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I Get That The Cauldron Born Is Expected To Be Our New Meta-Overlord, But Seriously No Excitement Over The Executioner?


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#61 Templar Dane

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Posted 11 June 2015 - 07:09 AM

View PostMaxx Blue, on 11 June 2015 - 07:06 AM, said:

Looks like I would have the same problem with this mech that I do with my ENF-4R...I'd have to learn to turn left. I'm not an ambi-turner. I blame it on years of victors, cents and hunchbacks, but I pretty much automatically twist to the right to shield with my left. That and it sure has a whole lot of weight tied up in JJ's that probably won't do much. It does look pretty cool though.

Now what I really, REALLY want is to see what Alex could do with the Kodiak. Playing it would be nice, but I mostly just want him to do his thing and see what it looks like...come to think of it, does he do commissions?


Alex makes kodiak.

Claws look awesome.

People start demanding melee.

#62 Johnny Z

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Posted 11 June 2015 - 07:12 AM

Why would anyone want a Omni assault mech when you can have streak 6 crows running around at 110 kph and timber wolves packing the firepower of 2 inner sphere heavies running around at 90 kph. Seriously.

Balance the Omni mechs already will ya. I dont care if its hard points but Omnis were thrown into the game, even for table top, with little fore thought it seems.

Its fine if 2 or 4 players in table top were all running Tumber Wolves or Storm Crows but its not fine if literally thousands are dropping each and every match like now.

The dont nerf anything crowd can just not reply to this since your arguements are crap lol. At this point it isnt about the nerfs anyway its about variety for Omni mechs and Clan players.

Also, yes its not as bad since the last nerfs, and yes Wave III will improve the situation, also yes there are cool Clan players not running all storm crow drop decks. Point is still valid even if to a lesser extent now than before.

Edited by Johnny Z, 11 June 2015 - 07:24 AM.


#63 GroxGlitch

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Posted 11 June 2015 - 07:19 AM

I'm quite excited for the executioner - I haven't run the numbers but I'm hoping for something along the lines of an LBX-20, ERLL, and a couple of ERMed's; not sure on it though, as the quoted free tonnage figures I saw earlier (25t?) leave it with roughly 7 tons to spread between heat sinks and ammo, which then becomes a question of which weapon system to feed.

That and the EXE-D; throw the EXE-A left arm on it and BAM!- 13 energy weapon slots. Stuff 'em full of cSPLs and go to town. That thing is going to be FUN!

#64 Malcolm Vordermark

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Posted 11 June 2015 - 07:21 AM

View Postlordtzar, on 11 June 2015 - 06:52 AM, said:

A 95 ton mech with..............24 tons of pod space? Meh


I think it is actually 26.5. Probably about 27 after maxing out the armor and then stripping the left arm and making it a shield arm. Still light for such a big mech, but with access to plenty of ER ML it should have decent builds.

#65 Scratx

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Posted 11 June 2015 - 07:24 AM

I like the fact the Executioner is the first clan Assault that isn't a walking box and isn't gimped by ridiculous oversized engine eating all the podspace up.

In other words, a fast enough assault with burst speed option, hoverjets™ to get over some obstacles and a good weapon payload potential. And humanoid so it should be possible to spread damage decently well.

Yeah, it'll probably be a good 'mech.

#66 Maxx Blue

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Posted 11 June 2015 - 07:25 AM

View Postlordtzar, on 11 June 2015 - 07:09 AM, said:


Alex makes kodiak.

Claws look awesome.

People start demanding melee.


I figured my secret plot would be too easily revealed if I said, "The Kodiak and Hatchetman and Axman." However, since you have already seen through my ruse, I'll just come out and say it: I want to beat mechs to death with large, blunt objects!

#67 Hit the Deck

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Posted 11 June 2015 - 07:27 AM

View PostGroxGlitch, on 11 June 2015 - 07:19 AM, said:

I'm quite excited for the executioner - I haven't run the numbers but I'm hoping for something along the lines of an LBX-20, ERLL, and a couple of ERMed's; not sure on it though, as the quoted free tonnage figures I saw earlier (25t?) leave it with roughly 7 tons to spread between heat sinks and ammo, which then becomes a question of which weapon system to feed.

That and the EXE-D; throw the EXE-A left arm on it and BAM!- 13 energy weapon slots. Stuff 'em full of cSPLs and go to town. That thing is going to be FUN!

It is doable but will be hot!

