Mystere, on 17 June 2015 - 02:57 PM, said:
A better analogy is dropping your king in Chess as a sign of accepting defeat.
I would accept this if the position was 'going out of bounds when close to the edge anyways'. That is not how this was presented, though. It was presented as the primary method.
Assuming going out of bounds is the fastest method of ending your presence on the battlefield it is, as I said, no different than any other method. Defaulting to that regardless of situation, though, constitutes a deliberate choice to spend extra effort to deny the OPFOR something that costs you nothing in game terms.
Keep in mind of course, that it would be pretty accurate to say I personally simply don't forfeit games, and with how unwilling I am to break with my standards for myself, it's possible I just don't understand something that might become clear to me if I ever did start forfeiting.
Part of the problem here is that we're having two arguments at once.
One argument is forfeit by zone out versus other methods. Here we have people of the stance:
- That zoneout is preferable for roleplaying reasons. It's a sim, darnit!
- That zoneout (or overheat death) is preferable because it denies your enemies benefits, and anything that hurts your enemies is good. (I don't really understand this one, I see other players as other players, not enemies.)
- That zoneout constitutes a slap in the face to the opposing players regardless of the situation and you should never ever do it no matter what.
- That if you treat it as an equal option it's no better nor worse, but if you select it at expense to yourself in time and effort, it must be a deliberate choice and the reasoning behind such a choice is highly suspect and typically indicates that you are at best apathetic to the existence of other players in the game (where I sit).
I'm not going to compromise either way on my position for this argument, partly because it already is something of a middle point.
Whether or not someone agrees with forfeiting is irrelevant to this question, actually, although it's getting tangled up in it.
The other argument is whether or not suicide/forfeit is acceptable. Here we have people of the stance:
- That it's only sensible and believing that it shouldn't be done means you're an evil vicious person who enjoys crushing the helpless beneath your unforgiving heel.
- That it's reasonable because sportsmanship should be reserved for sports only.
- That if you're losing and want to just move on it's perfectly fine.
- That it's unsportsmanlike and to be avoided, because good sportsmanship is part of respecting other players (Hi, I'm over here.)
- That it's unsportsmanlike and childish and you're eeeeeeeeeeeeeeeeeeeevil if you do it.
Where I sit, I sit because I want to respect other players. Am I successful all the time? Gosh no, I'm just as much a person (and therefore fallible) as anyone else. I
do think you really ought to reexamine your reasons for playing an online multiplayer game and methodology of doing so if you're going to engage in regular forfeit, as it hurts the entertainment of all the other players. If I come off as heavyhanded when I say this sort of thing, it's probably partly because I'm more than a little crazy, but that is what it is.
Remember, whether or not you know the people you're playing with, you've chosen to play with them, thus involving your and their spheres of influence, it behooves you to consider them as people, not disposable NPC AIs.