Jump to content

BattleMech 14: JagerMech


669 replies to this topic

#641 Mr 144

    Member

  • PipPipPipPipPipPipPipPip
  • 1,777 posts
  • LocationWisconsin

Posted 13 March 2013 - 02:54 PM

View PostJohn MatriX82, on 13 March 2013 - 06:07 AM, said:


Yes you can fit srm6 in there, are details on the hardpoints known? As far as I know that thing should have 1 B and 1 M in each arm while having 2+2 energy in each side torso.

From the Image It looks like however to have only 1 energy per side torso so never say never, maybe there are 2 missile hardpoints per arm.. therefore a slightly mad 2xML, 2xSRM4+2xSRM2 (2 tons ammo), 2xUAC5 (5 tons), XL 280 with 13 DHS could be interesting and should run cooler than quad ML (removing the dual SRM2 while replacing it with the mlas).


Hardpoints aren't exactly known other than requirement dictated by stock loadouts. I don't see how PGI will get around giving them 8 hardpoints each. If they don't, the -S and -DD will be identical. The graphic models/artwork we've seen have shown both a single energy per side for both the -A and a double bllistic armed variant. This would lead me to believe an extra hardpoint in each arm to differ the variants...hopefully at least :)
3xballistic per arm
2xballistic+1energy per arm
1xballitic+2 missile per arm
...with all variants having 1 energy per side torso....I really don't see another way to make variants unique with what we know. Conversely, I don't see them giving us the ideal 2M+1B per arm either, as that could de-throne the mighty 'Pult. And no need to go screw-ball 4s and 2s...UAC+SRM6 each arm with endo and 255XL.

View PostVincent Lynch, on 13 March 2013 - 08:15 AM, said:

If you want 4 missile hardpoints, why not buy a Catapult-C4 instead?


4xSRM6+2xUAC...'nuff said :ph34r:

Mr 144

#642 SgtMagor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,542 posts

Posted 13 March 2013 - 05:28 PM

Devs gonna show a video of the Jag, sometime soon :P

Edited by SgtMagor, 13 March 2013 - 05:29 PM.


#643 Strum Wealh

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 5,025 posts
  • LocationPittsburgh, PA

Posted 13 March 2013 - 05:39 PM

View PostMr 144, on 13 March 2013 - 02:54 PM, said:

Hardpoints aren't exactly known other than requirement dictated by stock loadouts. I don't see how PGI will get around giving them 8 hardpoints each.
By giving each variant 7 hardpoints...?

JM6-S:
RA: x3 ballistic
RT: x1 energy
LT: x1 energy
LA: x2 ballistic

JM6-A:
RA: x1 ballistic, x1 missile
RT: x1 energy
LT: x1 energy
LA: x1 ballistic, x2 missile

JM6-DD:
RA: x2 ballistic
RT: x2 energy
LT: x1 energy
LA: x2 ballistic

The above are strictly hypothetical examples, but something along those lines would provide some differentiation between "the ballistics variant", "the missile variant", and "the energy variant" while also minimizing the hardpoint number gap.

OTHO, they may go with minimum hardpoints anyway, and differentiate the JM6-S and JM6-DD via quirks (e.g. one might have a greater torso-twist range but lower turn and/or torso-twist rates, while the other may have a lesser torso-twist range but greater turn and/or torso-twist rates).

#644 Mr 144

    Member

  • PipPipPipPipPipPipPipPip
  • 1,777 posts
  • LocationWisconsin

Posted 13 March 2013 - 05:46 PM

View PostStrum Wealh, on 13 March 2013 - 05:39 PM, said:

By giving each variant 7 hardpoints...?

...snip....

The above are strictly hypothetical examples, but something along those lines would provide some differentiation between "the ballistics variant", "the missile variant", and "the energy variant" while also minimizing the hardpoint number gap.

OTHO, they may go with minimum hardpoints anyway, and differentiate the JM6-S and JM6-DD via quirks (e.g. one might have a greater torso-twist range but lower turn and/or torso-twist rates, while the other may have a lesser torso-twist range but greater turn and/or torso-twist rates).


