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BattleMech 14: JagerMech


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#221 Adrienne Vorton

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Posted 04 July 2012 - 01:16 PM

like i knew it... about 14 hours ago i said " i´d be curious on how they would design a Jägermech..." they did it well... it´s goddam ugly in a cool way :)

#222 verybad

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Posted 04 July 2012 - 01:17 PM

View PostElAtaque, on 04 July 2012 - 09:04 AM, said:

Wished it would be a Rifleman... :)

The Davions likke Dakka, they're known for it, so you actually are glad it's a Jagermech, not a Rifleman, with the looks here, they're pretty damn similiar, and in any case.

Eat your damned JagerDakka or you get no pie Davion!

Besides, if you want it to be nasty, just give it two AC-10s instead of the smaller cannons, some more armor, and get up close, it's got a lot of tonnage to play with.

Edited by verybad, 04 July 2012 - 01:20 PM.


#223 petrel

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Posted 04 July 2012 - 01:17 PM

Autocannon fun :) looks good

#224 Butane9000

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Posted 04 July 2012 - 01:19 PM

I like the look. But considering I like ALL the concept art work done on the mechs this isn't serious praise. Given the old designs this is a HUGE upgrade in the looks department though. Good job guys.

#225 Victor Morson

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Posted 04 July 2012 - 01:22 PM

I am totally looking forward to mounting Gauss (or just taking the JM6-DG Variant..) on this baby and going to down. While I suspect light ACs will be the trash they always are, this is the first 'mech we've seen that could support twin arm mounted Gauss and that's awesome.

#226 Rajen

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Posted 04 July 2012 - 01:22 PM

Fantastic!! :)

#227 Lumpi

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Posted 04 July 2012 - 01:22 PM

I like the look, looks almost like the old Rifleman... Maybe MechLab can do there something...

Normally I don't like that much ammo dependand designs, but I am really tempted to give this ride a try... :)

#228 Oppi

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Posted 04 July 2012 - 01:25 PM

I like :)

Now you guys just have to make sure that AC5 and AC2 are worth their tonnage.

Edited by Oppi, 04 July 2012 - 01:26 PM.


#229 CrackersPhinn

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Posted 04 July 2012 - 01:29 PM

Oh man, I've got to get me one of these exactly what the line-up needed.

#230 Knusern

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Posted 04 July 2012 - 01:30 PM

That Plinky noise!!!



#231 Nev

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Posted 04 July 2012 - 01:32 PM

Now I know which 'mech to start in.

#232 Broad5ide

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Posted 04 July 2012 - 01:34 PM

Niiiiiiiice

#233 Vladdimir Bakorovich

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Posted 04 July 2012 - 01:38 PM

excellent choice, now looking forward to the opening day all the more..... keep them coming

#234 Hardcover

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Posted 04 July 2012 - 01:39 PM

Nevar enuff dakka.

#235 Deathz Jester

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Posted 04 July 2012 - 01:40 PM

Looks like the old rifleman, but hey love it regardless

#236 Corsair114

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Posted 04 July 2012 - 01:44 PM


Edited by Corsair114, 04 July 2012 - 01:48 PM.


#237 Tuhalu

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Posted 04 July 2012 - 01:53 PM

That's no Rifleman....

Actually, the Jagermech has always looked like a fat, more rounded version of the Rifleman, with no head. So once you make it blocky again, it's going to start looking like a fat version of the Rifleman.... with no head.

I wonder if this could mount 4x UAC/5?

#238 Joe Luck

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Posted 04 July 2012 - 01:54 PM

Sniper 2.0 released. Everyone prepare for duck and cover....

#239 Beep Pop

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Posted 04 July 2012 - 01:58 PM

why everyone think it look like the unseen rifleman ? ;) the leg look a bit like the rifleman... I guess, but the rest of the mech look pretty much like the good old jagermech :) (I think people want so much to have the unseen in the game that they will see unseen in any design that look remotely like one)
By the way, I love the look, but I never like the jagermech itself, but it`s nice to see a target full of ammo that go BOOM ;-)

Edited by x rehel, 04 July 2012 - 02:06 PM.


#240 Wyr

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Posted 04 July 2012 - 02:01 PM

I love this design. When can we see a 3D render?





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