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River City Night Map Collision Issue


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#41 o0Marduk0o

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Posted 17 June 2015 - 02:33 AM

Maybe add lamp posts to Terra Therma as well and then ... add collision?

#42 michaelius

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Posted 17 June 2015 - 03:25 AM

Don't worry PGI - take your time to fix it properly :)

#43 Steve Pryde

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Posted 17 June 2015 - 04:16 AM

Most hated map removed? YES!

#44 NUJRSYDEVIL

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Posted 17 June 2015 - 04:34 AM

Good, laggiest map in MWO and it's not even close.

RC has a great design and is interesting but there's way too many moving parts, some of us w/o new computers dread seeing this map come up.

#45 ThatGuy539

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Posted 17 June 2015 - 05:29 AM

This used to be my best map a while back. Now Viridian Bog is at the top.

Vitric Forge is currently the map that gets under my skin the most. So many things to get stuck on. With Jump jets it's not so bad. But in mechs without JJs (or speed) you really need to be aware of the terrain or end up getting stuck on a rock, part of the metal complex, or one of those many crater walls/hills. I've only played it a few times though.

But River City Night...not a problem. Be nice to have it back.

#46 Tank

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Posted 17 June 2015 - 06:25 AM

So... Tell me what that Lamp Post done to your mech? :D

#47 Greenjulius

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Posted 17 June 2015 - 07:03 AM

I always hate to see a map removed from the cycle... but at least it was THIS map.

Here's to hoping that Neo-River City will be great come July.

#48 Shogun459

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Posted 17 June 2015 - 07:03 AM

LOL!

Made my day! I realy needed a laugh, Mechs tripping over lamp posts ROFLMAO!

#49 Shogun459

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Posted 17 June 2015 - 07:07 AM

Any chance you could expand the borders and use the WHOLE map?
It would be nice to start on the map without being in sight and range of the enemy.

#50 KHETTI

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Posted 17 June 2015 - 07:30 AM

Any chance we could have the Bog removed for a while also? i seriously consider cutting myself everytime i see that map, as that would make it more fun.

#51 Gladewolf

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Posted 17 June 2015 - 07:32 AM

For my part, it isn't the night mode I hate, it's the small size....hopefully the redone version will add another couple hundred square meters....and enemy teams can spawn out of firing range of one another.

#52 Alan Hicks

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Posted 17 June 2015 - 08:24 AM

Wish it was the Viridian Bog map which had troubles, then me and others who hate it wouldn´t have to play it !

Going to kind of miss the night vision mode on River City, well, until it gets fixed.

Edited by Alan Matilda, 17 June 2015 - 08:25 AM.


#53 Twilight Fenrir

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Posted 17 June 2015 - 09:04 AM

View PostShogun459, on 17 June 2015 - 07:07 AM, said:

Any chance you could expand the borders and use the WHOLE map?
It would be nice to start on the map without being in sight and range of the enemy.

They're going to... July 7th we get the new River City, it's more than twice the size, and it has trees that absorb bullets, but can be knocked down :D

#54 DAYLEET

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Posted 17 June 2015 - 11:10 AM

View PostInnerSphereNews, on 16 June 2015 - 01:25 PM, said:

Greetings MechWarriors,



The map River City Night has been temporarily removed from map rotation due to collision issues with lamp posts.
The team is currently working on the issue and the map will return to the rotation in the next patch.

Soooo, are you guys in denial and throwing the blame on the lamp post and gona "fix" the lamp post or are you gona fix the 'mechs legs ;)

#55 Carrioncrows

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Posted 17 June 2015 - 11:36 AM

BEST NEWS EVAH!!!!!!

Take your time....no rush.

...seriously..no rush.

#56 Desintegrator

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Posted 17 June 2015 - 12:10 PM

Great !
We don't need this map until it is completely rebuild.

#57 Wrathful Scythe

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Posted 17 June 2015 - 12:31 PM

The removal of forest colony would have pleased me more. Can't we just pretend that there are lamp posts? :ph34r:

#58 Tank

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Posted 17 June 2015 - 12:35 PM

View PostWrathful Scythe, on 17 June 2015 - 12:31 PM, said:

The removal of forest colony would have pleased me more. Can't we just pretend that there are lamp posts? :ph34r:


I think there are, on large array swapn, but they not been yet upgraded by anti-mech lost-tech.

#59 Frytrixa

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Posted 17 June 2015 - 01:50 PM

A Mech Warrior game without a nightmap is no Mech Warrior game!

At night those LRMs and Lasers looks twice as good as on daytime!

Turn off your cockpit lights, darken the room and put your face 5inch in front of your monitor.
So0 much atmosphere and real Mech feeling if you see dem lazor beams and dakkadakka on the other side od the map <3

Especially RiverCity has so much atmosphere with the war themed skybox - thunder and flashes in the distance, burning buildings all around plus these tracer ammo firing at something in the sky.

:)

#60 jaxjace

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Posted 17 June 2015 - 04:16 PM

View PostThatGuy539, on 17 June 2015 - 05:29 AM, said:

This used to be my best map a while back. Now Viridian Bog is at the top.

Vitric Forge is currently the map that gets under my skin the most. So many things to get stuck on. With Jump jets it's not so bad. But in mechs without JJs (or speed) you really need to be aware of the terrain or end up getting stuck on a rock, part of the metal complex, or one of those many crater walls/hills. I've only played it a few times though.

But River City Night...not a problem. Be nice to have it back.

omfg the vitric





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