Fair enough, I just doubt it will not be a symetrical design....and I really want 4xmissile points dammit! :P

I hope they don't go the variant quirk route with identical hardpoints. Most mechs have a bad variant or 4, but intentionally doing so seems wrong. Similar problem to the stalker, but the stalker already required obscene numbers of hardpoints.

Mr 144

#645 OMGUTOOL

    Member

  • PipPip
  • The Formidable
  • The Formidable
  • 25 posts

Posted 14 March 2013 - 07:55 PM

i would like to ask if the Jagermech will have some sort of computer assisted targeting system like the original?
since its main weapons systems are ballistics.

#646 unusedname

    Member

  • PipPip
  • 30 posts

Posted 15 March 2013 - 06:58 PM

Ahhhh..... ballistics. Lead n' powder is a man's choice of weaponry.

#647 Xenok

    Member

  • PipPipPipPipPipPip
  • 323 posts
  • LocationUnited States, Mountian Time Zone

Posted 18 March 2013 - 02:20 PM

View PostKasiagora, on 17 February 2013 - 02:35 AM, said:

AC/2 boats, Ahoy!

I'd like for them to make a hero Jagermech that's just a slightly overweight Rifleman. Or just make it the exact same as a Rifleman. People would notice and complain about "Why's the hero Jagermech 5 tons lighter?!" but some of us would know and appreciate the minor side-stepping of the unseen/reseen problem.
Maybe name it the Bannockburn after Davis McCall's Rifleman.


Please no, to light. It would be cool if they did the Hero as one of the 70 ton versions that were in TT.

#648 Sir Roland MXIII

    Member

  • PipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 1,152 posts
  • LocationIdaho

Posted 18 March 2013 - 11:24 PM

View PostXenok, on 18 March 2013 - 02:20 PM, said:


Please no, to light. It would be cool if they did the Hero as one of the 70 ton versions that were in TT.


You mean the ones ten or more years off in the future?

As for the Rifleman thing, it's been discussed that the JM6 would make plenty of sense at more than 6 hardpoints. So if they go 8 each, whats to stop them from having, say - the JM6 S - end up with 2 RA Ballistic, 2 LA Ballistic, and one Energy in each of RA, RT, LT, LA?

Tah-dah, Rifleman. Throw one AC 5 and LL in each arm and one ML in each torso for a 3N, or the 3N-C would be one LBX 10 and one LPL in each arm, etc, etc, etc...

Edited by Sir Roland MXIII, 18 March 2013 - 11:25 PM.


#649 The Basilisk

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 3,270 posts
  • LocationFrankfurt a.M.

Posted 19 March 2013 - 01:09 AM

What very few people don't seem to realize is that PGI does not simply make up some cool looking mechs.
They reproduce designs and layouts taken from the Battletech universe according to a variety of Mechs available in the inner Sphere at a certain point of time.
This point of time is March 3050.
So the Mechs and variants beeing implemented are the ones that are available at this moment of time. That meens: no 70T Jaeger mech at this time of game.
Frankly I'm surprised this chassis made it into the game at all.

#650 1stBEAST

    Member

  • PipPipPipPipPipPip
  • 208 posts
  • LocationGermany

Posted 19 March 2013 - 04:51 AM

not clickable but the variants are up:
http://mwomercs.com/...heavy/jagermech

#651 Laserkid

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 160 posts
  • LocationRural Southern Illinois

Posted 19 March 2013 - 05:28 AM

Hope the jagar doesn't have the head box hit issue the caph had when it first came out. Might anyway due to it center mass cockpit.

#652 Judge Doug

    Member

  • PipPipPip
  • 75 posts

Posted 19 March 2013 - 06:28 AM

I see two dots near the cockpit and one in the center... lasers?

#653 Ghost_19Hz

    Member

  • PipPipPipPipPipPipPip
  • The Howl
  • The Howl
  • 512 posts
  • LocationSHB

Posted 19 March 2013 - 07:03 AM

View Post1stBEAST, on 19 March 2013 - 04:51 AM, said:

not clickable but the variants are up:
http://mwomercs.com/...heavy/jagermech

o wow its armor is horrible just like TT.

