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Cauldron-Born Looks Completely Wrong In Wave3


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#1 Mazzyplz

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Posted 08 June 2015 - 10:16 PM

now i am hoping you never make my most wanted mech for this game the bushwacker,
you took a mech that was supposed to be LOW, very low to the ground exactly like the bushwacker (clans even had the idea based on bushwacker according to sarna)
and made it into a timberwolf/catapult looking mech????

why?

someone made this mockup with the legs where they SHOULD be

http://i.imgur.com/6sh1elI.jpg

i know this won't fly in game because it has to torso twist; but
couldn't you at least make the legs fold back a lot more so it's more stuck to the ground?

Posted Image

here is the original one for reference
http://i.imgur.com/lACuMXu.jpg

this has left me praying that you NEVER EVER add the bushwacker to the game, please don't let them do what they did to ebon jag

#2 Wintersdark

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Posted 08 June 2015 - 10:21 PM

No, they can't, because it just doesn't work for animation.

#3 Wintersdark

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Posted 08 June 2015 - 10:25 PM

With that said, wait till you see the model in game - with thought to how the legs move - don't get your jimmies in a twist about the concept art.

And legs as you suggest, without a waist, simply can't work. The physics of it just get in the way.

#4 Xetelian

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Posted 08 June 2015 - 10:32 PM

While I like the idea of another Nova, I prefer another Madcat.

#5 Mazzyplz

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Posted 08 June 2015 - 10:32 PM

no waist isn't what i suggested; that's what the other guy who made the art suggested;

what i suggested is only to make the pelvis 20% shorter, and the legs bend more so the same length of leg is more narrow.

#6 Ralgas

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Posted 08 June 2015 - 10:36 PM

have we seen an ingame model yet? Coz last i checked they rarely stuck to the proportions of the concepts.... that doesn't mean it's not a bad thing (they could even reuse the nova's legs with slightly different geometry to get it closer to accurate, but i doubt they will) but griping over a picture that means nothing ingame and has a pose that's impossible to replicate ingame is a bit premature

#7 Pezzer

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Posted 08 June 2015 - 10:39 PM

Game balance. That's why the Cauldron-Born isn't going to be a midget Heavy. The KGC is a special exception because it's as long as 2 Atlai stuck together. Also, it's like 40% ST. Doubt you would enjoy that on your Clan mech with a perma XL engine.

So long story short(heh), you do not want a shorter Cauldron-Born.

Edited by Pezzer, 08 June 2015 - 10:40 PM.


#8 Tarogato

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Posted 08 June 2015 - 10:45 PM

http://mwomercs.com/...ron-born-model/

^ they are not changing the Cauldron Born.

It *has* to have a pelvis, it *has* to be able to torso twist.

No, the leg/walking animations are not the problem. We've seen animations in previous mech games where mechs without pelvises could walk just fine. No, PGI is never going to design a mech like that because

A: aesthetic decision
B: torso twist




My personal position is fu** off with the torso twist. I want low mechs. I'd rather my Nova have zero torso twist and be low profile, but then half the people who play this game "zOMGz MECHS NOT VIABLE WITHOUT TORSO TWIST HURR DURR." Well, screw them. =P

#9 Mazzyplz

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Posted 08 June 2015 - 10:51 PM

trolling?

when exactly did i suggest no pelvis?

putting words in my mouth doesn't actually address what i am saying FYI


what i suggested is the legs more curved

http://i.imgur.com/YWDxUii.png

the no pelvis thing was suggested by whoever made the first mockup, NOT ME...

my suggestion would still have a pelvis would still twist just would be lower to the ground


EDIT: although the link you posted seems to imply that the concept art won't reflect the height of the actual mech and that it will be lowered too from what the devs posted there, so my mind is more at ease for now

Edited by Mazzyplz, 08 June 2015 - 11:00 PM.


#10 zagibu

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Posted 08 June 2015 - 11:20 PM

What's even worse than premature whine is premature whine based on a 2d concept drawing.

#11 Mazzyplz

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Posted 08 June 2015 - 11:25 PM

what whine? i'd concede i'm whining if this had anything to do with gameplay instead of just butchering the designs of battletech -

how about you make it go 10kph but actually make it look like the mech you named it after?

2d art usually is spot on with the model in this game btw; i don't know if you are aware of that

#12 Malcolm Vordermark

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Posted 08 June 2015 - 11:36 PM

Russ did make a statement that the Cauldron Born will be more squat than it appears in the early model work we saw (which seemed to reflect the concept art). At any rate, there is a countdown starting on the 10th that will reveal the in game models.

