppc can do 800+ matches in my assault mech in alpine (when i cannot use my srms due to range) so a jumpsniper tiny 100kmph fast mech can be a real nuisance, contrary to what your post would imply
Kristov Kerensky, on 08 June 2015 - 07:38 PM, said:
i believe you man, could someone pull up a video of a good tribes player shooting little dots? that was insane, lol..
my proposed fix to jumpjets is that they wouldn't have any change, except they'd let you go normal speed (foward thrust) only when legged so you can go faster than 40kph as long as you have jumpjet fuel
that would give some mechs like the highlander added survivability and maybe more incentive to drop leg armor in favor of more weapons/heatsinks
it would also help light mechs not be sitting ducks when legged, if they brought jumpjets
http://mwo.smurfy-ne...7480ff21807b3b9
oh btw panther build... "one ppc". how dishonest
by the way for 2 erppc to make 800 dmg it's only 40 landed shots. pretty sure a light mech poptart can shoot 40 times in a match
Edited by Mazzyplz, 08 June 2015 - 09:06 PM.
#109
Posted 08 June 2015 - 08:34 PM
Mavairo, on 08 June 2015 - 08:03 PM, said:
You'll be hitting targets and winning matches falling asleep at the keyboard practically in mwo after.
MWO already puts me to sleep as is.
And if I want to sail around and shoot, I just manual my Naval battles in Empire: Total War. Which I've been doin a lot lately actually. =/
#110
Posted 08 June 2015 - 08:37 PM
#111
Posted 08 June 2015 - 08:44 PM
#112
Posted 08 June 2015 - 09:01 PM
Soy, on 08 June 2015 - 08:34 PM, said:
MWO already puts me to sleep as is.
And if I want to sail around and shoot, I just manual my Naval battles in Empire: Total War. Which I've been doin a lot lately actually. =/
Maybe you should try the remastered version of Homeworld and Homeworld 2, assuming you haven't already.
#113
Posted 08 June 2015 - 09:09 PM
Mystere, on 08 June 2015 - 09:01 PM, said:
Maybe you should try the remastered version of Homeworld and Homeworld 2, assuming you haven't already.
i always wanted to get into those games back in the day, i am a huge fan of wing commander 3 even though this looks different - space flight is fun.
how does the original homeworld compare to descent freespace btw? i remember them both back in the day and always wanted to play both of them but i never got the time/chance.
also, video? i'd like to see how the remastered version looks
#114
Posted 08 June 2015 - 09:13 PM
#115
Posted 08 June 2015 - 09:25 PM
Edited by beleneagle, 08 June 2015 - 09:30 PM.
#116
Posted 08 June 2015 - 09:53 PM
If you can cut the pop tarting in half, I don't think you would have had people complain in the 1st place. Seeing a Highlander pop every 4 secs was a bit op. Seeing a Highlander pop every 10 secs, well it gives me time to get out of the way.
#117
Posted 08 June 2015 - 09:54 PM
Gyrok, on 08 June 2015 - 09:48 AM, said:
AC10s go well with PPCs so I don't really think the 30 pt snap alpha went anywhere. Ilya Muromets can go 2 AC10 and 2 PPCs if you're really hardcore about 40 point PPFLD snap alpha.
#118
Posted 08 June 2015 - 09:55 PM
Mazzyplz, on 08 June 2015 - 09:09 PM, said:
how does the original homeworld compare to descent freespace btw? i remember them both back in the day and always wanted to play both of them but i never got the time/chance.
I'm afraid I never played Descent.
Mazzyplz, on 08 June 2015 - 09:09 PM, said:
This should give you a good idea of the visual improvements:
#119
Posted 08 June 2015 - 10:18 PM
Ultimatum X, on 08 June 2015 - 05:59 PM, said:
On HPG Outreach, where more comp players post as opposed to here, I have never seen anyone of them say anything other than poptarting having the highest skill requirement.
This.
Jumpsniping was so dominant because bad Hitreg of SRM's and we dont have Clans. When the Hitreg of SRM's was fixed the Meta slightly switch away from Jumpsniping and fast Brawldecks where viable. But what do they do because all the butthurt in the Forum? they nerf JJ and PPC in the Ground.
all the terribads dont can understand that jumpsniping was the playstyle with the highest skillcap. they all only see poptarts in the randomqueue where they shoot other noobs.
sry for my bad english.
http://youtu.be/GqmUWy7yXPU
Edited by HiasRGB, 08 June 2015 - 10:25 PM.
#120
Posted 08 June 2015 - 10:26 PM

HiasRGB, on 08 June 2015 - 10:18 PM, said:
Jumpsniping was so dominant because bad Hitreg of SRM's
lol bad hitreg of srm was the culprit of poptarting? you don't say... then srm became the meta after they fix hitreg right?
how is SRM supposed to counter poptarting btw? poptarts usually engage at 500+ meters. two completely different playstyles
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users