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Short Twitter Discussion With Russ Last Night


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#61 Dimento Graven

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Posted 10 June 2015 - 10:14 AM

View PostSummon3r, on 10 June 2015 - 10:06 AM, said:

not paying them monies has nothing to do with not playing here and there, and gas guzzler this game has gone no where in 3 years and absolutely no depth in CW at all, just my personal opinions. but when you play a game like war thunder and the maps are outstanding the gmae play is excellent the performance is outstanding and there is 40,000 plus players at any given time for obvious reasons just makes me more pissed off at the lack of anything except nice looking mechs.
So... You're not having fun, you don't believe the game will become fun...

Why haven't you left, and when you leave, can I have your stuff?

#62 sycocys

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Posted 10 June 2015 - 10:57 AM

You're right I apologize for the dreadfully slow development this game has seen since open beta and for being frustrated with the guy we used to be able to address this concerns directly to, I also apologize for Russ not actually engaging with the community to find out what they actually want in the game moving forward because that was a cornerstone of what made the game work coming out of closed beta.

Even the unpopular decisions weren't raged about like removal or R&R because him and Paul actually had open discussions with us about them. The Timber and Crow nerfs would have been the same if they would have had some discussion with the community first.

And thank you for screen capping that, I could only get my half of the posts. Without looking back I believe I hit the major points of the conversation - and added the interpretation I drew from them after. The posts after the capture were 3 iirc of me sharing the link and making a last attempt to get him to actually re-engage his community of players.

Again though, not mad simply disappointed that mentioning coming back to involve himself with the community is where he draws the line with community conversation. We've disagreed on things before and its not been any issue, so in some ways it's kind of surprising - either way it shows me that he has essentially closed and locked the door in regards to coming back here to engage the player base. For me personally, that says a lot about the direction the game will be heading over the next year or so.

Concerning talking to Brievrick in MH, he both logs into the game and the forums - and some of us that did get into Hellgate:London do actually have the audacity to not only bring it up, but to question him directly about parallels we see between the two production cycles. He's been through it, and become a much more humble man that really cares about the product as much as the community that is invested into it. That's the specific reason I offered his game above others - he made the mistakes, created a spiteful community through them and came back out on the other side lessons learned. It's really something that these guys could take advantage of simply by looking into it. Is it necessary they take his all out approach? No. But there is a lot of room in the middle that would re-engage this community and make it a much more positive experience for everyone involved.

#63 meteorol

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Posted 10 June 2015 - 11:12 AM

View Postsycocys, on 10 June 2015 - 10:57 AM, said:

The Timber and Crow nerfs would have been the same if they would have had some discussion with the community first.



We had a lot of discussion about Timber and Crow nerfs here. That kind of discussion this community is capable of, e.g. throwing **** at each other while testing who can scream and stomp his feet the loudest.

#64 Felio

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Posted 10 June 2015 - 11:14 AM

That doesn't sound like a short conversation...

#65 Sarlic

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Posted 10 June 2015 - 11:23 AM

I'm giving this game till November, then i will ditch it when no good progress is made. Core game is fun, but that's about it. Currently waiting for that overhaul of River City and Forest Colony. I hope it changes the gameplay on how we play and we will see more mixed builds.

Everybody here has a breaking point when they decide to stop wasting time and or money in this game. The question is how high this breaking point for you is. Wheter you take temporary breaks -or not: everybody has a point when they will decide it's enough.

Please respect those people who're (temporary) quitting. They mostly have a valid reason to do so.

Edited by Sarlic, 10 June 2015 - 11:24 AM.


#66 Summon3r

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Posted 10 June 2015 - 11:43 AM

View PostDimento Graven, on 10 June 2015 - 10:14 AM, said:

Why haven't you left, and when you leave, can I have your stuff?


that would require some functionality

Edited by Summon3r, 10 June 2015 - 11:45 AM.


#67 lol lol lol lol lol lol lol lol

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Posted 10 June 2015 - 12:08 PM

View PostLord Scarlett Johan, on 10 June 2015 - 06:45 AM, said:

This is a very toxic and stubborn community with their set ways of how it should be done.


