


BattleMech 14: JagerMech
#301
Posted 04 July 2012 - 09:41 PM

#302
Posted 04 July 2012 - 10:12 PM
#303
Posted 04 July 2012 - 11:13 PM
#304
Posted 04 July 2012 - 11:20 PM
The story is by far the worst for this mech sorry, if AC5's and 2's are going to wreck that kind of havok then I want to see the Kraken with the Clan Invasion.

I am very interested how this mech will prove itself in the field, paper armor, minimal range for the AC's and no arms flipping.
But ok, now we have a dual gauss carrier.

#305
Posted 04 July 2012 - 11:22 PM

#306
Posted 04 July 2012 - 11:59 PM
#307
Posted 05 July 2012 - 12:06 AM
How appropriate.
Now time to sleep.
#308
Posted 05 July 2012 - 12:21 AM
#309
Posted 05 July 2012 - 12:30 AM
Maybe once we start seeing the Helm Memory Core stuff and refits like the JM6-DD and JM6-DG it'll be a viable platform, but the JM6-S? That thing's going to be a deathtrap.
Well, more easy kills for my Katapult, I guess.
#310
Posted 05 July 2012 - 12:30 AM
#311
Posted 05 July 2012 - 12:40 AM
Psi Cop, on 05 July 2012 - 12:21 AM, said:
Rangefinder, in fact. A proper addition to any artillery system.
#312
Posted 05 July 2012 - 12:41 AM

#313
Posted 05 July 2012 - 01:06 AM
#314
Posted 05 July 2012 - 01:21 AM
#316
Posted 05 July 2012 - 01:46 AM
#317
Posted 05 July 2012 - 01:49 AM
#318
Posted 05 July 2012 - 02:36 AM
JM6-S is a death trap that you can have fun with until ANYONE opens fire on you!
You can go dakka dakka all you want and then you go BANG!
JM6-A has some armour and a good LRM punch with a tad more armour.
#319
Posted 05 July 2012 - 02:59 AM
I like spamming rapid fire weapons, just for the feel of it.
I find it strangely unlikely to use it, though.
#320
Posted 05 July 2012 - 03:05 AM
Edited by Ghost Rider LSOV, 05 July 2012 - 03:06 AM.
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