

BattleMech 14: JagerMech
#381
Posted 06 July 2012 - 04:00 AM
#382
Posted 06 July 2012 - 04:32 AM


But it's sufficiently different enough that i don't see any problem with the design...
Edited by Melcyna, 06 July 2012 - 04:33 AM.
#383
Posted 06 July 2012 - 06:10 AM
Defender Destroid:
RifleMan:
JagerMech
JagerMech MWO:
Link to JagerMech sarna.net page
Link to Rifleman sarna.net page
Similar enough.
#384
Posted 06 July 2012 - 07:11 AM
#386
Posted 06 July 2012 - 08:37 AM
MinionJoe, on 06 July 2012 - 07:44 AM, said:
Then you'll need to buy the Jagermech variant that has energy hardpoints instead of ballistic hardpoints. Assuming PGI creates such a variant.
You'll also need some double heat sinks.
I tried using only standard IS stuff and you just can't do it with any kind of heat efficiency.
#387
Posted 06 July 2012 - 08:46 AM
Quote
Engine: 260
Heat Sinks: 19
Gyro: Standard Gyro
Internal: 104
Armor: 96/211
AC/2 - RA
AC/2 - LA
Large Laser - RA
Large Laser - LA
AC/2 Ammo - RT
AC/2 Ammo - LT
Can dump ammo for a medium laser, or another ton of armor (my pick.)
#388
Posted 06 July 2012 - 09:16 AM
#389
Posted 06 July 2012 - 09:21 AM
Kraven Kor, on 06 July 2012 - 08:46 AM, said:
Can dump ammo for a medium laser, or another ton of armor (my pick.)
personally I wouldn't dump long range potential on a very lightly armored mech in favor of a medium range weapon (which puts you that much closer to certain doom) about the only use it would likely ever see is that last burst of fire when someone sneaks up on you

#390
Posted 06 July 2012 - 09:53 AM

Pretty much every mech I have ever built or customized has had the ol' default of "at least 2 medium lasers."

#391
Posted 06 July 2012 - 10:02 AM
Rioter, on 05 July 2012 - 01:27 AM, said:
Stock Catapults have 8 shots per launcher. So does a -A Jagermech.
And if I'm busy pegging people at that range, I'm not popping up on jets to get drilled by everyone else, anyway.
#392
Posted 06 July 2012 - 10:13 AM
Alexander Johannisburg, on 05 July 2012 - 03:01 PM, said:
It's quite doable with modern tech. The AC/5 + AC/2 is 14 tons right there. Drop both pairs, swap to an XL engine. You get two Gauss with 16 shots each, the ML's, and 9.5 tons of armor. Not heavy armor, but definitely an improvement.
#393
Posted 06 July 2012 - 10:18 AM
On tabletop, most engagements did not last long enough to run out of ammo on the mid-range weapons - LRM-20's and AC/20's, and Gauss, sure - like 6 shots per ton. But usually by "turn 8" most mechs are slag; at least in small to medium size battles. Unless you are missing a lot due to terrain or cover or just bad luck.
In video games, things work a bit differently. And I don't want to be running around in 65 tons of walking target with just two medium lasers lol.
#394
Posted 06 July 2012 - 10:28 AM
Kraven Kor, on 06 July 2012 - 09:53 AM, said:

Pretty much every mech I have ever built or customized has had the ol' default of "at least 2 medium lasers."

I always have an energy fallback, I just would prefer my fallback to be viable if not at my max range, at least close enough that I can fire it periodically before retreating to keep my distance. 2 ML's that never get used in a battle would make an awful lot of extra armor or ammo, where one LL might at least get a shot in every now and then, and if I'm reduced to nothing but the LL at least I can keep some distance without being at risk of not being able to fire at close targets XD (though I might go with two ML's depending on firing rate, I would absolutely upgrade to a LPL the instant I am able to however.)
#395
Posted 06 July 2012 - 10:36 AM
#396
Posted 06 July 2012 - 10:40 AM
Ck
#398
Posted 06 July 2012 - 11:04 AM
#399
Posted 06 July 2012 - 11:10 AM
#400
Posted 06 July 2012 - 11:21 AM
Damn I love those AC's and the damage they do !!!
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