Cauldron-Born Looks Completely Wrong In Wave3
#1
Posted 08 June 2015 - 10:16 PM
you took a mech that was supposed to be LOW, very low to the ground exactly like the bushwacker (clans even had the idea based on bushwacker according to sarna)
and made it into a timberwolf/catapult looking mech????
why?
someone made this mockup with the legs where they SHOULD be
http://i.imgur.com/6sh1elI.jpg
i know this won't fly in game because it has to torso twist; but
couldn't you at least make the legs fold back a lot more so it's more stuck to the ground?
here is the original one for reference
http://i.imgur.com/lACuMXu.jpg
this has left me praying that you NEVER EVER add the bushwacker to the game, please don't let them do what they did to ebon jag
#2
Posted 08 June 2015 - 10:21 PM
#3
Posted 08 June 2015 - 10:25 PM
And legs as you suggest, without a waist, simply can't work. The physics of it just get in the way.
#4
Posted 08 June 2015 - 10:32 PM
#5
Posted 08 June 2015 - 10:32 PM
what i suggested is only to make the pelvis 20% shorter, and the legs bend more so the same length of leg is more narrow.
#6
Posted 08 June 2015 - 10:36 PM
#7
Posted 08 June 2015 - 10:39 PM
So long story short(heh), you do not want a shorter Cauldron-Born.
Edited by Pezzer, 08 June 2015 - 10:40 PM.
#8
Posted 08 June 2015 - 10:45 PM
^ they are not changing the Cauldron Born.
It *has* to have a pelvis, it *has* to be able to torso twist.
No, the leg/walking animations are not the problem. We've seen animations in previous mech games where mechs without pelvises could walk just fine. No, PGI is never going to design a mech like that because
A: aesthetic decision
B: torso twist
My personal position is fu** off with the torso twist. I want low mechs. I'd rather my Nova have zero torso twist and be low profile, but then half the people who play this game "zOMGz MECHS NOT VIABLE WITHOUT TORSO TWIST HURR DURR." Well, screw them. =P
#9
Posted 08 June 2015 - 10:51 PM
when exactly did i suggest no pelvis?
putting words in my mouth doesn't actually address what i am saying FYI
what i suggested is the legs more curved
http://i.imgur.com/YWDxUii.png
the no pelvis thing was suggested by whoever made the first mockup, NOT ME...
my suggestion would still have a pelvis would still twist just would be lower to the ground
EDIT: although the link you posted seems to imply that the concept art won't reflect the height of the actual mech and that it will be lowered too from what the devs posted there, so my mind is more at ease for now
Edited by Mazzyplz, 08 June 2015 - 11:00 PM.
#10
Posted 08 June 2015 - 11:20 PM
#11
Posted 08 June 2015 - 11:25 PM
how about you make it go 10kph but actually make it look like the mech you named it after?
2d art usually is spot on with the model in this game btw; i don't know if you are aware of that
#12
Posted 08 June 2015 - 11:36 PM
#13
Posted 08 June 2015 - 11:47 PM
Mazzyplz, on 08 June 2015 - 11:25 PM, said:
how about you make it go 10kph but actually make it look like the mech you named it after?
2d art usually is spot on with the model in this game btw; i don't know if you are aware of that
No your whining about a concept that history suggests has little bearing on the actual height and shape of the ingame model and then trying to apply that strawman wholesale to your other favorite mechs. If you were attacking the art as a whole you might have an argument, there's definitely enough evidence there for it. But it is case by case, and to be perfectly honest with few exceptions based on the art and modelling work done they've found quite a solid style while staying fairly true to the originals
#14
Posted 08 June 2015 - 11:49 PM
Edited by NephyrisX, 08 June 2015 - 11:49 PM.
#16
Posted 09 June 2015 - 12:50 AM
Mazzyplz, on 08 June 2015 - 10:16 PM, said:
Don't see the need for worry. MW4 already has a Bushwacker that has a pelvis and is still decently stout, and it's a lot more iconic than the original design you can find on Sarna. I mean, you can even see some of the newer design at the bottom of the page. It looks pretty sweet, if a little old. If PGI uses that as reference, the Bushwacker will probably be fine.
#17
Posted 09 June 2015 - 12:55 AM
CancersCincar, on 09 June 2015 - 12:50 AM, said:
Don't see the need for worry. MW4 already has a Bushwacker that has a pelvis and is still decently stout, and it's a lot more iconic than the original design you can find on Sarna. I mean, you can even see some of the newer design at the bottom of the page. It looks pretty sweet, if a little old. If PGI uses that as reference, the Bushwacker will probably be fine.
really? i'll check it out
not many people praise mw4 you know
#18
Posted 09 June 2015 - 01:08 AM
Mazzyplz, on 09 June 2015 - 12:55 AM, said:
not many people praise mw4 you know
Here, I'll drop a size comparison from MW4, not taken personally but they're just a quick google away.
I'm pretty sure this is MW4, anyway. If we compare the shots, which should be pretty close, the Bushwacker should only come up halfway on the Timber Wolf's cockpit bulge, not including the large missile rack, and that's at the back, it gets a lot smaller profile in the front.
Edit: A similar design also showed up in MW:LL
Edited by CancersCincar, 09 June 2015 - 01:10 AM.
#19
Posted 09 June 2015 - 01:22 AM
Mazzyplz, on 08 June 2015 - 10:16 PM, said:
you took a mech that was supposed to be LOW, very low to the ground exactly like the bushwacker (clans even had the idea based on bushwacker according to sarna)
and made it into a timberwolf/catapult looking mech????
why?
someone made this mockup with the legs where they SHOULD be
http://i.imgur.com/6sh1elI.jpg
i know this won't fly in game because it has to torso twist; but
couldn't you at least make the legs fold back a lot more so it's more stuck to the ground?
here is the original one for reference
http://i.imgur.com/lACuMXu.jpg
this has left me praying that you NEVER EVER add the bushwacker to the game, please don't let them do what they did to ebon jag
You BT original fanboys (I was one of you once, decades ago) really have to understand one thing:
Most original stuff is based on ridiculously bad design, would be nowhere near viable, walkable, workable.
I don't mean 100% realism, I mean some Mechs COULD NOT WALK.
Things have to be overhauled a little bit with more professionality in order to ever see them walking on the battlefield.
PGI's Ebon Jaguar looks amazing, MUCH better than that strange pancake that is the original abomination.
#20
Posted 09 June 2015 - 01:54 AM
Wintersdark, on 08 June 2015 - 10:21 PM, said:
Or balance.
OP, a heavy mech with the height of a medium? A small medium? With high weapon hardpoints, and what looks to be amazing frontal hitboxes?
No thanks. Nostalgia needs to take a back seat sometimes to gameplay practicality.
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