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New Assault Mode

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#21 Axeface

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Posted 09 June 2015 - 11:55 AM

I would like to see an assault mode like battlefields 'Rush'.
Blue team has 2 bases, both defended by high walls and turrets. Red team has to take both to win.

If Red take one of the bases by destroying all nearby mechs and turrets, a Red dropship arrives. With the dropship Red team is provided with a firebase where they can rearm and repair. The dropship also provides firesupport - so Blue has to retreat to the 2nd base. Red then has to take the last base to win. if Red only manages to take 1 base, it's a Draw.

Some points -
  • Base defences should be quite powerful, much more powerful than a few turrets with lrm 5's. 4 Turrets with PPC's, that are quite tough to destroy and require a bit of concentrated fire from a few mechs.
  • Union Class dropship please, that you walk inside of to repair.
  • Red should get 1 or even 2 more spawns than Blue. Or use ticket system so battles can go on until a true conclusion.
  • Blue gets repairs and rearm at their remaining bases.
  • You could even make the dropship destructible/retreat when heavily damaged (but incredibly tough) so blue team can retake the base if they are organised enough.
I could go overboard and ask for a Commander mode, where a player can deploy AI reinforcements like Tanks, Aerotech and Infantry/Armoured Infantry - but thats just a dream (although Aerotech might actually be quite simple to do for PGI, it would basically be airstrikes).

Edited by Axeface, 09 June 2015 - 12:21 PM.


#22 Alistair Winter

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Posted 09 June 2015 - 11:56 AM

If they're going to add Streak turrets, they may as well add the GDI Ion Cannon and make it destroy all light mechs that get within 2 kilometers of base.

#23 Andi Nagasia

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Posted 09 June 2015 - 11:56 AM

On mobile device holding post for home

#24 MeiSooHaityu

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Posted 09 June 2015 - 12:06 PM

View PostAlistair Winter, on 09 June 2015 - 11:56 AM, said:

If they're going to add Streak turrets, they may as well add the GDI Ion Cannon and make it destroy all light mechs that get within 2 kilometers of base.


Even if they were, you should be able to out range it with your weapons. A simple IS medium laser goes farther than a SRM missile. Besides, LRMs are dangerous to lights too, how would this be any different? It's not like there would be 10 of them sitting together around the base within a couple meters of themselves.

Either way, 3 tops could be at a base. If you can't handle 3 turrets (one in range at any given time), maybe you need to let someone else assault the base.

Edited by MeiSooHaityu, 09 June 2015 - 12:06 PM.


#25 FupDup

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Posted 09 June 2015 - 12:06 PM

View PostAlistair Winter, on 09 June 2015 - 11:56 AM, said:

If they're going to add Streak turrets, they may as well add the GDI Ion Cannon and make it destroy all light mechs that get within 2 kilometers of base.

I'd rather have a Scrin Rift Generator to be honest.

#26 Dimento Graven

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Posted 09 June 2015 - 12:08 PM

View Postlordtzar, on 09 June 2015 - 11:44 AM, said:

How long then? 30 minutes? An hour?

Hides, shuts down, disconnects.
Plenty of games where 'inactivity' detection handles that already. For example, TF2 can have game modes where they last practically indefinitely, anyone who sits still for a predetermined amount of time is kicked from the server automatically

I figure it's not too unreasonable to add something similar to a new version of assault mode...

#27 Alistair Winter

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Posted 09 June 2015 - 12:35 PM

View PostMeiSooHaityu, on 09 June 2015 - 12:06 PM, said:

Even if they were, you should be able to out range it with your weapons. A simple IS medium laser goes farther than a SRM missile. Besides, LRMs are dangerous to lights too, how would this be any different? It's not like there would be 10 of them sitting together around the base within a couple meters of themselves.

Either way, 3 tops could be at a base. If you can't handle 3 turrets (one in range at any given time), maybe you need to let someone else assault the base.

It's just another step towards pushing the light mech into the dirt and invalidating short range builds with SRMs, small lasers and SPLs. And obviously, people are gonna say "Well, it's your own fault for not bringing long range weapons on a light mech". Same as in every streak missile debate. Meanwhile, the number of light mechs in the queue is consistently the lowest of all weight classes. As we speak, it's 6% light mechs and 52% heavy mechs in the queue.

Anti-light mech turrets would just be another reason for players to steer clear of them.

EDIT: Just to be clear, I hated Assault before they added turrets. 4 light mechs capping the base for a quick victory and 20,000 C-bills was a huge waste of 5 minutes, every time. But at least light mechs had a function back then. It was something vaguely resembling role warfare, even in a crappy, primitive form. Then they added those uber turrets and Assault became Skirmish with capping as a safety valve for when the last guy is a powered down ECM Spider.

Edited by Alistair Winter, 09 June 2015 - 12:38 PM.


#28 FupDup

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Posted 09 June 2015 - 12:36 PM

View PostAlistair Winter, on 09 June 2015 - 12:35 PM, said:

...And obviously, people are gonna say "Well, it's your own fault for not bringing long range weapons on a light mech"....

