Bush Hopper, on 09 June 2015 - 04:07 AM, said:
2. When I ran through the tunnel (Forest Colony) I saw a teammate fire repeatedly somewhere further in. I moved closer to assist and saw him finish off a mech. Two more destroyed mechs lay in front of him and he had not even one scratch.
Later he finished the match with 4 kills and some assists and a murderous damage score.
Sure, that is no "hard evidence" but I think we should not be so naive as to think that people won't manipulate their score.
I kind of assumed there would be something like this going on. I'd guess most played fairly, but when there is a way to game the system to your advantage, it's going to happen. Some of the leaderboards also have massive gaps between the 1st and 2nd place, which seems fishy to me, though I don't want to make any accusations based on pure speculation.
Still, this tournament seemed much more competitive than what I assume was the first open beta tournament back in the day. I think I made 4th in the assault mech category then (hadn't played this game for ages until recently), now I'm ~90th in the X-5, my hero mech of coice for this tournament. I guess the fact that I refuse to waste c-bills on consumables and my CDA isn't elited hurts my chances a bit.
Foxwalker, on 09 June 2015 - 04:16 AM, said:
After playing several of the featured sale Heroes in games this weekend, I was struck by how mediocre most of them are. I realize that PGI does not want to create a P2W environment, but they should at least be top tier.
I don't mind the hero mechs being a little underwhelming precisely because of the P2W factor. In some cases I do wish they were a bit more unique, though. The Huginn and Oxide are excellent hero mechs because they're so different from other Ravens/Jenners (and indeed other lights in general), but some other heroes, like the Ilya, are kind of bland and not too differentiated from the c-bill variants.
Edited by Leiska, 09 June 2015 - 04:41 AM.