

The Time Has Come For Us To Save Jump Jets (Hpg Repost)
#41
Posted 17 June 2015 - 11:51 PM
#42
Posted 18 June 2015 - 03:41 AM
Sigilum Sanctum, on 17 June 2015 - 05:34 PM, said:
I assume you are talking about Clan Mechs?
Well the Scientist Caste and Khan say you have to have those Jump Jets, so get used to it.

#43
Posted 18 June 2015 - 03:50 AM
Quote
MWLL didnt allow customization. You had to use stock mechs. Thats largely what kept the JJ mechs balanced.
MWO allows customization though. So buffing JJs could easily result in a JJ meta where players only take JJ mechs and any mech without JJs is useless. So to prevent that JJS need to have some serious drawbacks with regard to recharge time, heat generation, and firing while midair.
#44
Posted 18 June 2015 - 04:26 AM
To that end, I would like to see a new system that would replace the current jump jet system for both IS and Clan. Jump jets become an upgrade and have 3 options: None, half, and full. None would obviously have none. Half would have half the mech's max jump jets rounded up. Full would have the max number of jump jets. These would be hardwired into predetermined areas of the mech.
Next make the heigth, speed, etc of full jump jets fun and useful. Then set the performance of the "half" option to 15% - 25%of full jump jets. That way, builds that just need a bit of maneuvering or extra space can take half but investing further tonnage into the equipment grants much bigger benefits.
I'm not too worried about poptarting as I think the PPC velocity nerf actually did that in, but if it becomes an issue add reticle shake to the whole jump duration.
#45
Posted 18 June 2015 - 08:11 AM
Khobai, on 18 June 2015 - 03:50 AM, said:
MWLL didnt allow customization. You had to use stock mechs. Thats largely what kept the JJ mechs balanced.
MWO allows customization though. So buffing JJs could easily result in a JJ meta where players only take JJ mechs and any mech without JJs is useless. So to prevent that JJS need to have some serious drawbacks with regard to recharge time, heat generation, and firing while midair.
I think the drawbacks are fine, just the Class 1 JJs need to be brought into line with the other ones. Literally that is all that needs to happen, the rest are not bad if you equip a lot of JJs.
It sounds like the Class 1s need to jump at the same rate as the rest. Class 2-5 act over a shorter period of time, which is why the Class 1's feel SO sluggish.
#46
Posted 18 June 2015 - 09:11 AM
https://twitter.com/...567209589030912
It's a start!
#47
Posted 18 June 2015 - 09:17 AM
#49
Posted 18 June 2015 - 09:28 AM
JJ simply need to be more effective. they don't have to give you 360/s rotational speeds. in fact they shouldn't really give you anything but minor turning.
#50
Posted 18 June 2015 - 09:33 AM
#51
Posted 18 June 2015 - 09:52 AM
Do you really think ******* Highlanders are going to become the new meta, in this ******* ridiculous era of Laser Vomit and Dual Gauss cheese?
All that will happen is a few ****** chassis' will actually become viable.
Edited by Yosharian, 18 June 2015 - 09:58 AM.
#52
Posted 18 June 2015 - 09:57 AM
#53
Posted 20 June 2015 - 08:32 AM
Return them to actual jump jet status.
Not WhitemanJumpJets.
#55
Posted 20 June 2015 - 07:55 PM
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