I think the community lacks confidence in the development because much of the content, patches, and updates (outside of mech model creation) seems very "off the cuff" and feels like it lacks a lot of foresight of consequence... or at least testing. Then when core issues go unaddressed for lengthy periods of time (hit registry, lag shields, ect) people begin to think they need to give the dev's advice on how to make a game. *shrug*

#68 AdamBaines

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Posted 10 June 2015 - 12:15 PM

View PostXX Sulla XX, on 10 June 2015 - 06:20 AM, said:

The truth is there is not what the community wants there are many conflicting things many different parts of the community want. And many things some people want are incompatible with what other people want or are impractical or just bad. They have to sort through all of this and make the choices they think best.

Communications from PGI is still strong over all. But they cant take the time to debate every person on every idea they have.


This + 100

We now have a smurfy aspect in the Lab whish was asked for FOREVER from a vocal crowd. and now we have huge complaints about HAVING a smurfy vibe from another crowd. Im not saying there are not issues with the lab as it is, but PGI must take feedback, sort through it and decided which makes sense. Not all feedback is good feedback. And Id say most of it here on the forums is really bad, and only self serving from the people who make the suggestions.

#69 GeistHrafn

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Posted 10 June 2015 - 12:16 PM

View PostSarlic, on 10 June 2015 - 11:23 AM, said:

Please respect those people who're (temporary) quitting. They mostly have a valid reason to do so.

I completely respect people quitting, temporarily or otherwise.

What I can't respect is throwing a temper tantrum on the forums before doing so. Reasons are fine, but a half page QQ fest isn't.

Worst of the lot, the people who complain, threaten, and b***h only to do it again the next week, never actually quitting. That just becomes thread after thread of the same crap.

#70 AlexEss

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Posted 10 June 2015 - 12:22 PM

View Postsycocys, on 10 June 2015 - 10:57 AM, said:

You're right I apologize


Don´t tell us.. Tell Russ... (or maybe one should not only read the meaning one likes in what is said)

View Postsycocys, on 10 June 2015 - 10:57 AM, said:


Concerning talking to Brievrick in MH, he both logs into the game and the forums -


And if you did tweet to him like you did to Russ.. you would end up blocked there too.., Heck you practically asked for it at the end.

View Postsycocys, on 10 June 2015 - 10:57 AM, said:

He's been through it, and become a much more humble man that really cares about the product as much as the community that is invested into it.


And what make you think that Russ is not...? But the thing is that the community is bigger then you and your "click"... It is bigger then me and my "click" and he have to see to what will make the MOST people happy. Just like the MH team.. you just so happen to be in the most aligned click there...

Perception is everything in cases like this. You seem to lack a good deal of it.

#71 CocoaJin

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Posted 10 June 2015 - 12:46 PM

View PostBilbo, on 10 June 2015 - 06:38 AM, said:

You can see the conversation. The OP was like a dog worrying at a bone. I'm surprised it took him as long as it did to get blocked.


Velociraptor working bone...I cringed at how off-putting he was coming off. It wasn't a surprise when Russ cut him off.

#72 Lyoto Machida

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Posted 10 June 2015 - 01:14 PM

View PostSarlic, on 10 June 2015 - 11:23 AM, said:

I'm giving this game till November, then i will ditch it when no good progress is made. Core game is fun, but that's about it. Currently waiting for that overhaul of River City and Forest Colony. I hope it changes the gameplay on how we play and we will see more mixed builds.

Everybody here has a breaking point when they decide to stop wasting time and or money in this game. The question is how high this breaking point for you is. Wheter you take temporary breaks -or not: everybody has a point when they will decide it's enough.

Please respect those people who're (temporary) quitting. They mostly have a valid reason to do so.


I doubt PGI will care...as a Founder, you're not the target demographic, remember?
In your opinion, do you think PGI will actually release anything meaningful (not mech packs) by November?

#73 Kristov Kerensky

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Posted 10 June 2015 - 01:23 PM

View PostSarlic, on 10 June 2015 - 11:23 AM, said:

I'm giving this game till November, then i will ditch it when no good progress is made. Core game is fun, but that's about it. Currently waiting for that overhaul of River City and Forest Colony. I hope it changes the gameplay on how we play and we will see more mixed builds.

