

BattleMech 14: JagerMech
#561
Posted 05 February 2013 - 03:37 AM
Maybe they will add ECM to one of these two just to make it unique.
#562
Posted 05 February 2013 - 05:42 AM
Vincent Lynch, on 05 February 2013 - 03:37 AM, said:
Maybe they will add ECM to one of these two just to make it unique.
The JM6-A is the only one to normally carry missiles.
x2 AC/2s (RA, LA) with a single ton of ammunition (LT)
x2 LRM-15s (RA, LA) with two tons of ammunition (LT, RT)
x2 Medium Lasers (LT, RT)
The JM6-S (the archetypical variant) and the JM6-DD (the 3049 LosTech variant) would have identical minimum hardpoint needs - two ballistic hardpoints in each arm, and two energy hardpoints in each side-torso.
Additionally, the hardpoint charts show that all of the other Heavy 'Mechs released thus far have 6-7 hardpoints.
Personally, I can imagine that the JM6-S might be granted one or two additional energy hardpoints (LT and RT) with the JM6-A being granted one or two additional missile hardpoints (LA and RA) and the JM6-DD being granted ECM capability while keeping only its minimum hardpoints.
Your thoughts?
#563
Posted 12 February 2013 - 02:42 AM

The Catapult LRM15-variant got 3 missile hard points in each arm, so I could see them giving the JM6-A 2 missile hard points at least. This would probably lead to some interesting variations. A Quad SRM6 mech with an AC/5 or something like that (haven't checked if the crits work out, but yo uget the idea).
The JMS6-A might actually allow some of the interesting options, even if it comes with only 1 missile slot. If you want a Dual Ballistic mech, the Cataphract 4X is right there, and has 5 more tons to work with. It's only disadvantage is the low weapon mounts. And so I expect many Jagermechs to run with two heavy ballistics (AC/20 or Gauss). The JM-A can do that, too, but you also have the option to mount some missiles.
#564
Posted 12 February 2013 - 11:17 AM
MaxllmuS, on 28 January 2013 - 04:33 PM, said:
With 4 UAC5 i really doubt it will move at 80 as 36 tons of weapons, along with ammo is going to force you down to a smaller engine or very little armor.
#565
Posted 12 February 2013 - 01:14 PM
Wonderdog, on 04 February 2013 - 09:07 AM, said:
You forgot the commode .. ALWAYS save tonnage for the commode (you'll thank me later)

#566
Posted 12 February 2013 - 03:50 PM
Novawrecker, on 12 February 2013 - 01:14 PM, said:

"Waste Systems
Speaking of seats, many Inner Sphere BattleMechs provide one other seat in the cockpit: a foldout toilet. The abundant energy of a fusion reactor allows easy waste incineration with microwaves or an electrical arc. Most ’Mech toilets capture the water produced by this incineration for flushing - since the dry toilets never seem to work despite all our advances in super-slick coatings and sonic cleaners. Without a storage tank to overflow, the endurance limit on cockpit toilets is how much toilet paper the MechWarrior has.
Go ahead and laugh.
Note again that the Clans’ spartan and compact cockpit styles rarely incorporate this feature, leaving their warriors to depend on bottles, baggies or self-discipline. Think on that concept for a while, and you may see why the Clans come off as such an irate people."
(TechManual (BattleTech's core rulebook for unit construction), pg. 41)
IS 'Mechs have cockpits (with built-in commodes as a standard feature!) that are designed to be lived out of for days or weeks at a time.
Clan 'Mechs, not so much...

#567
Posted 14 February 2013 - 07:36 PM

#568
Posted 14 February 2013 - 08:00 PM
Strum Wealh, on 12 February 2013 - 03:50 PM, said:
Clan 'Mechs, not so much...

LOL, we just dangle our ***** off the edge after we pop out of the cockpit to drop a load....like an M1 Abrams crew...those guys never have to hit the ground!
#569
Posted 14 February 2013 - 08:08 PM
#570
Posted 17 February 2013 - 02:35 AM
I'd like for them to make a hero Jagermech that's just a slightly overweight Rifleman. Or just make it the exact same as a Rifleman. People would notice and complain about "Why's the hero Jagermech 5 tons lighter?!" but some of us would know and appreciate the minor side-stepping of the unseen/reseen problem.
Maybe name it the Bannockburn after Davis McCall's Rifleman.
#571
Posted 17 February 2013 - 01:51 PM
#572
Posted 17 February 2013 - 02:38 PM
Spoo Hunter, on 17 February 2013 - 01:51 PM, said:
Which variant?

