El Bandito, on 15 June 2015 - 04:57 PM, said:
Adder players rejoice!
And Jenner is less of a walking CT!
I'd rejoice more if Flamers received their promised rework instead of just allowing them to be removed from Adders. Don't get me wrong, it's a nice move, and I do appreciate more building flexibility. I know that not everyone wants fixed weapon systems on mechs in ANY way.
However, I am still quite peeved that my beloved flamer is being thrown into the trash and not getting any love. . . . Rather than fix the flamer they're just removing them from the equation. I don't think people would be quite as excited about this change if Flamers were fixed and put in a usable state.
FupDup, on 15 June 2015 - 05:14 PM, said:
I don't like that the MASC percentage buff gets lower as your mech's weight gets lower. :\ Why does Scat only get 10% when the Exe gets 20%? Sadface.
Two main reasons for this:
1. Prevents light mechs from blowing too far past the current speed cap. I am actually really excited about this. It means that the Dasher and Flea are more likely to enter the game, now. A Dasher/Fire-Moth typically runs at 162kph, which would only push the MASC to 180kph (only 10kph past the current speed cap, and not as huge of a deal as trying to compensate for over 200kph). The Engine Caps of a Flea would probably lead to a comparable speed (if not exactly the same with current engine cap standards).
2. A 20% buff for a mech running 70kph is only going to bump it to 84kph (a 14kph difference). Meanwhile a 10% buff for a mech running at 150kph is going to push it to push it to 165kph (a 15kph difference). Honestly, it's a wise move to ensure a reasonable and consistent speed boost across the board.