Everybody here has a breaking point when they decide to stop wasting time and or money in this game. The question is how high this breaking point for you is. Wheter you take temporary breaks -or not: everybody has a point when they will decide it's enough.

Please respect those people who're (temporary) quitting. They mostly have a valid reason to do so.


How, exactly, is the lack of mixed builds PGI's fault? It's not actually a good idea to take mixed builds on certain Mechs, and some literally don't have the option to really have a mixed build(looking at all the Resistance 2 energy only Mechs, straight from the TROs). On top of that, meta is meta, it will always exist, top comp players will ALWAYS seek out the most destructive for the least effort builds possible. From MW2 to today, that hasn't changed a bit, even in the STOCK only leagues this happens.

If people want to take a break or quit entirely, more power to them, if they aren't having fun, by all means, get out of the game. I've taken 2 breaks from MWO so far, I may take more in the future, just depends on how the game is going and how I feel about playing it. And either I'll come back again or I won't, just like every other online game I've ever played over the past few decades.

But I just walk away, I don't get all butthurt and post long QQ rants about it, I simply walk away. But hey, I don't need to be the center of attention either, so maybe that's why I just walk away without a word?

#74 Pjwned

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Posted 10 June 2015 - 01:31 PM

View PostRhazien, on 10 June 2015 - 06:50 AM, said:

Seeing the constant "PGI sucks" attitude that a lot of folks give on the forums, spewing venom with little constructive purpose (I am not referring to this thread), I'm not at all surprised he has no intention of coming back to engage with us here.
I see threads where someone IS constructive, offers a good idea for others to discuss, only to be hijacked by the same venom each time. It's like grade school at times.

I get it, some people are disillusioned with the game. I get some are angry. But it doesn't encourage PGI to listen to us when you let it creep into what could be a good conversation with valid points.


A big part of the "PGI sucks" attitude comes from their refusal to fix many long-standing issues and general incompetence with the work they do actually bother with. If they stepped it up and actually bothered fixing things like terrible, almost never used weapons then the "PGI sucks" attitude would be much less prevalent.

It's an attitude that PGI brought upon themselves.

Edited by Pjwned, 10 June 2015 - 01:31 PM.


#75 Xetelian

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Posted 10 June 2015 - 01:32 PM

Without seeing what was said, I'm suspicious of it, there very well could have been sarcasm and smartass questions...

I do know that he needs to engage the forum audience, we're a dedicated bunch with wallets too.

Getting blocked on twitter is serious business.

#76 Alistair Winter

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Posted 10 June 2015 - 01:33 PM

View PostLyoto Machida, on 10 June 2015 - 01:14 PM, said:

In your opinion, do you think PGI will actually release anything meaningful (not mech packs) by November?

That's a good question, actually. It seems like their new features (4v4, followed by PVE and Solaris) will be in 2016 and 2017, so what's going to happen for the rest of 2015? My guess is that they're working for a Steam release by christmas, so there will only be minor content releases for the rest of the year. Just like... well, the first half of the year.

My guess is that they'll keep expanding old maps. We'll get River City 2 in July, and then I guess we'll get Forest Colony 2 in September, and maybe Frozen City 2 in November. We'll get destructible terrain (trees, traffic lights) and we'll get a new Mech Select tool for the UI. And some new tutorials for the new members.

Now, this is all well and good, but it's not really... new content, in my eyes. They're replacing the tiny placeholder maps with proper sized maps for 12v12, and they're fixing UI 2.0. And they're making tutorials and a Steam release, which doesn't really do anything for me personally, since I don't need tutorials and I started playing in 2012. Being able to knock down trees is nice, but I wouldn't count it as new content.

The new Assault mode will be new content, but it just sounds like mini-Invasion game mode, so... yeah, I'm not excited by that at all. I'll be excited for PVE, Solaris and 4v4, next year, I guess.

Edited by Alistair Winter, 10 June 2015 - 01:34 PM.


#77 TLBFestus

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Posted 10 June 2015 - 02:00 PM

People need to remember who caused the "negative" attitude of the community in the first place.

When closed beta started it was all rosy and hugs all around.

