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Petition To Make Cw Event Rewards Equal To Skirmish,assault,conquest


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#1 Ripper X

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Posted 12 June 2015 - 11:56 AM

Each time one of these type of events come around, CW modes get shafted. Takes twice as long and you have to get a match score that is more than twice of the other modes. You basically get half the rewards for time spent.

Skirmish,Conquest,Assault modes you need a match score of 30 to qualify. Match is 15 minutes long. This event you play 60 matches for about 15 hours of playing time.

Community Warfare both modes you need a match score of 80 to qualify. Match is 30 minutes long. This event you play 40 matches for about 20 hours of playing time.

I am sick and tired of seeing CW get shafted in these type of events. That is no incentive to get people to play CW. Rewards should be EQUAL between game modes!

And thus is the reason I want to start a petition to get this changed. Yay or Nay would suffice for an answer. However you say Nay I would like to hear your opinion on why CW should not be treated equally with the other game modes for this type of event.


EDIT: This petition is not about the match score!

Edited by Ripper X, 13 June 2015 - 04:37 AM.


#2 1453 R

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Posted 12 June 2015 - 12:02 PM

Nay.

It is being treated equally - one match, one prize. CW has gotten plenty of dev favoritism recently, and while I understand why I really don't cotton to the idea of someone in a CW mode getting five times the reward of anyone who plays in any other mode.

#3 Kristov Kerensky

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Posted 12 June 2015 - 12:05 PM

Also vote nay.

You DO realize you get 4x the chance to get that 80 points in CW, which is less then 4x the 30 needed outside of CW with a SINGLE life? You know this right?

#4 Templar Dane

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Posted 12 June 2015 - 12:07 PM

View Post1453 R, on 12 June 2015 - 12:02 PM, said:

Nay.

It is being treated equally - one match, one prize. CW has gotten plenty of dev favoritism recently, and while I understand why I really don't cotton to the idea of someone in a CW mode getting five times the reward of anyone who plays in any other mode.


CW is pretty much the flagship feature of MWO. I mean sure, the flagship kind of failboated but yeah...........

#5 Deathlike

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Posted 12 June 2015 - 12:10 PM

I vote yes.

You are committing a lot more time in CW than you are for regular matches. If anything, a CW match should be worth double (two tokens or whatever).

For the < 5 mins roflstomps in a regular match, you have to commit to at least 15-20 minutes for a CW roflstomp.

I'm not saying we should measure in roflstomps, but more time spent should indirectly mean more rewards.

Besides, CW is barren w/o reasonable incentives.

#6 Sjorpha

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Posted 12 June 2015 - 12:13 PM

It's almost impossible to get below 80 in CW without deliberately playing bad, so reducing the score requirement to 30 wouldn't make much difference.

The rewards for CW matches could perhaps be double that of public, since they are twice as long.

In any case it doesn't matter that much, it's just a free stuff giveaway event with a symbolic requirement so low anyone can get it.

It would be fun if they made some actually hard to beat challenges that weren't about grind, but about doing something extremely difficult once. Like get 1000 damage in a light, or 5 kills two games in a row etc. Something that most couldn't excpect to do easily, but that many have managed a few times so it would be within reach to try it.

#7 Revis Volek

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Posted 12 June 2015 - 12:20 PM

That seems pretty equal to me considering how much more potential there is in CW to get a 30 or even an 80 for that matter...i mean just dropping the turrets and shooting some mechs is a 30 in CW.

They are pretty equal IMO...

Please explain to me how YOU think this is NOT equal? Play hours are rather equal from what you figures there....5 more hours in a game that can be DOUBLE the length per game is not that bad. If it was 30 hours for the CW stuff and 15 for the Regular queues then you may be onto something.

But i agree that its a little silly to have the CW scores be more then double the normal queue 30 and 60 would make more sense. 60 is almost achievable with light rushes tho so i see why they added a bit more to it.

So nay would be my vote.

Edited by DarthRevis, 12 June 2015 - 12:23 PM.


#8 Mudhutwarrior

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Posted 12 June 2015 - 12:21 PM

Anything to keep the tryhards from farming in solo is fine with me.

