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First Clan Champion 'Mech Build Competition


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#121 Uncle Pitor

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Posted 18 June 2015 - 03:41 AM

http://mwo.smurfy-ne...3308557a9f09a3a .Good for a long range sniping and close combat. Easy to control heat. The only weakness is quirks

#122 RJF Gnom

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Posted 18 June 2015 - 03:46 AM

TBR-S

omni from S and Prime. good firepower, good agility, easy to learn, easy to play.

#123 Kodiak Jorgensson

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Posted 18 June 2015 - 03:57 AM

http://mwo.smurfy-ne...e8fd5d8126ec86a

brawler build.

#124 Boaz Roshak

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Posted 18 June 2015 - 04:00 AM

Here is a radical idea, Use the Bounty hunter variant from lore. make it usable in CW by both sides (all equipment locked and not modifiable) and you will sell more of them then any other mech you have previously sold to date. the Jump jets are a stand in for the ECM and Active Probe in the build as the mech variant that can hold them has not yet been made. http://mwo.smurfy-ne...d4f14642ae00a15

Edited by Boaz Roshak, 18 June 2015 - 04:31 AM.


#125 DeFfEaT

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Posted 18 June 2015 - 04:05 AM

http://mwo.smurfy-ne...00dabc84be14603

#126 Levi Porphyrogenitus

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Posted 18 June 2015 - 04:07 AM

TBR-D

4x cSRM4s with 4 tons of ammo, 2x cLPLs, and enough cDHS to make it a bit more user-friendly in the heat management department.

#127 Past

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Posted 18 June 2015 - 04:13 AM

Levi change the CT to the prime variant you will avoid 3% of the Energy Cooldown and Duration Negative Quirk

Edited by Past, 18 June 2015 - 04:14 AM.


#128 sCOREscream

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Posted 18 June 2015 - 04:28 AM

Hero-Timber:

Weapongroup 1: 6x Medium Laser
Weapongroup 2: 1x Ultra AC/20 (for the cooling, if the Lasers are to hot)

http://mwo.smurfy-ne...fc150b53267711a

Easy to handle, a lot of fun - killer mech for everyone

Thanks,
O7 sCORE

#129 StarShot40k

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Posted 18 June 2015 - 04:41 AM

Here a non "standard" Loadout with a very good use of the Hardpoints and available Space, covering all Ranges:

http://mwo.smurfy-ne...7414e9cb68001ef

2 LPL -> long Range sniping and finisher in CC

4 ERSL -> Close Combat (low mountet / low Range)
2 SRM6 + 2t Ammo -> Reduce Enemy Armor
2 MG + 1t Ammo -> Critseeker if enemy Mech is open

TC1 -> More Range and more Crit
2 JJ -> More Agilty

You can strip some Armor if you want more Ammo or even downgrade the SRM6 to SRM4.
Be carefull if you use all Weapons in Close Combat this Mech will run Hot very fast!

#130 General Pete

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Posted 18 June 2015 - 04:47 AM

View PostNightshade24, on 17 June 2015 - 07:11 PM, said:

TBR-Pryde

A timberwolf originally piloted by Star Colonel Aidan Pryde that is inspired from both the Timberwolf Prime and S stock configurations I made the D the stock base configeration mech as this is the less common chassis in the timberwolf meaning more people will buy this champion or work for it in events, Bit better then the stock timberwolfs at least and does have a glimmer of pizzaz for being a lore build.



I was going to suggest someone do this... ALthough maybe Aiden Pryde should be kept in reserve for the hero TW when it ever comes out...

#131 CircinusVI

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Posted 18 June 2015 - 04:56 AM

http://mwo.smurfy-ne...77dfe8eaa52a95e

instant target info - hit them where it hurts

#132 Mar-X-maN

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Posted 18 June 2015 - 04:57 AM

http://mwo.smurfy-ne...5ce6c8c6cb038eb

2x LPL, 2x MG, 2x ALRM10

Prime build: Tried to stay close to the "original" picture of the Timberwolf in earlier depictions
and iterations of Mechwarrior and the Battletech franchise in general.

Updated to adjust to the nerf, so I had to make concessions to make it a bit more competive.

#133 ThisCoolDude

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Posted 18 June 2015 - 05:00 AM

This is what i like.

http://mwo.smurfy-ne...c549bf214ac700a

#134 Toaster Repair Pony

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Posted 18 June 2015 - 05:09 AM

http://mwo.smurfy-ne...08afcfce53066a6

#135 LORD ORION

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Posted 18 June 2015 - 05:10 AM

Champion mechs should be fun and new player friendly.

http://mwo.smurfy-ne...38bd4e1a0d25164

Max JJs for fun (getting to high places or getting unstuck from terrain)
AC2s and LRMs for long range pew pew, because they have the "feel of safety"
Medium lasers for some close range defense

Weapon groups
1) AC2s
2) LRMs
3) Med lasers

#136 S0nik

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Posted 18 June 2015 - 05:17 AM

The Timber Wub

2 Large Pulse Lasers
5 Medium Pulse Lasers
2 Jump Jets
4 Heatsinks (5 in engine)

http://mwo.smurfy-ne...c8b527643733a48

#137 OneAndOnlyObsidian

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Posted 18 June 2015 - 05:25 AM

http://mwo.smurfy-ne...ee52a70e50e6d47
Dual gauss Timber Wolf

#138 cielokbs

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Posted 18 June 2015 - 05:27 AM

http://mwo.smurfy-ne...96f2c83a7ba7ab7

Stats
Free slots 17
Engine (375-375) CLAN XL ENGINE 375
Speed 81.0 kph 89.1 kph
Heatsinks 15
JumpJets 2 of 2 (10.24m)

Armaments
C-ER PPC 6

#139 RaptorSix

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Posted 18 June 2015 - 05:31 AM

This build of the TBR-Prime is a real fun and versatile mech to play. A nice balance with all three weapon types. Installing modules can create focus on play styles as well! I can get into the 400-800 damage range every match!

http://mwo.smurfy-ne...40698bb5bf4974a

2 - C-LRG Pulse Laser
2 - C-LRM 5 with 1.5 tons of ammo
1 - C-U-AC/10 with 2 tons of ammo
Clan Active Probe

Edited by RaptorSix, 18 June 2015 - 05:41 AM.


#140 actionking

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Posted 18 June 2015 - 05:38 AM

Easy to use, short burntime on lasers, runs relatively cool.

http://mwo.smurfy-ne...1b7254b7286ca7f





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