Johnny Z, on 10 June 2015 - 02:44 PM, said:
Mechwarrior is already at the top for meaningfull character customization which is the mechbay.(room for improvement)
Also at the top with great combat along with maybe a few others. (room for improvement)
Mechwarrior lacks just about everything else at the moment.
3 Years is more than adequate time to develop a title.
Pillars of Eternity was developed in around 2 years.
A Solo developer working on Void Destroyer produced it in 16 Months. He's still making adjustments and adding content but his core systems were in place and working about 2 months after a successful Kickstarter.
Annual AAA titles condense the work flow by adding tons of personnel which I recognize PGI can't do. But their development pace as compared to most Indie devs is actually fairly slow based on observations across the industry.
Now I don't know their total headcount, pipeline, or workflow so I can't say the issues they are having with productivity aren't rooted in some way there.






