#9 Ornack

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Posted 12 June 2015 - 12:38 PM

I agree 100%

#10 Lugh

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Posted 12 June 2015 - 12:44 PM

View PostRipper X, on 12 June 2015 - 11:56 AM, said:

Each time one of these type of events come around, CW modes get shafted. Takes twice as long and you have to get a match score that is more than twice of the other modes. You basically get half the rewards for time spent.

Skirmish,Conquest,Assault modes you need a match score of 30 to qualify. Match is 15 minutes long. This event you play 60 matches for about 15 hours of playing time.

Community Warfare both modes you need a match score of 80 to qualify. Match is 30 minutes long. This event you play 40 matches for about 20 hours of playing time.

I am sick and tired of seeing CW get shafted in these type of events. That is no incentive to get people to play CW. Rewards should be EQUAL between game modes!

And thus is the reason I want to start a petition to get this changed. Yay or Nay would suffice for an answer. However you say Nay I would like to hear your opinion on why CW should not be treated equally with the other game modes for this type of event.

Dude. You have 4 Mechs to get a score of 80. And the full 30+ minutes to do it. If'n you can't get a score of 80 with 4 mechs to help you get there, you got more problems than I'd care to have.

#11 Ripper X

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Posted 12 June 2015 - 12:51 PM

BTW my beef is not really about the match score. It is about the amount of time played to get the reward versus how much time played in the other modes to get the reward.

I am just looking to get CW on equal terms with the other modes. Right now it is not.

Edited by Ripper X, 12 June 2015 - 12:57 PM.


#12 Kristov Kerensky

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Posted 12 June 2015 - 12:51 PM

View PostSjorpha, on 12 June 2015 - 12:13 PM, said:

It's almost impossible to get below 80 in CW without deliberately playing bad, so reducing the score requirement to 30 wouldn't make much difference.

The rewards for CW matches could perhaps be double that of public, since they are twice as long.

In any case it doesn't matter that much, it's just a free stuff giveaway event with a symbolic requirement so low anyone can get it.

It would be fun if they made some actually hard to beat challenges that weren't about grind, but about doing something extremely difficult once. Like get 1000 damage in a light, or 5 kills two games in a row etc. Something that most couldn't excpect to do easily, but that many have managed a few times so it would be within reach to try it.


I can get behind giving more rewards for the CW scores, after all, you need double+ the non-CW score(albeit that is incredibly easy to get usually) so maybe, 2 units of reward for that 80 score instead of 1 unit of reward?

#13 Cyborne Elemental

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Posted 12 June 2015 - 12:56 PM

I would love it it they could make it cumulative.

Instead of 80 points met per single game for a token, with any extra points you made wasted.

For CW make it so that every 80 points you get a token, but points add to a pool, so if you get 175 points in one CW game, that is 2 tokens, +15 points leftover to build up for the next game.

With the time invested in CW games, something like that would be ideal IMO.

Edited by Mister D, 12 June 2015 - 01:19 PM.


#14 Wintersdark

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Posted 12 June 2015 - 01:31 PM

View PostKristov Kerensky, on 12 June 2015 - 12:51 PM, said:


I can get behind giving more rewards for the CW scores, after all, you need double+ the non-CW score(albeit that is incredibly easy to get usually) so maybe, 2 units of reward for that 80 score instead of 1 unit of reward?
This logic is ridiculously flawed.

Getting 30 points in a normal match is harder than 80 in CW, not easier. In CW, you have FOUR mechs, four chances, with scores added together. For an equivilant difficulty. CW ought to require a score of 120.

However, its easier in CW, because you're going to have fewer matches (they're longer). Basically, as long as you actually FIGHT, even a little, its practically impossible not to get 80 points.


With all that said, the reality is there's a far longer wait for CW matches, and there's ghost drops to contend with too. If you're not in a 12 man group, it can be quite time consuming to even get matches (this is before playing them), and if you get a ghost drop? Back into the queue you go, no points.

It's for this later reason I feel you should get double draws for CW matches

#15 process

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Posted 12 June 2015 - 01:34 PM

You get 30 points in regular queue and 80 in CW pretty much just for showing up, so that's not really the issue. The main problem I've had with a lot of these challenges is the time commitment. It's not to say we're entitled to free things, but whether it's reasonable to expect your players to commit dozens of hours over the course of a few days. At least this challenge spans over a week.

