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JagerMech is in, FYI.


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#41 RoboPatton

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Posted 04 July 2012 - 01:08 PM

One of my personal favs. Glad it got in. For a sec I though I saw it in the winter planet video... Was just my imagination. Glad flamers got in too.

http://techzwn.com/2...vision-flamers/

#42 AztecD

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Posted 04 July 2012 - 01:09 PM

this mech is going to be bad news for medium/heavy mechs, his high ROF will mean that you will have a hard time aiming properly, that along with the jagers lance mates all over you is very bad news.

love this mech, its one of my favorite mechs for the table top games.

#43 Boneripper

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Posted 04 July 2012 - 01:15 PM

Rats!! No ammo again. :) I have to lay off that trigger!!

#44 Skadi

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Posted 04 July 2012 - 01:16 PM

View PostReoh, on 04 July 2012 - 12:40 PM, said:


Aussie here, we like our days off so we carry them over to the monday for a long weekend. :)



Posted Image

Posted Image

Not quite the same, but they're getting closer to it.

i can hear it now "Due to the fact we already have a mech similar to it, i dont think were going to introduce the rifleman at release"
*shoots self*

#45 Butane9000

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Posted 04 July 2012 - 01:18 PM

I do like the new concept look much better then the old reound look. However given the current line up I'll probably stick with a Stalker or Catapult.

#46 Endrass

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Posted 04 July 2012 - 01:31 PM

Boy did they do a really good job redesigning it... I can't wait to see the rest of the mechs to come, Kinda feel like a kid on christmas morning.

#47 DarkCain

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Posted 04 July 2012 - 02:31 PM

View PostSkadi, on 04 July 2012 - 01:16 PM, said:

i can hear it now "Due to the fact we already have a mech similar to it, i dont think were going to introduce the rifleman at release"
*shoots self*


As much as I'd like to see the unseen mechs reappear in MWO, I just don't see it happening at this point. Just too much of a legal headache at this point to sort out the mess that represents Robotech. Given the legal history surrounding the unseen mechs, I doubt that PGI will be able to (or want to) purchase the legal rights or obtain the ability to license this intellectual property. Big West, Tatsunoko, Studio Nue and Harmony Gold are not the only entities that PGI would have to potentially contend with for licensing since the Internet obviously transcends national borders. Several of the unseen designs have also been licensed out on an individual level.

#48 Butane9000

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Posted 04 July 2012 - 02:50 PM

View Postendrass, on 04 July 2012 - 01:31 PM, said:

Boy did they do a really good job redesigning it... I can't wait to see the rest of the mechs to come, Kinda feel like a kid on christmas morning.


I know right. All of the redesigns have been fantastic. Especially comparing to the old artwork on Sarna. Hell, their artwork even has me interested in the Raven for once!

#49 Ettibber

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Posted 04 July 2012 - 03:05 PM

View PostButane9000, on 04 July 2012 - 02:50 PM, said:


I know right. All of the redesigns have been fantastic. Especially comparing to the old artwork on Sarna. Hell, their artwork even has me interested in the Raven for once!

the raven has always been a sexy mech.

#50 Endrass

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Posted 04 July 2012 - 03:05 PM

View PostButane9000, on 04 July 2012 - 02:50 PM, said:


I know right. All of the redesigns have been fantastic. Especially comparing to the old artwork on Sarna. Hell, their artwork even has me interested in the Raven for once!


I hear ya! The Raven used to be butt ugly in my opinion... Now it looks phenomenal.

#51 ermine

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Posted 04 July 2012 - 03:11 PM

Paper thin armor and AC2s (no indication whatsoever that they fire any faster than any other weapon)? Awesome. Not.

#52 Arson

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Posted 04 July 2012 - 03:15 PM

View Postermine, on 04 July 2012 - 03:11 PM, said:

Paper thin armor and AC2s (no indication whatsoever that they fire any faster than any other weapon)? Awesome. Not.


