

BattleMech 14: JagerMech
#541
Posted 25 January 2013 - 02:20 AM
#542
Posted 27 January 2013 - 01:03 PM
Pando, on 13 January 2013 - 07:59 AM, said:
Please. This baby can sport...
2x AC/20's
Max armor
Endo
Max engine
7 tons of AC/20 ammo
Kick out 80.4 kph
Tell me this is just another cataphract.
Oh, and you can rock quad U/AC5's.
Again you are dreaming.. arm of a mech does not have this much critical space... in fact.. it is criminal to put ballistic weapons
in the arm of a mech.. so easy to get shot off.
101011, on 12 January 2013 - 09:44 PM, said:
not if you want to die before you get a shot off when at atlas sees you..
#543
Posted 27 January 2013 - 05:13 PM
William Conrad, on 27 January 2013 - 01:03 PM, said:
Actually, they do.
Specifically:
- Each arm has a total of twelve (12) critical spaces.
- Up to four of these critical spaces may be taken up by Actuators (Shoulder Actuator, Upper Arm Actuator, Lower Arm Actuator, and Hand Actuator), leaving eight (8) criticals open for other equipment.
- Some 'Mechs remove the Hand and/or Lower Arm Actuators in order to free up additional space for other equipment; removing both leaves ten (10) criticals open.
- An AC/20 consumes exactly ten (10) critical spaces.
- The JagerMech has no Hand or Lower Arm Actuators in either arm, meaning that each arm has ten (10) open criticals.
#544
Posted 27 January 2013 - 06:15 PM
The 6A is interesting. So far no mech besides the Atlas can do Missiles AND Ballistics to that extent. When I mean missiles I am talking mainly about larger LRM racks.
I think the Jaeger will have a killer torso twist and bring a nice profile and speed with XL's to the table. Side torso's look tiny.
Perhaps we might also see our 1st ECM Heavy? I am betting on an ECM Orion though.
#545
Posted 28 January 2013 - 09:34 AM
The 7D is from Mechcommander, and as such has no specific TRO for the introduction date to my knowledge. It is canon though. The stats and equipment are all 3050 capable, The 6DD (which the 7-D is based upon) is a 3050 mech.
I think this would be a great add-on myself. 2 Gauss, 2 LL in the arms....drool.
Edited by Sprouticus, 28 January 2013 - 09:36 AM.
#546
Posted 28 January 2013 - 11:48 AM
Sprouticus, on 28 January 2013 - 09:34 AM, said:
The 7D is from Mechcommander, and as such has no specific TRO for the introduction date to my knowledge. It is canon though. The stats and equipment are all 3050 capable, The 6DD (which the 7-D is based upon) is a 3050 mech.
The 7D is from 3057.
#548
Posted 28 January 2013 - 02:31 PM
Sprouticus, on 28 January 2013 - 01:08 PM, said:
According to the Master Unit List, the JM7-D is available in 3057, and it is described in TRO 3050 Upgrade.
#549
Posted 28 January 2013 - 02:46 PM

#550
Posted 28 January 2013 - 04:33 PM
Edited by MaxllmuS, 28 January 2013 - 04:33 PM.
#551
Posted 03 February 2013 - 06:02 AM
#552
Posted 04 February 2013 - 04:47 AM
Strum Wealh, on 27 January 2013 - 05:13 PM, said:
Specifically:
- Each arm has a total of twelve (12) critical spaces.
- Up to four of these critical spaces may be taken up by Actuators (Shoulder Actuator, Upper Arm Actuator, Lower Arm Actuator, and Hand Actuator), leaving eight (8) criticals open for other equipment.
- Some 'Mechs remove the Hand and/or Lower Arm Actuators in order to free up additional space for other equipment; removing both leaves ten (10) criticals open.
- An AC/20 consumes exactly ten (10) critical spaces.
- The JagerMech has no Hand or Lower Arm Actuators in either arm, meaning that each arm has ten (10) open criticals.
Yes the Jager does not have lower arm actuators so 2 spots are taken by upper and shoulder leaving ten, enough for AC20s
#553
Posted 04 February 2013 - 06:38 AM
Ryolacap, on 04 February 2013 - 04:47 AM, said:
Yes the Jager does not have lower arm actuators so 2 spots are taken by upper and shoulder leaving ten, enough for AC20s
Duel ac 20s r nice but if there r 10 crits in the arms we know this mech has 4 ballistic slots u do 4ultras and snipe like the mech is supposed to do we already have a 2 ac20 65 ton mech!
#554
Posted 04 February 2013 - 06:45 AM
hercules1981, on 04 February 2013 - 06:38 AM, said:
sigh...go ahead and post a quad UAC build...I dare you...NOT viable!
Mr 144
#556
Posted 04 February 2013 - 07:18 AM
#557
Posted 04 February 2013 - 08:35 AM
Ryolacap, on 04 February 2013 - 07:00 AM, said:
Correct Quad ultras are a no go - we have a dual AC20 mech that runs a standard, this thing will be nasty becasue it can run an XL.
Y r they a no go the mech wasn't made for in close combat look at the armor it comes with and we all know its really anti air so will the tonnage just not work out for it with 4 ultras or r u saying because u can put ac20 in arms then u can run an Xl cause u can't it the cat or r u guys just ultra haters.(CAUSE THEY JAM TOO MUCH!)
Edited by hercules1981, 04 February 2013 - 08:38 AM.
#558
Posted 04 February 2013 - 08:45 AM
I want to see what the cockpit will look like.
#559
Posted 04 February 2013 - 09:03 AM
Sprinkle42, on 04 February 2013 - 08:45 AM, said:
i do agree with this whole statment if u r pugging it, in team play thats another story,but i will say thats if people r worried about quad ultras just cap the engine on the vairiant that can hold 4 ultras kinda like they did with the cataphraht 4x and have a 2 balistics version that has a higher engine cap to hold 2 ac 20s if that is what u wanted to put in there. i just cant see a close in mech with an xl being that good sure mayb a bit faster but u have to get closer then u would with any other ac. To each his own this mech was made for direct fire suport not a brawler and thats what i plan on using it for.
Edited by hercules1981, 04 February 2013 - 09:12 AM.
#560
Posted 04 February 2013 - 09:07 AM
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