Jump to content

BattleMech 14: JagerMech


669 replies to this topic

#101 Herzog

    Member

  • PipPipPipPipPip
  • Sergeant Major
  • Sergeant Major
  • 115 posts
  • LocationFlorida, USA

Posted 04 July 2012 - 09:46 AM

Nice! Way to subtly tweak it to look like the ol' Rifleman. The Jagermech was always a poor man's Rifleman anyway.

#102 ManiacMachine84

    Member

  • PipPip
  • Legendary Founder
  • Legendary Founder
  • 24 posts

Posted 04 July 2012 - 09:47 AM

MOAR DAKKAA!!!!!!!!!!

#103 Morang

    Member

  • PipPipPipPipPipPipPipPip
  • 1,259 posts
  • LocationHeart of Darkness

Posted 04 July 2012 - 09:47 AM

I love the design. What are these small red apertures above and below cockpit - some sort of targeting equipment? No variant of Jagermech mounts small lasers.

Glad to hear about AWS-9M Awesome as well!

#104 Naughtyboy

    Member

  • PipPipPipPipPipPip
  • 235 posts
  • LocationSweden

Posted 04 July 2012 - 09:48 AM

WOOOOW!!!!

dear miss Jaegermech..will you marry my and carry my children?

pweeeeaaaassseeee!!!!!

#105 Cyttorak

    Member

  • PipPipPipPipPipPip
  • 200 posts
  • LocationAlbany, OR, USA

Posted 04 July 2012 - 09:48 AM

I just wonder how many different mech types this game can ultimately support. I hope there's no limit, and 10 years from now, we have access to everything!

#106 Erwiin

    Member

  • PipPipPipPipPipPip
  • 236 posts
  • LocationAustralia

Posted 04 July 2012 - 09:49 AM

View PostLipot, on 04 July 2012 - 09:44 AM, said:

Does this also mean that we are going to see the Jenner's overweight, undergunned cousin, the Cicada....


The Cicada has already been announced.

#107 Dax Frey

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 232 posts

Posted 04 July 2012 - 09:49 AM

View PostErwiin, on 04 July 2012 - 09:34 AM, said:


Looking at the red logo on the 'Mech's right leg, it could possibly be Jacob's Juggernauts. Not 100% certain though.


I don't think its JJ's, They weren't around til early 3058 if im not mistaken. Jacob Daniels first needs to suffer his defeat by Jade Falcon and then go to Solaris first before the JJ's are formed at the minimum. so its probably NOT Jacob's Juggernauts.

Edited by Dax Frey, 04 July 2012 - 09:50 AM.


#108 Dreadnot

    Member

  • Pip
  • 11 posts
  • LocationSouth Carolina

Posted 04 July 2012 - 09:52 AM

I like the mech, 4 AC2's and a lot of ammo!

#109 Helvetica

    Member

  • PipPipPipPipPip
  • 176 posts

Posted 04 July 2012 - 09:53 AM

View PostEximar, on 04 July 2012 - 09:10 AM, said:

Looks great, and as said before, you basically get a free Rifleman here, too.

Interesting to confirm XL engine risks.



This was confirmed ages ago in the dev questions.

#110 Bloodmalak

    Rookie

  • Survivor
  • Survivor
  • 7 posts

Posted 04 July 2012 - 09:55 AM

Not my favorite, but it does look awesome.
Least I wasn't the only one who thought...

MOAR DAKKA! MOAR SHOOTAS!

#111 Tooninki

    Member

  • PipPipPipPipPipPip
  • Caladbolg
  • Caladbolg
  • 260 posts
  • LocationFinland/FRR

Posted 04 July 2012 - 09:55 AM

View PostSpheroid, on 04 July 2012 - 09:20 AM, said:


You barely have enough mass. Both ACs and ammo come out to be 31 tons. You could fit two gauss with a single ton of ammo if you keep the medium lasers. I think the most common refit would be twin Ultra AC-5s with deep ammo reserves and a big upgrade to the weak armor.


From Sarna:

JM6-DG - This field refit replaces the autocannons with two Gauss Rifles and six tons of ammunition. In order to accommodate this change, the lasers were swapped out for ER Medium Lasers. The heat sinks were also upgraded to double-strength models.

#112 Gelgoog

    Member

  • PipPipPip
  • 60 posts

Posted 04 July 2012 - 09:55 AM

This just became my favorite mech. Double AC5s !! :rolleyes:

I love direct fire weapons, and this should make an excellent scout killer. Should also be a good partner to the catapult, would keep the light mechs away from it while having enough long range firepower to play the support role.

#113 Erwiin

    Member

  • PipPipPipPipPipPip
  • 236 posts
  • LocationAustralia

Posted 04 July 2012 - 09:55 AM

View PostDax Frey, on 04 July 2012 - 09:49 AM, said:


I don't think its JJ's, They weren't around til early 3058 if im not mistaken. Jacob Daniels first needs to suffer his defeat by Jade Falcon and then go to Solaris first before the JJ's are formed at the minimum. so its probably NOT Jacob's Juggernauts.


I have been corrected.

