Blue team has 2 bases, both defended by high walls and turrets. Red team has to take both to win.
If Red take one of the bases by destroying all nearby mechs and turrets, a Red dropship arrives. With the dropship Red team is provided with a firebase where they can rearm and repair. The dropship also provides firesupport - so Blue has to retreat to the 2nd base. Red then has to take the last base to win. if Red only manages to take 1 base, it's a Draw.
Some points -
- Base defences should be quite powerful, much more powerful than a few turrets with lrm 5's. 4 Turrets with PPC's, that are quite tough to destroy and require a bit of concentrated fire from a few mechs.
- Union Class dropship please, that you walk inside of to repair.
- Red should get 1 or even 2 more spawns than Blue. Or use ticket system so battles can go on until a true conclusion.
- Blue gets repairs and rearm at their remaining bases.
- You could even make the dropship destructible/retreat when heavily damaged (but incredibly tough) so blue team can retake the base if they are organised enough.
Edited by Axeface, 09 June 2015 - 12:21 PM.