Hey, who knows, maybe they'll have the random critical through armor like in the boardgame and you can damage their gyro while doing two points of damage to their armor. It'll be awesome! Wait...

#53 NeonKnight

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Posted 04 July 2012 - 03:31 PM

Awwww Yeah!

#54 ermine

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Posted 04 July 2012 - 03:34 PM

View PostArson, on 04 July 2012 - 03:15 PM, said:


Hey, who knows, maybe they'll have the random critical through armor like in the boardgame and you can damage their gyro while doing two points of damage to their armor. It'll be awesome! Wait...

I suspect that it won't be introduced, as it would not be according to the canon timeline. Sarna claims AP rounds began in 3053.

I would love inferno missiles, however.

#55 Arson

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Posted 04 July 2012 - 03:40 PM

View Postermine, on 04 July 2012 - 03:34 PM, said:

I suspect that it won't be introduced, as it would not be according to the canon timeline. Sarna claims AP rounds began in 3053.

I would love inferno missiles, however.


I'm actually referring to the hit location table where a die roll of 2 results in a critical chance to the center torso (if they're attacking from the front or rear at least). Always frustrating to have an assault mech fall on it's face in the first turn because something like a Warrior helicopter pinged it in the chest from across the battlefield.

#56 xR1pp3Rx

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Posted 04 July 2012 - 03:44 PM

i like this version better.
http://mwomercs.com/...gned-jagermech/

#57 Butane9000

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Posted 04 July 2012 - 03:45 PM

View PostEttibber, on 04 July 2012 - 03:05 PM, said:

the raven has always been a sexy mech.


No, it wasn't it looked horrible. I'm so glad they made it pretty!

#58 ermine

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Posted 04 July 2012 - 03:52 PM

View PostArson, on 04 July 2012 - 03:40 PM, said:


I'm actually referring to the hit location table where a die roll of 2 results in a critical chance to the center torso (if they're attacking from the front or rear at least). Always frustrating to have an assault mech fall on it's face in the first turn because something like a Warrior helicopter pinged it in the chest from across the battlefield.

Oh yeah. Forgot about that rule. Still, without jump jet you'd be hard pressed to get many long range shots onto a target before they are within their weapons range. So exploiting the range will be difficult/highly dependent upon the map. TT had the same problem with AC/2s: too many trees and hills, usually.

MW3 had to be a golden age for small ACs.

#59 Haldricht

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Posted 04 July 2012 - 05:33 PM

I've been hoping for this one. Strip out the plinkers for a pair of AC/10s and you've got a great direct-fire support mech. The big guns will cycle fairly quickly, allowing you to keep your opponent reeling. They're also arm-mounted, so they'll track nicely. Good stuff!

If you're feeling the need to gamble a bit and find yourself in a tight map, try a pair of AC/20s. Again, the arm-mounted cannons will track quickly, but this time they'll hit much harder. This would be a great gatekeeper or bodyguard for fire support. The armor will be criminally light (unless you go with a smaller engine...), but I wouldn't want to be the first mech to meet it coming around a corner.

#60 ermine

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Posted 04 July 2012 - 05:40 PM

View PostHaldricht, on 04 July 2012 - 05:33 PM, said:

I've been hoping for this one. Strip out the plinkers for a pair of AC/10s and you've got a great direct-fire support mech. The big guns will cycle fairly quickly, allowing you to keep your opponent reeling. They're also arm-mounted, so they'll track nicely. Good stuff!

If you're feeling the need to gamble a bit and find yourself in a tight map, try a pair of AC/20s. Again, the arm-mounted cannons will track quickly, but this time they'll hit much harder. This would be a great gatekeeper or bodyguard for fire support. The armor will be criminally light (unless you go with a smaller engine...), but I wouldn't want to be the first mech to meet it coming around a corner.

I really hope that the devs allow us to eliminate the lower arm and hand actuators on mechs that clearly lack these parts. Otherwise, it will be impossible to fit arm mounted AC/20s.





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