River City Night Map Collision Issue
#41
Posted 17 June 2015 - 02:33 AM
#42
Posted 17 June 2015 - 03:25 AM
#43
Posted 17 June 2015 - 04:16 AM
#44
Posted 17 June 2015 - 04:34 AM
RC has a great design and is interesting but there's way too many moving parts, some of us w/o new computers dread seeing this map come up.
#45
Posted 17 June 2015 - 05:29 AM
Vitric Forge is currently the map that gets under my skin the most. So many things to get stuck on. With Jump jets it's not so bad. But in mechs without JJs (or speed) you really need to be aware of the terrain or end up getting stuck on a rock, part of the metal complex, or one of those many crater walls/hills. I've only played it a few times though.
But River City Night...not a problem. Be nice to have it back.
#46
Posted 17 June 2015 - 06:25 AM
#47
Posted 17 June 2015 - 07:03 AM
Here's to hoping that Neo-River City will be great come July.
#48
Posted 17 June 2015 - 07:03 AM
Made my day! I realy needed a laugh, Mechs tripping over lamp posts ROFLMAO!
#49
Posted 17 June 2015 - 07:07 AM
It would be nice to start on the map without being in sight and range of the enemy.
#50
Posted 17 June 2015 - 07:30 AM
#51
Posted 17 June 2015 - 07:32 AM
#52
Posted 17 June 2015 - 08:24 AM
Going to kind of miss the night vision mode on River City, well, until it gets fixed.
Edited by Alan Matilda, 17 June 2015 - 08:25 AM.
#53
Posted 17 June 2015 - 09:04 AM
Shogun459, on 17 June 2015 - 07:07 AM, said:
It would be nice to start on the map without being in sight and range of the enemy.
They're going to... July 7th we get the new River City, it's more than twice the size, and it has trees that absorb bullets, but can be knocked down
#54
Posted 17 June 2015 - 11:10 AM
InnerSphereNews, on 16 June 2015 - 01:25 PM, said:
The map River City Night has been temporarily removed from map rotation due to collision issues with lamp posts.
The team is currently working on the issue and the map will return to the rotation in the next patch.
Soooo, are you guys in denial and throwing the blame on the lamp post and gona "fix" the lamp post or are you gona fix the 'mechs legs
#55
Posted 17 June 2015 - 11:36 AM
Take your time....no rush.
...seriously..no rush.
#56
Posted 17 June 2015 - 12:10 PM
We don't need this map until it is completely rebuild.
#57
Posted 17 June 2015 - 12:31 PM
#59
Posted 17 June 2015 - 01:50 PM
At night those LRMs and Lasers looks twice as good as on daytime!
Turn off your cockpit lights, darken the room and put your face 5inch in front of your monitor.
So0 much atmosphere and real Mech feeling if you see dem lazor beams and dakkadakka on the other side od the map <3
Especially RiverCity has so much atmosphere with the war themed skybox - thunder and flashes in the distance, burning buildings all around plus these tracer ammo firing at something in the sky.
#60
Posted 17 June 2015 - 04:16 PM
ThatGuy539, on 17 June 2015 - 05:29 AM, said:
Vitric Forge is currently the map that gets under my skin the most. So many things to get stuck on. With Jump jets it's not so bad. But in mechs without JJs (or speed) you really need to be aware of the terrain or end up getting stuck on a rock, part of the metal complex, or one of those many crater walls/hills. I've only played it a few times though.
But River City Night...not a problem. Be nice to have it back.
omfg the vitric
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