If you want to post your build or view other's ideas, I've made a thread for it! ;)

#68 Yosharian

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Posted 11 June 2015 - 08:03 AM

8 tons of locked assault JJs = **** mech

Seriously, this mech does not have tonnage to spare as it is considering the ******* massive engine and locked MASC, but when you add in the locked JJs it dives headlong into *** catcher territory.

#69 Revis Volek

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Posted 11 June 2015 - 08:03 AM

View PostJohnny Z, on 11 June 2015 - 07:12 AM, said:

Why would anyone want a Omni assault mech when you can have streak 6 crows running around at 110 kph and timber wolves packing the firepower of 2 inner sphere heavies running around at 90 kph. Seriously.

Balance the Omni mechs already will ya. I dont care if its hard points but Omnis were thrown into the game, even for table top, with little fore thought it seems.

Its fine if 2 or 4 players in table top were all running Tumber Wolves or Storm Crows but its not fine if literally thousands are dropping each and every match like now.

The dont nerf anything crowd can just not reply to this since your arguements are crap lol. At this point it isnt about the nerfs anyway its about variety for Omni mechs and Clan players.

Also, yes its not as bad since the last nerfs, and yes Wave III will improve the situation, also yes there are cool Clan players not running all storm crow drop decks. Point is still valid even if to a lesser extent now than before.



Takes a crap argument to know a crap argument huh?

Nice data BTW....

#70 DaZur

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Posted 11 June 2015 - 08:22 AM

View PostJohnny Z, on 11 June 2015 - 07:12 AM, said:

Why would anyone want a Omni assault mech when you can have streak 6 crows running around at 110 kph and timber wolves packing the firepower of 2 inner sphere heavies running around at 90 kph. Seriously.

Not slaves to the meta? ;)

#71 Revis Volek

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Posted 11 June 2015 - 08:31 AM

View PostDaZur, on 11 June 2015 - 08:22 AM, said:

Not slaves to the meta? ;)



Not to mention the 4x SSRM 6 and 4x Sm Pulse Laser Crow is much better....

#72 Deimir

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Posted 11 June 2015 - 08:46 AM

View PostMaxx Blue, on 11 June 2015 - 07:25 AM, said:


I figured my secret plot would be too easily revealed if I said, "The Kodiak and Hatchetman and Axman." However, since you have already seen through my ruse, I'll just come out and say it: I want to beat mechs to death with large, blunt objects!


I've always wanted to punch someone with the claws on the Thunderbolt's arms. And the lore on the Zeus says its right arm was designed to be used as a club...

#73 1453 R

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Posted 11 June 2015 - 09:28 AM

A lot of the excitement over the Cauldron-Born is, I imagine, because it’s such an unusual-looking ‘Mech as well as being absolutely smashing. The Executioner, for all its good points, is Humanoid Assault Mech #69. It just doesn’t stand out the way the CBN does.

That said…the Executioner’s 380XL gives it back six tons over the Garfayle without dropping its movement profile too far, and with both M.A.S.C. and jets to bolster it, hopefully it’ll be a nice snappy bastiche even with the inevitable Huge profile dragging it down. It’s got enough [E] hardpoints to comfortably fit most any (sane) beam armament its pilot could desire, as well as enough tonnage to run a heavy ballistic gun and also sufficient ammo and backup guns, which the Garfayle often struggles to do. As well I know, having been beating myself up with a cUAC/20 Garfayle since the burst patch.

The torso-mounted hardpoints, if the Prime (I) nipple guns are any indication, are neither blessedly high nor cursedly low, though they tend more towards the former than the latter. They should be perfectly serviceable. Obviously the ridiculous 7E right arm is most people’s immediate go-to…but if the Garfayle and Stormcrow are any judge, hardpoint-overladen arms like that don’t tend to be nearly as popular/ban-worthy as folks might think. The important thing is having enough hardpoints; as we’ve seen of late, having too many just invites stupid pointless negative quirks, as well as heat problems.

Besides, 7E is over the Ghost Heat limit for literally every Clan energy weapon in existence except flamers. And frankly, I want to see someone try to use seven flamers on an Executioner. Any sane build limits itself to 6. Even then, if you don’t take all six beams – or five, I suppose – you’d be better off with the EXE-A’s 4E right arm, which covers your beam needs while not inviting whatever crazed-tomfoolery negaquirks they’re going to slap on the D right arm.

Even without the D variant at all, you can get up to 8E on the Executioner. 3E left arm, 4E right arm, 1E right torso. 5E w/shield side, if you want to go there, which is enough to do two cLPL and three cERML, though the targeting for the fifth laser will be wonky. Heck, with the D LT you could do 4E and shield with the right side if you want, though that starts running into dude-where’s-my-guns territory.