#654 Arkmaus

    Member

  • PipPipPipPipPipPip
  • 376 posts

Posted 19 March 2013 - 07:10 AM

View Post1stBEAST, on 19 March 2013 - 04:51 AM, said:

not clickable but the variants are up:
http://mwomercs.com/...heavy/jagermech



Nice!

The legs don't look nearly as bulky as I expected.

#655 Redshift2k5

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 11,975 posts
  • LocationNewfoundland

Posted 19 March 2013 - 07:27 AM

View PostPythonCPT, on 19 March 2013 - 07:03 AM, said:

o wow its armor is horrible just like TT.


Of course it is, all stock mechs have the same armor at TT

That's what the mechlab is for!

#656 Vincent Lynch

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,652 posts
  • LocationVienna

Posted 19 March 2013 - 07:29 AM

View PostPythonCPT, on 19 March 2013 - 07:03 AM, said:

o wow its armor is horrible just like TT.

nothing hinders you of putting more armor on it. It can carry as much as the Catapult.

View PostLaserkid, on 19 March 2013 - 05:28 AM, said:

Hope the jagar doesn't have the head box hit issue the caph had when it first came out. Might anyway due to it center mass cockpit.

On the other hand, it will be very difficult to headshot it from the side, unlike some other Mechs.

#657 Ghost_19Hz

    Member

  • PipPipPipPipPipPipPip
  • The Howl
  • The Howl
  • 512 posts
  • LocationSHB

Posted 19 March 2013 - 07:44 AM

View PostVincent Lynch, on 19 March 2013 - 07:29 AM, said:

nothing hinders you of putting more armor on it. It can carry as much as the Catapult.


On the other hand, it will be very difficult to headshot it from the side, unlike some other Mechs.


Weapon loadout and engine speeds sacc'd for armor when other mechs don't have the same deficiency are what will hinder this mech. Have you even looked at it in the excel mechlab? lets just pray the math is off on that thing b/c...

#658 Felicitatem Parco

    Professor of Memetics

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,522 posts
  • LocationIs Being Obscured By ECM

Posted 19 March 2013 - 07:50 AM

View Post1stBEAST, on 19 March 2013 - 04:51 AM, said:

not clickable but the variants are up:
http://mwomercs.com/...heavy/jagermech


AAAHHHH!!!!

So many single heatsinks! It's making my eyes brun!

So, kids, after the Patch drops, go to the Mechlab, click on a JagerMech, look at the price tag, and then add 1.5 million cbills...

Edited by Prosperity Park, 19 March 2013 - 07:50 AM.


#659 Sedant

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 243 posts
  • LocationWinnipeg, Manitoba

Posted 19 March 2013 - 08:02 AM

View PostWarlune, on 13 March 2013 - 08:00 AM, said:

Jagermech has THUNDER THIGHS

Because that is where it keeps the ammo for it's thunder!

#660 Vincent Lynch

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,652 posts
  • LocationVienna

Posted 19 March 2013 - 08:05 AM

View PostPythonCPT, on 19 March 2013 - 07:44 AM, said:


Weapon loadout and engine speeds sacc'd for armor when other mechs don't have the same deficiency are what will hinder this mech. Have you even looked at it in the excel mechlab? lets just pray the math is off on that thing b/c...

why TF do you quote my posts without even reading them?
you can double the armor on the JM6-S!

View PostProsperity Park, on 19 March 2013 - 07:50 AM, said:


AAAHHHH!!!!

So many single heatsinks! It's making my eyes brun!

So, kids, after the Patch drops, go to the Mechlab, click on a JagerMech, look at the price tag, and then add 1.5 million cbills...

"so many"? all of them come with just 10.
1.5 million? you have to add those for every mech coming with single heat sinks, and most do.
don't want to pay these? make a gaussjager, that one does not need double heat sinks.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users