#13 Ralgas

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Posted 08 June 2015 - 11:47 PM

View PostMazzyplz, on 08 June 2015 - 11:25 PM, said:

what whine? i'd concede i'm whining if this had anything to do with gameplay instead of just butchering the designs of battletech -

how about you make it go 10kph but actually make it look like the mech you named it after?

2d art usually is spot on with the model in this game btw; i don't know if you are aware of that


No your whining about a concept that history suggests has little bearing on the actual height and shape of the ingame model and then trying to apply that strawman wholesale to your other favorite mechs. If you were attacking the art as a whole you might have an argument, there's definitely enough evidence there for it. But it is case by case, and to be perfectly honest with few exceptions based on the art and modelling work done they've found quite a solid style while staying fairly true to the originals

#14 NephyrisX

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Posted 08 June 2015 - 11:49 PM

Mech is fine aesthetic-wise IMO.

Edited by NephyrisX, 08 June 2015 - 11:49 PM.


#15 Mazzyplz

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Posted 08 June 2015 - 11:52 PM

View PostRalgas, on 08 June 2015 - 11:47 PM, said:

baloney


history suggests concept art looks almost exactly the same as game models.

the rest is just funny not even going to bother with it, next!!

#16 CancersCincar

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Posted 09 June 2015 - 12:50 AM

View PostMazzyplz, on 08 June 2015 - 10:16 PM, said:

this has left me praying that you NEVER EVER add the bushwacker to the game, please don't let them do what they did to ebon jag


Don't see the need for worry. MW4 already has a Bushwacker that has a pelvis and is still decently stout, and it's a lot more iconic than the original design you can find on Sarna. I mean, you can even see some of the newer design at the bottom of the page. It looks pretty sweet, if a little old. If PGI uses that as reference, the Bushwacker will probably be fine.

#17 Mazzyplz

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Posted 09 June 2015 - 12:55 AM

View PostCancersCincar, on 09 June 2015 - 12:50 AM, said:


Don't see the need for worry. MW4 already has a Bushwacker that has a pelvis and is still decently stout, and it's a lot more iconic than the original design you can find on Sarna. I mean, you can even see some of the newer design at the bottom of the page. It looks pretty sweet, if a little old. If PGI uses that as reference, the Bushwacker will probably be fine.


really? i'll check it out

not many people praise mw4 you know :P

#18 CancersCincar

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Posted 09 June 2015 - 01:08 AM

View PostMazzyplz, on 09 June 2015 - 12:55 AM, said:

really? i'll check it out

not many people praise mw4 you know :P


Here, I'll drop a size comparison from MW4, not taken personally but they're just a quick google away.

Posted ImagePosted Image

I'm pretty sure this is MW4, anyway. If we compare the shots, which should be pretty close, the Bushwacker should only come up halfway on the Timber Wolf's cockpit bulge, not including the large missile rack, and that's at the back, it gets a lot smaller profile in the front.

Edit: A similar design also showed up in MW:LL

Edited by CancersCincar, 09 June 2015 - 01:10 AM.


#19 Paigan

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Posted 09 June 2015 - 01:22 AM

View PostMazzyplz, on 08 June 2015 - 10:16 PM, said:

now i am hoping you never make my most wanted mech for this game the bushwacker,
you took a mech that was supposed to be LOW, very low to the ground exactly like the bushwacker (clans even had the idea based on bushwacker according to sarna)
and made it into a timberwolf/catapult looking mech????

why?

someone made this mockup with the legs where they SHOULD be

http://i.imgur.com/6sh1elI.jpg

i know this won't fly in game because it has to torso twist; but
couldn't you at least make the legs fold back a lot more so it's more stuck to the ground?

Posted Image

here is the original one for reference
http://i.imgur.com/lACuMXu.jpg

this has left me praying that you NEVER EVER add the bushwacker to the game, please don't let them do what they did to ebon jag


You BT original fanboys (I was one of you once, decades ago) really have to understand one thing:

Most original stuff is based on ridiculously bad design, would be nowhere near viable, walkable, workable.
I don't mean 100% realism, I mean some Mechs COULD NOT WALK.

Things have to be overhauled a little bit with more professionality in order to ever see them walking on the battlefield.

PGI's Ebon Jaguar looks amazing, MUCH better than that strange pancake that is the original abomination.

#20 Kiiyor

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Posted 09 June 2015 - 01:54 AM

View PostWintersdark, on 08 June 2015 - 10:21 PM, said:

No, they can't, because it just doesn't work for animation.


Or balance.

OP, a heavy mech with the height of a medium? A small medium? With high weapon hardpoints, and what looks to be amazing frontal hitboxes?

No thanks. Nostalgia needs to take a back seat sometimes to gameplay practicality.





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