First Clan Champion 'Mech Build Competition
#121
Posted 18 June 2015 - 03:41 AM
#124
Posted 18 June 2015 - 04:00 AM
Edited by Boaz Roshak, 18 June 2015 - 04:31 AM.
#127
Posted 18 June 2015 - 04:13 AM
Edited by Past, 18 June 2015 - 04:14 AM.
#128
Posted 18 June 2015 - 04:28 AM
Weapongroup 1: 6x Medium Laser
Weapongroup 2: 1x Ultra AC/20 (for the cooling, if the Lasers are to hot)
http://mwo.smurfy-ne...fc150b53267711a
Easy to handle, a lot of fun - killer mech for everyone
Thanks,
O7 sCORE
#129
Posted 18 June 2015 - 04:41 AM
http://mwo.smurfy-ne...7414e9cb68001ef
2 LPL -> long Range sniping and finisher in CC
4 ERSL -> Close Combat (low mountet / low Range)
2 SRM6 + 2t Ammo -> Reduce Enemy Armor
2 MG + 1t Ammo -> Critseeker if enemy Mech is open
TC1 -> More Range and more Crit
2 JJ -> More Agilty
You can strip some Armor if you want more Ammo or even downgrade the SRM6 to SRM4.
Be carefull if you use all Weapons in Close Combat this Mech will run Hot very fast!
#130
Posted 18 June 2015 - 04:47 AM
Nightshade24, on 17 June 2015 - 07:11 PM, said:
A timberwolf originally piloted by Star Colonel Aidan Pryde that is inspired from both the Timberwolf Prime and S stock configurations I made the D the stock base configeration mech as this is the less common chassis in the timberwolf meaning more people will buy this champion or work for it in events, Bit better then the stock timberwolfs at least and does have a glimmer of pizzaz for being a lore build.
I was going to suggest someone do this... ALthough maybe Aiden Pryde should be kept in reserve for the hero TW when it ever comes out...
#131
Posted 18 June 2015 - 04:56 AM
#132
Posted 18 June 2015 - 04:57 AM
2x LPL, 2x MG, 2x ALRM10
Prime build: Tried to stay close to the "original" picture of the Timberwolf in earlier depictions
and iterations of Mechwarrior and the Battletech franchise in general.
Updated to adjust to the nerf, so I had to make concessions to make it a bit more competive.
#135
Posted 18 June 2015 - 05:10 AM
http://mwo.smurfy-ne...38bd4e1a0d25164
Max JJs for fun (getting to high places or getting unstuck from terrain)
AC2s and LRMs for long range pew pew, because they have the "feel of safety"
Medium lasers for some close range defense
Weapon groups
1) AC2s
2) LRMs
3) Med lasers
#136
Posted 18 June 2015 - 05:17 AM
2 Large Pulse Lasers
5 Medium Pulse Lasers
2 Jump Jets
4 Heatsinks (5 in engine)
http://mwo.smurfy-ne...c8b527643733a48
#138
Posted 18 June 2015 - 05:27 AM
Stats
Free slots 17
Engine (375-375) CLAN XL ENGINE 375
Speed 81.0 kph 89.1 kph
Heatsinks 15
JumpJets 2 of 2 (10.24m)
Armaments
C-ER PPC 6
#139
Posted 18 June 2015 - 05:31 AM
http://mwo.smurfy-ne...40698bb5bf4974a
2 - C-LRG Pulse Laser
2 - C-LRM 5 with 1.5 tons of ammo
1 - C-U-AC/10 with 2 tons of ammo
Clan Active Probe
Edited by RaptorSix, 18 June 2015 - 05:41 AM.
#140
Posted 18 June 2015 - 05:38 AM
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