It took some time between broken promises, insults to the Founders, and general mismanagement for PGI to create the skeptical group that exists today despite the rallying cry of the White Knights for this game.

I love the game, I just don't have any trust at all for the Developers. Funny thing is I know they love our money, but even then they still seem determined to slowly strangle us to death.

#78 Gas Guzzler

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Posted 10 June 2015 - 02:05 PM

View PostAlistair Winter, on 10 June 2015 - 01:33 PM, said:

That's a good question, actually. It seems like their new features (4v4, followed by PVE and Solaris) will be in 2016 and 2017, so what's going to happen for the rest of 2015? My guess is that they're working for a Steam release by christmas, so there will only be minor content releases for the rest of the year. Just like... well, the first half of the year.

My guess is that they'll keep expanding old maps. We'll get River City 2 in July, and then I guess we'll get Forest Colony 2 in September, and maybe Frozen City 2 in November. We'll get destructible terrain (trees, traffic lights) and we'll get a new Mech Select tool for the UI. And some new tutorials for the new members.

Now, this is all well and good, but it's not really... new content, in my eyes. They're replacing the tiny placeholder maps with proper sized maps for 12v12, and they're fixing UI 2.0. And they're making tutorials and a Steam release, which doesn't really do anything for me personally, since I don't need tutorials and I started playing in 2012. Being able to knock down trees is nice, but I wouldn't count it as new content.

The new Assault mode will be new content, but it just sounds like mini-Invasion game mode, so... yeah, I'm not excited by that at all. I'll be excited for PVE, Solaris and 4v4, next year, I guess.



4v4 along with the rest of CW Phase 3 is supposed to be late summer, or at least in 2015. Might see it by November. Russ has said they keep adding new elements to Phase 3 therefore pushing the date out a bit, but it will for sure be in 2015.

"PvE" I'm not sure, but we are supposed to get some shiny new tutorials this year that will have PvE elements in them. Solaris I am not quite sure.


The prime complainers about nothing meaningful though, I am not sure specifically what they want.

I just think the only thing lacking really is game modes and a little more meaning behind taking planets in CW. More rewards rewards or something.

Edited by Gas Guzzler, 10 June 2015 - 02:08 PM.


#79 C E Dwyer

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Posted 10 June 2015 - 02:14 PM

View PostAlexEss, on 10 June 2015 - 06:55 AM, said:

Well Syc... To be fair... The main reason the forums have been devoid if good info is that since Garth left (and Tina took over) we had no community manager... Unlike.. say... Marvel Heroes.


Secondly... We are the 2%.... You can not design your marketing around that small of a base.. Especially as most of those 2% use other social media too. It was different when forums was pretty much the only way to reach out. That is no longer the case.

Thirdly... Russ is not a media person. We have seen that over and over again.

Fourth and final. Why come here with a chip on your shoulder and a attitude sour enough to make a lemon cringe...? What was the goal..? To have us make you feel better?


But PGI have been marketing for the 2%, the 2% that do e-sport, its been comming for over a year, ever since the launch party, in fact, and they messed that up, couldn't even sync drop on their own servers I seem to recall.

I look back at that night and how great CW was going to be, and its a shadow of that power point, and I do wonder, why, am I still helping pay their wage bill, but I do..

I guess something is better than nothing

#80 Johnny Z

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Posted 10 June 2015 - 02:19 PM

First of all this whole topic is BS. The guys making this game are quite good about talking to players letting them know whats going on even well in advance with road maps and even telling players about the Steam launch. They even reply in regular topics now and then but any moron knows thats treachurous ground to be treading and they are not to casual about it. I even think they pay a respectable amount of attention to players wishes, concerns and ideas on these forums and via NGNG and other places without letting it become counter productive.

Second, its a good time to take a break since a good time to come back will be around Steam launch.

I am playing lately to build up my credit pool and get a head start very slowly on ranking up. I expected a slow time around now and I can only hope that it gets great during Steam launch and im not wrong about this being a big year for Mechwarrior. Luckily its a video game and although its my favourite hobby its nothing to freak out about. :)

Edited by Johnny Z, 10 June 2015 - 02:30 PM.






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