Executioner And Ebon Jaguar Countdown: 0 Days Left!
#381
Posted 12 June 2015 - 10:53 AM
Looks like the Executioner, in the hands of someone who can learn to really wrestle every inch from the new equipment, is going to be far more of a ballerina than the poor old Victor ever was. I am very much looking forward to teaching myself how to abuse the new equipment. Tuesday cannot come fast enough. CURSE YOU WORK.
#382
Posted 12 June 2015 - 10:58 AM
#383
Posted 12 June 2015 - 11:03 AM
Pariah Devalis, on 12 June 2015 - 10:58 AM, said:
It will sh*t on many lights in the agility department with MASC activated, methinks...
#384
Posted 12 June 2015 - 11:09 AM
Edited by Navid A1, 12 June 2015 - 11:13 AM.
#385
Posted 12 June 2015 - 11:19 AM
I'd hope we get some MASC modules at some point, maybe boosting top speed, rate of cool, or time to overheat... Or maybe this would be in the skill tree in future revamps...
Still, lookin' pretty sweet n.n Can't wait for my Shadow Cat!
#386
Posted 12 June 2015 - 11:20 AM
Navid A1, on 12 June 2015 - 11:09 AM, said:
That's not special geometry. The only modified thing is the shoulder pauldron, those things are perfectly part of Alex's artwork.
#387
Posted 12 June 2015 - 11:22 AM
Lsq78, on 12 June 2015 - 11:20 AM, said:
Actually... There were some special geometry in that area. Not sure if that's it or not, but it's near there...
That being said... Like the original poster said, the Pov on that was ridiculous... I doubt highly it will significantly impact visibility at a NORMAL level.
#388
Posted 12 June 2015 - 11:23 AM
Lsq78, on 12 June 2015 - 11:20 AM, said:
Please stop guessing, assuming, presuming and such.
Tina Benoit, on 10 June 2015 - 02:18 PM, said:
Take a look at these model screenies below, the second image has the special geo addition.
EDIT:
Here it is for the Executioner as well!
#389
Posted 12 June 2015 - 11:30 AM
#390
Posted 12 June 2015 - 11:31 AM
The boosts to acceleration are going to be more important with the executioner than the shadow cat. More torque for the big boy. High top end speed is what will really matter for the little one.
Other than that I really like the implementation.
Edited by samadhiVOID, 12 June 2015 - 11:40 AM.
#391
Posted 12 June 2015 - 11:34 AM
Lsq78, on 12 June 2015 - 11:20 AM, said:
It is in fact the special Geo, however if u look at all the screenshots taken from outside the EXE u'll see, that they sit much lower than they are shown from the cockpit-view...
so if PGI could move them just down a notch from the cockpit view they wouldnt even disturb when looking out using higher FOV...
look at the shot below, you should clearly be able to get an unobstructed view on the special Geo, not so much maybe on the regular variants...
Tina Benoit, on 10 June 2015 - 12:16 PM, said:
Take a look at these additional shots!
The Executioner:
Edited by SmokeJ, 12 June 2015 - 11:42 AM.
#392
Posted 12 June 2015 - 11:45 AM
That's just off assumption, haven't played it of course, also the cool down might be a bit long, but we'll see what happens when it arrives.
The Exe is darn ugly sexy though.
#393
Posted 12 June 2015 - 11:50 AM
Then how's that those "STUFF" does not happen to non-(I) mech?
Edited by Navid A1, 12 June 2015 - 11:53 AM.
#394
Posted 12 June 2015 - 12:10 PM
(Maybe make the sounds louder too. )
#397
Posted 12 June 2015 - 12:41 PM
Foxx, on 12 June 2015 - 12:20 PM, said:
Vision is a huge deal in FPS games like MWO, so I think you are incorrect unless mechs in the obstructed areas show up as targetable boxes. If they show up as HUD icons, it shouldn't be a big deal, but the large special geometry still takes away a good 10% or more of screen vision.
It doesn't make sense when looking at the outside model, and it's going to annoy the hell out of me when I'm piloting a high-mobility mech that's prone to tunnel vision. I play with 75 FoV, so I think it will affect my vision, which is a bit upsetting as I already stated.
#398
Posted 12 June 2015 - 12:59 PM
Not really speaking for others here, but factoring in targeting and radar, I just don't think it's that big of a deal. There are mechs with worse fields of view by default.
Edited by Foxx, 12 June 2015 - 01:05 PM.
#399
Posted 12 June 2015 - 01:04 PM
Pezzer, on 12 June 2015 - 12:41 PM, said:
Vision is a huge deal in FPS games like MWO, so I think you are incorrect unless mechs in the obstructed areas show up as targetable boxes. If they show up as HUD icons, it shouldn't be a big deal, but the large special geometry still takes away a good 10% or more of screen vision.
It doesn't make sense when looking at the outside model, and it's going to annoy the hell out of me when I'm piloting a high-mobility mech that's prone to tunnel vision. I play with 75 FoV, so I think it will affect my vision, which is a bit upsetting as I already stated.
According to Russ, in the post above yours, they don't show up until 78 FoV, so I think you are safe.
#400
Posted 12 June 2015 - 01:15 PM
e pluribus ****
Swear filter doesn't watch Community I guess.
Edited by Luscious Dan, 12 June 2015 - 01:16 PM.
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