Assuming we're talking about the archetypical RFL-3N, the hardpoints would be:
x4 Energy (RA [Large Laser], RT [Medium Laser], LT [Medium Laser], LA [Large Laser])
x2 Ballistic (RA [AC/5], LA [AC/5])
Also: it should be noted that the hardpoint number/type combination would be similar to the JM7-D JagerMech variant - however, the JM7-D places both torso lasers (Medium Pulse Lasers rather than standard Medium Lasers) in the CT rather than one in each side torso.
Edited by Strum Wealh, 17 February 2013 - 02:45 PM.
#573
Posted 17 February 2013 - 03:16 PM
Strum Wealh, on 17 February 2013 - 02:38 PM, said:

Assuming we're talking about the archetypical RFL-3N, the hardpoints would be:
x4 Energy (RA [Large Laser], RT [Medium Laser], LT [Medium Laser], LA [Large Laser])
x2 Ballistic (RA [AC/5], LA [AC/5])
Also: it should be noted that the hardpoint number/type combination would be similar to the JM7-D JagerMech variant - however, the JM7-D places both torso lasers (Medium Pulse Lasers rather than standard Medium Lasers) in the CT rather than one in each side torso.
Sarna:
JM7-D - A heavier variant of the upgraded JagerMech, the D variation adds five tons of overall weight to the JM6-DD, four and one-half of which go directly to increased Ferro-Fibrous armor. The Autocannon/2s are replaced with ER Large Lasers. The weight savings from this swap allows the design to mount thirteen double heat sinks.[10] BV (1.0) = 1,171[11], BV (2.0) = 1,500
In theory this version would have the same hard points as a Rifleman. The odd thing would be that it would be 5 tons heavier, making it 70 tons. It would match though.
Edited by Phellian, 17 February 2013 - 03:17 PM.
#574
Posted 17 February 2013 - 03:50 PM
Phellian, on 17 February 2013 - 03:16 PM, said:
Sarna:
JM7-D - A heavier variant of the upgraded JagerMech, the D variation adds five tons of overall weight to the JM6-DD, four and one-half of which go directly to increased Ferro-Fibrous armor. The Autocannon/2s are replaced with ER Large Lasers. The weight savings from this swap allows the design to mount thirteen double heat sinks.[10] BV (1.0) = 1,171[11], BV (2.0) = 1,500
In theory this version would have the same hard points as a Rifleman. The odd thing would be that it would be 5 tons heavier, making it 70 tons. It would match though.
The JM7-D itself also isn't available until 3057... not that that particular fact would necessarily have too much impact on a faux-Rifleman Hero JagerMech, right?

#575
Posted 18 February 2013 - 01:09 PM
#576
Posted 01 March 2013 - 06:23 AM

#577
Posted 01 March 2013 - 07:50 AM
You're looking at quad AC/5s with 8 tons of ammo, and 400 points of armor as a rounded build. (balanced alpha-dps ratio)
Sniper build 2 gauss with 8 tons of ammo + 2 spare tons for MLAs,
*Brawler build (ballsy build because of XL engine) Dual AC/20s with 10 tons of ammo, and 2 spare tons for MLAs.
DAKADAKA build (ala ac/2 boat) Quad AC/2s with 12+ tons of ammo. Not even at the weight limit with 12 tons of ammo (900 shots).
#578
Posted 01 March 2013 - 07:55 AM
Vincent Lynch, on 16 January 2013 - 07:00 AM, said:
The reason we were not talking about that is simple: A dualGauss JagerMech has no advantage over a dualGauss Catapult, because both can mount XL engines.
A dual AC/20 JagerMech has a HUGE advantage over a dual AC/20 Catapult, because that catapult can not mount an XL engine and will therefore be either very slow or glass-armored.
The inherent advantages of the jagermech OVER the K2 is the location/height of the weapon hardpoints and the additional axis "up/down" when aiming.
Currently a K2 exposes a good top half of the mech to fire its gauss/ac20 rounds. The jager, won't have to expose much if anything to fire over ridges. This is a huge advantage.
#580
Posted 01 March 2013 - 08:02 AM
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