I’ll say the same thing for the Executioner I’ve always said for it – it’s going to be a good, solid ‘Mech in Puglandia, possibly even a great Puglandia machine depending on final hitboxes and M.A.S.C., but at 95 tons it’s not going to see the light of day in anything but the trolliest of CW drop decks. Which is fine by me, I’m a Puglandia native anyways, but these days everyone I know seems to talk strictly in terms of how good a thing is in Commodity Warfare. Its builds are going to be somewhat restricted by the almost complete lack of [M] hardpoints – not that people won’t still try to make the derpiest LRM boat since the ALRM45 D-DC out of the durned thing >_< - and its lack of multiple-ballistics level free tonnage, but energy centric builds should work fine, as should single big-bore builds. I’m still thinking this sucker will be a nasty Clan *AC/20 ‘Mech if M.A.S.C. is any good at all. 95-ton hit-and-run troll ho!

Edited by 1453 R, 11 June 2015 - 09:47 AM.


#74 CygnusX7

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Posted 11 June 2015 - 09:53 AM

Are those laces on it's boots?

#75 Deathlike

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Posted 11 June 2015 - 10:52 AM

I <3 Mr. Gargles.

My body is ready.

Embrace teh koala!

#76 LordMelvin

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Posted 11 June 2015 - 12:31 PM

The Executioner looks like a grown up Ice Ferret.

My only concern is the massive codpiece. I'm worried that some poor light will run into it and poke it's little eye out on the massive dong inside.

#77 DaZur

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Posted 11 June 2015 - 12:35 PM

View PostLordMelvin, on 11 June 2015 - 12:31 PM, said:

The Executioner looks like a grown up Ice Ferret.

My only concern is the massive codpiece. I'm worried that some poor light will run into it and poke it's little eye out on the massive dong inside.

Not sure I want to know how you know the relative size of the mech'dong behind the codpiece. :blink:

#78 bad arcade kitty

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Posted 11 June 2015 - 12:47 PM

View PostDarthRevis, on 11 June 2015 - 06:40 AM, said:

Um wut?

Other then their speed and they both carry ECM what are you talking about?


kitty pryde is going to have ~16 tons podspace with maxed armor (basically like adder which has 15.8), cute fox has 14.5
same speed
both have ecm
cat is going to be larger than fox (which is already too large btw), medium vs light after all
cat is 15 tons heavier so it's a bit more tough... but don't forget its size

so i personally don't see much to be excited about shadow cat, well its ecm is harder to lose, also it has more torso weapon slots... albeit probably no such amazing ballistic slot like fox's right ear

#79 lol lol lol lol lol lol lol lol

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Posted 11 June 2015 - 01:02 PM

View PostBishop Steiner, on 11 June 2015 - 04:13 AM, said:

Screenshots pop up, and Cauldron Born this, Cauldron Born that....yadda yadda yadda, blee blee blee blah blah blah, yackity smackity.

Executioner gets posted later in same announcement, and....... *crickets*

So is the Executioner not worthy of convo because it's not Shiny New Cauldron Born Preemptive MetaOverlord? Or is it just expected to be Bad and feel Bad?

Posted Image
I'm not wild about how the face translated, but otherwise looks long and lean, like it's gonna be tall, but not stuck with the usual Brickitis of too many mechs. And I still have reservations about its mobility based on HGN JJs and an obviously HUGE terrain profile (meaning without quirks, even with MASC it could find itself outrun by King Crabs up hills, just like the Gargoyle did, initially).......... And looking at the design, I do have some small concern about CT dmg magnet, but won't know for sure til I shoot one.

But I can't lie, my inner Ghost Bear is very sad that it couldn't be fit into my budget.

What are your thoughts, expectations, etc?

And now I return you to your regularly scheduled Cauldron Born drooling....... ;)


Posted Image

But to be fair, this is how I've felt about most Clan Omnimechs since they've been getting screwed balanced since last year to date. Hope it's everything people imagined... but in reality, refer to the image on the right.

#80 Mcgral18

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Posted 11 June 2015 - 01:07 PM

View PostRouken, on 11 June 2015 - 07:21 AM, said:


I think it is actually 26.5. Probably about 27 after maxing out the armor and then stripping the left arm and making it a shield arm. Still light for such a big mech, but with access to plenty of ER ML it should have decent builds.


It's 26.5 stock; missing ~1.5 tons of armour.

Efficient max armour is 25 tons of pod space.


Adequate for decent loadouts, but for a 95 ton mech it's lacking.

It can pack decent brawling loadouts, or typical laservomit.





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