#114 Knusern

    Member

  • PipPipPip
  • Big Brother
  • Big Brother
  • 93 posts
  • LocationNorway

Posted 04 July 2012 - 09:55 AM

So,, when you eject from a jagermech ,, do you get an urbie?

#115 Crackerbox

    Member

  • PipPip
  • Bad Company
  • Bad Company
  • 40 posts

Posted 04 July 2012 - 09:55 AM

If I remember correctly, according go lore, the Rifleman was based off of the Jagermech to fill an AA role.

#116 Sigmunderf

    Member

  • PipPip
  • 25 posts
  • LocationMassachusetts

Posted 04 July 2012 - 09:58 AM

You took a design that I personally never really enjoyed and made it something very, very cool looking.

Nicely done, folks.

#117 Erwiin

    Member

  • PipPipPipPipPipPip
  • 236 posts
  • LocationAustralia

Posted 04 July 2012 - 09:59 AM

View PostCrackerbox, on 04 July 2012 - 09:55 AM, said:

If I remember correctly, according go lore, the Rifleman was based off of the Jagermech to fill an AA role.


The other way around. From the JagerMech's Overview in TRO:3025:

"Recognizing that the Rifleman was a good design that could be improved, the designers at Kallon Industries began reviewing the RFL-3N's original design in light of its battlefield performance. Three facts immediately came to light. The Rifleman was prone to overheating, it did not carry enough ammunition, and it was lightly armored in comparison with other 'Mechs of the same tonnage. Kallon designers reworked the blueprints, making a few trade-offs, and created a first-grade 'Mech -- the JagerMech. Though still lightly armored for its weight, the JagerMech is less likely than the Rifleman to overheat, as the large lasers have been replaced with more ammunition and a pair of Mydron light autocannon."

#118 Dagger6T6

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,362 posts
  • Facebook: Link
  • Locationcockpit

Posted 04 July 2012 - 10:00 AM

just for the record I've never piloted a Cicada in any engagements, so stop asking for my autograph please

#119 BlakeAteIt

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 394 posts

Posted 04 July 2012 - 10:01 AM

View PostOswin Aurelius, on 04 July 2012 - 09:37 AM, said:

Posted Image

Fails for not enough dakka.

#120 Wildcat

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,265 posts
  • LocationAustralia

Posted 04 July 2012 - 10:02 AM

View PostInnerSphereNews, on 04 July 2012 - 09:00 AM, said:


Cresting the ridge, the pilot looked down at the scene unfolding. Servos whining and parts clicking into place, he quickly glides his crosshair over the first enemy ‘Mech spotted.
And no matter how many times he’s seen this scene, he still pauses.
The tiny scout ‘Mech in the background, weaving between an Atlas, an Awesome, a Catapult K2, and a Hunchback, makes it seem almost easy. Like a dancer twirling between partners, the pilot is picking apart the leg of the Hunchback, which promptly ‘cracks’ under the damage. Her Cicada leaps over the Awesome, firing down into its head-area, throwing off the pilots aim.
“Targets in range, thank you Dagger.”
“Roger, all yours Hammer.”
Posted Image
His Autocannons are already firing and the enemy Awesome is suddenly bracketed with explosions all over its torso. Twin Autocannon/5’s and twin Autocannon/2’s of the JagerMech fire a slow “dakkadakka” staccato of slugs down range, and the Awesome shakes from the impacts. The pilots zoom lets him appreciate the damage he’s inflicting – it would seem small at first, but all four firing in unison quickly adds up in damage. Many people overlook the JagerMech this way, almost always to their own end.
The Awesome is clearly modified, looking to have an XL engine – and this creates an interesting opportunity. Shifting fire slightly left overtop of the right torso, a massive explosion abruptly rips out, sending its arm flying off to the side. It looks like it’s going to keep its feet, when a secondary internal explosion set off by the still on-going Autocannon fire sends it tumbling down. As the ‘Mechs turn to face their new threat, LRM’s rain down on the Atlas which proceeds to stomp into cover. The K2 is already behind a hill, leaving the poor Hunchback all alone. The four ACs of his 'Mech begin barking their ‘dakka’ growl as he swings his crosshairs over the Hunchbacks right torso – the idea being even if the ‘Mech somehow escapes, its weapon load will be considerably lessened. A sudden explosion seconds later tosses the arm off in an explosion of deja-vu reminiscent of the Awesomes fall. The 'Mech does miraculously make it to cover, but is now largely combat ineffective.
There's a saying among JagerMech pilots: "Don't roll your own boat" making a joke of the prolific amount of shell casings that tend to be at the feet of a JagerMech after even brief combat. The more serious part is a warning to not stay in one place.
“Sword, this is Hammer. Slightly damaged Atlas and K2 remain. The field is yours.”
“Roger that; thank you Hammer.”
He moves back to another hill, waiting for any opportunity to rain a hell of slugs on anyone foolish enough to pop out.
As a friendly Cicada in the distance pops up on his RADAR, he grins uncontrollably.
“Good to see you again Dagger. Ready for round two?”
“Absolutely, Hammer.”



Very nice !!! Well done





15 user(s) are reading this topic

0 members, 15 guests, 0 anonymous users