But then we're going to see complaint threads about how lights with ERLL are overpowered/skillless. :\

#29 Dimento Graven

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Posted 09 June 2015 - 12:37 PM

View PostFupDup, on 09 June 2015 - 12:36 PM, said:

But then we're going to see complaint threads about how lights with ERLL are overpowered/skillless. :\
There's already a thread bitching about how light 'mechs shouldn't be detectable until they're closer to the enemy.

<sigh>

#30 Mcgral18

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Posted 09 June 2015 - 12:46 PM

View PostAlistair Winter, on 09 June 2015 - 11:56 AM, said:

If they're going to add Streak turrets, they may as well add the GDI Ion Cannon and make it destroy all light mechs that get within 2 kilometers of base.


Streaks would be worse than lasers in effectiveness; remember, turrets have Aimbots.

Streaks are RNG in 2 damage segments.

#31 Dimento Graven

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Posted 09 June 2015 - 12:48 PM

View PostMcgral18, on 09 June 2015 - 12:46 PM, said:

Streaks would be worse than lasers in effectiveness; remember, turrets have Aimbots.

Streaks are RNG in 2 damage segments.
I don't see how it'd be any worse than lasers, AND, it would make A LOT more sense to have SRM/streak turrets than LRM turrets...

#32 Mcgral18

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Posted 09 June 2015 - 12:53 PM

View PostDimento Graven, on 09 June 2015 - 12:48 PM, said:

I don't see how it'd be any worse than lasers, AND, it would make A LOT more sense to have SRM/streak turrets than LRM turrets...


2 MLs is 10 damage to the leg, almost guaranteed.

5 SSRM2s is maybe 2? Maybe 0? Maybe 8?


RNGeesus, not to mention more spread out due to the mechanic. Lasers are far better anti light weapons on a turret due to that aimbot.

#33 Dimento Graven

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Posted 09 June 2015 - 12:55 PM

View PostMcgral18, on 09 June 2015 - 12:53 PM, said:

2 MLs is 10 damage to the leg, almost guaranteed.

5 SSRM2s is maybe 2? Maybe 0? Maybe 8?


RNGeesus, not to mention more spread out due to the mechanic. Lasers are far better anti light weapons on a turret due to that aimbot.
I disagree, some missiles need to be utilized and having a non-component-specific damage potential 'feels' more interesting than what you seem to be proposing.

I stand my SSRM/SRM turrets option.

#34 Mcgral18

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Posted 09 June 2015 - 12:57 PM

View PostDimento Graven, on 09 June 2015 - 12:55 PM, said:

I disagree, some missiles need to be utilized and having a non-component-specific damage potential 'feels' more interesting than what you seem to be proposing.

I stand my SSRM/SRM turrets option.


I'm saying how it works now.

Although, turrets are a little stupid and will shoot at your leg, even if it isn't exposed. So, free turret kill.

#35 Dimento Graven

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Posted 09 June 2015 - 12:58 PM

View PostMcgral18, on 09 June 2015 - 12:57 PM, said:

I'm saying how it works now.

Although, turrets are a little stupid and will shoot at your leg, even if it isn't exposed. So, free turret kill.
My apologies I did not comprehend that.

#36 DONTOR

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Posted 09 June 2015 - 01:04 PM

View PostAlistair Winter, on 09 June 2015 - 10:26 AM, said:

Yes! Finally!



Posted Image




WTF is that from? It looks Tm & Eric Awesome show'ish, but I dont think it is...

#37 Alistair Winter

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Posted 09 June 2015 - 01:10 PM

View PostDONTOR, on 09 June 2015 - 01:04 PM, said:

WTF is that from? It looks Tm & Eric Awesome show'ish, but I dont think it is...

I've no idea. Google.

I'm fairly certain that it's an internet parody (4chan, reddit, etc) made by editing a real documentary about religious communities. The children are apparently getting high on Jesus in the original footage. Hence the Raptor Jesus.

#38 Dimento Graven

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Posted 09 June 2015 - 01:14 PM

View PostAlistair Winter, on 09 June 2015 - 01:10 PM, said:

I've no idea. Google.

I'm fairly certain that it's an internet parody (4chan, reddit, etc) made by editing a real documentary about religious communities. The children are apparently getting high on Jesus in the original footage. Hence the Raptor Jesus.
Oh... Is that what that is? I honestly thought it was some epilepsy research footage...

#39 DjPush

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Posted 09 June 2015 - 01:20 PM

It would be cool if there was a base\target of interest to defend. Maybe a moving convoy that took random pathes across the map.

#40 WarHippy

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Posted 09 June 2015 - 01:25 PM

View PostWildstreak, on 09 June 2015 - 10:00 AM, said:

Would you welcome a change to Assault?

I would like to see turret changes, those LRM turrets need to change.

Well personally this has me greatly concerned as Assault is my preferred game mode. I tolerate conquest, and despise skirmish primarily out of principal, but also because it is completely without substance and effort on part of the devs. Granted the other two are not much better on the substance and effort part, but hey at least they are not skirmish. My fear is they are going to make it worse leaving me with only conquest.





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