View PostMister D, on 12 June 2015 - 12:56 PM, said:

I would love it it they could make it cumulative.

Instead of 80 points met per single game for a token, with any extra points you made wasted.

For CW make it so that every 80 points you get a token, but points add to a pool, so if you get 175 points in one CW game, that is 2 tokens, +15 points leftover to build up for the next game.

With the time invested in CW games, something like that would be ideal IMO.

I've also advocated for this. The challenge is still accessible to anyone with the time, and also rewards skill.

Edited by process, 12 June 2015 - 01:35 PM.


#16 Kristov Kerensky

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Posted 12 June 2015 - 01:36 PM

View PostWintersdark, on 12 June 2015 - 01:31 PM, said:

This logic is ridiculously flawed.

Getting 30 points in a normal match is harder than 80 in CW, not easier. In CW, you have FOUR mechs, four chances, with scores added together. For an equivilant difficulty. CW ought to require a score of 120.

However, its easier in CW, because you're going to have fewer matches (they're longer). Basically, as long as you actually FIGHT, even a little, its practically impossible not to get 80 points.


With all that said, the reality is there's a far longer wait for CW matches, and there's ghost drops to contend with too. If you're not in a 12 man group, it can be quite time consuming to even get matches (this is before playing them), and if you get a ghost drop? Back into the queue you go, no points.

It's for this later reason I feel you should get double draws for CW matches


I meant it's easy to get the score in CW, but due to the time invested, getting more reward units might be a good thing, after all, they do kind of push CW as a game mode, so give better rewards for the events when CW is included in them. If I'm going to spend 45 mins doing 1 CW drop and I get 1 unit of reward, what's my incentive to keep doing CW when I can get 4 units of reward doing non-CW drops in that same time span.

We're actually both for the same thing ;)

#17 Wintersdark

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Posted 12 June 2015 - 02:13 PM

View PostKristov Kerensky, on 12 June 2015 - 01:36 PM, said:


I meant it's easy to get the score in CW, but due to the time invested, getting more reward units might be a good thing, after all, they do kind of push CW as a game mode, so give better rewards for the events when CW is included in them. If I'm going to spend 45 mins doing 1 CW drop and I get 1 unit of reward, what's my incentive to keep doing CW when I can get 4 units of reward doing non-CW drops in that same time span.

We're actually both for the same thing ;)

Yeah. Basically, I agree on the Time:Reward aspect, but not the Difficulty:Reward aspect people in this thread keep bringing up. It's pretty embarassing if you can't manage to score 80 points in a CW game outside of ghost drops. Hell, even playing against an organized 12 man, they'll farm you (so they can get their points) so even the victims there are still able to get their own points.

But yeah... It's been my experience that in ideal circumstances (a 12 man group) you're looking at an average of 45 minutes a match in total, much longer in a small group or solo as you've got an extra queue to wait through. On the other hand, you can just spam regular matches at roughly one in 9 minutes (1 minute search, 1 minute wait for match, 7 minute match).

It why, in these events, I get all my pubqueue rewards asap, then just play CW for fun, I don't really worry about actually getting them all. That's just too much time.

#18 Inappropriate1122

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Posted 12 June 2015 - 02:46 PM

I vote yes!

#19 Ornack

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Posted 12 June 2015 - 09:13 PM

"Skirmish,Conquest,Assault modes you need a match score of 30 to qualify...Community Warfare both modes you need a match score of 80 to qualify." He is stating facts about the match score. he is not complaining about that so get over it and focus on what he is trying to say that it takes twice as long in CW for the same prize.

View PostRipper X, on 12 June 2015 - 12:51 PM, said:

BTW my beef is not really about the match score. It is about the amount of time played to get the reward versus how much time played in the other modes to get the reward.

I am just looking to get CW on equal terms with the other modes. Right now it is not.


#20 Khobai

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Posted 12 June 2015 - 09:52 PM

game need more nerfs

instead of double prizes for CW how bout half prizes for the other game modes





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