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Arctic Cheetah Builds


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#21 IraqiWalker

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Posted 21 July 2015 - 08:27 PM

View PostIraqiWalker, on 21 July 2015 - 03:24 PM, said:

Haven't piloted them yet, but I've set them up as such:

Prime: ECM + 2xSRM4s + 2xtons ammo + 2xERMLs + 2xERSLs
A: 2x Streak 4s + CAP, rest is ammo
B: 1xUAC2 + 1xton ammo + 2xERMLs

I like running my mechs close to stock configs for a while, especially the omnis, before I start swapping pods around.

Changed the loadout for the A. 2xASRM6s with 3 tons of ammo. Hits pretty hard, and I'm using it to train my SRM skills. The rest are the same for now. Once I finish basic'ing the Prime, and A, I'll work on B (It's probably gonna be swapped for an all laser build)

#22 Moldur

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Posted 21 July 2015 - 11:40 PM

Just going to report that 4xsmall lasers and 2xStreak-2s with 200 rounds of ammo is serving me very well.

I normally steer clear of streaks, but if you want to maximize use of the jump jets, streaks are a go-to.

Edited by Moldur, 21 July 2015 - 11:41 PM.


#23 Shadey99

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Posted 22 July 2015 - 02:34 AM

View PostMoldur, on 21 July 2015 - 11:40 PM, said:

Just going to report that 4xsmall lasers and 2xStreak-2s with 200 rounds of ammo is serving me very well.

I normally steer clear of streaks, but if you want to maximize use of the jump jets, streaks are a go-to.


I avoided streaks because all yesterday I was up against teams with 6+ ECM mechs and every light I saw was another ACH with ECM. In fact I had games with 3 ACHs, 3 SHCs, a HBR, a CTF-0XP, and a Atlas D-DC... For 9 ECM mechs and they stuck together enough to counter my ECM in Counter mode from doing any good. In that kind of situation streaks are useless.

#24 NUJRSYDEVIL

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Posted 22 July 2015 - 03:32 AM

Shadey,

If you intend to run streaks on any mech, you need a BAP, no ifs ands or buts. In your situation however, yes you're kind of screwed.

#25 Shadey99

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Posted 22 July 2015 - 04:10 AM

View PostNUJRSYDEVIL, on 22 July 2015 - 03:32 AM, said:

Shadey,

If you intend to run streaks on any mech, you need a BAP, no ifs ands or buts. In your situation however, yes you're kind of screwed.


I had ECM (we are talking about the ACH after all)... Which in Counter mode is BAP. It's just that both BAP and ECM in counter mode only counter a single ECM. So when you deal with multiple overlapping ECMs you cannot counter them on your own. While less an issue in coordinated groups (which you can get to turn their own ECM to Counter) in Pugs it's just Streaks or LRMs are wasted space.

#26 Steve Pryde

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Posted 22 July 2015 - 04:27 AM

I like those builds:

http://mwo.smurfy-ne...491448a18f4d317 (5 SPL+ECM+2DHS)

http://mwo.smurfy-ne...da923bf2a2ca438 (2 LRM5s+4 ERSL+ECM as a harasser/fire supporter)

#27 Luscious Dan

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Posted 22 July 2015 - 06:44 AM

Yep streaks right now are a bit of a gamble, unless someone is dumb on the enemy team and runs away from the massed ECM from Shadow Cats and other Cheetahs. Will be a bit less risky when folks go back to their other mechs, and/or ECM gets nerfed in range.

Anyone else find that the jump jets in the Cheetah are a bit underwhelming? Some matches it seems like it can barely get off the ground.

#28 dragnier1

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Posted 22 July 2015 - 07:08 AM

View Postdragnier1, on 19 June 2015 - 10:28 PM, said:

ACH-A :
2 SSrm 4 with 2 tons ammo
2 erML / 2 erSL + probe / 2 SPL
Full armour


ACH-C :
7 SPL
Full armour + dhs


ACH-Prime : *swap left torso with B
2 SRM 4 + 2 tons ammo
3 erML
Dhs + full armour


ACH-B : *swap left torso with Prime
1 erLL
3 erML / 3 SPL or dhs + 2 erML / 2 SPL
Ecm with full armour

Will have to rethink my builds, they seem to run hot. Time to design.

Edited by dragnier1, 22 July 2015 - 07:09 AM.


#29 STEF_

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Posted 22 July 2015 - 07:21 AM

These are my builds:

1) "the pointcheetah"
5spl+ecm+tc1+ xdhs

2) "the trollcheetah"
erppc+ erml + ecm +1dhs

3) the "COM-cheetah"
2srm4+4ersl

4) "the er cheetah"
6ersl+xdhs

Light mech but heavy tonnage of FUN!

#30 ExplicitContent

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Posted 22 July 2015 - 08:29 AM

With all three variants I am running Prime Torsos and ECM. I do not think the meager xp boost is worth sacrificing ECM and an extra energy hard-point. I always start with max armor and adjust down as needed, but rarely in a light.

Prime and B variant: 5xSPL, ECM, 2 DHS (SPL cooldown and SPL Range modules)
A Variant: 4xERSL, 2xSRM4, ECM, 2 tons ammo

I have been having the most success running the SPL builds, but the SRMs are a lot of fun. I have only been playing for 2 months, so I missed the early adopter and do not have a C variant.

This mech plays like a more nimble firestarter once it is elited. I have been using JJs to move my hit box and I always try to focus fire on the opponents windshield if crossing their face. I try to mix in and stay near heavies and assaults and watch the edges. Was able to nab my first "Ace of Spades." This is a solid mech and I am enjoying it.

Posted Image

Posted Image

#31 Surn

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Posted 22 July 2015 - 08:48 AM

Print screen button...will give a screenshot in your user/saved games folder

#32 Shadey99

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Posted 22 July 2015 - 08:50 AM

View PostLuscious Dan, on 22 July 2015 - 06:44 AM, said:

Yep streaks right now are a bit of a gamble, unless someone is dumb on the enemy team and runs away from the massed ECM from Shadow Cats and other Cheetahs. Will be a bit less risky when folks go back to their other mechs, and/or ECM gets nerfed in range.

Anyone else find that the jump jets in the Cheetah are a bit underwhelming? Some matches it seems like it can barely get off the ground.


The ACH is basically the clan equivalent of the FS, a relatively fast hard hitting light. I expect many will keep at them just like people do with the FS. Results from matches have been very solid for me with 3-4 kills and 500+ damage as I come closer to finishing my basics on them... Which is about what I expect from a FS when I play those.

I haven't had an issue with their JJs, though they only have 6. If your used to having more it may seem underwhelming.

#33 Big Tin Man

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Posted 22 July 2015 - 09:00 AM

So far I've tried:

2 ERLL's in the shoulders + ECM (clan raven 3L) with adv zoom. Makes an excellent harrasser with the super high mounts

7 SPLS for the wubs, does this well

4 ERML + SRM 2 + SRM 4 + 2 tons ammo + ecm--haven't found my groove yet

Haven't elieted them yet, they seem to run hot, but are pretty good mechs. Thought the JJ's seemed plenty springy, I had more trouble soaring too high on jumps and hurting myself on the landing than missing jumps.

Edited by Big Tin Man, 22 July 2015 - 09:00 AM.


#34 DONTOR

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Posted 22 July 2015 - 09:11 AM

The first game I played after getting double basics it was like a whole new mech, damn i hate grinding mechs!
Anyhow 2 SRM4 (2 tons ammo) 2 ERMLs high mounts, and 2 ERSLs in the arms is working quite well for me. I would take smalls in the sde torsos, but i really like the long range poking factor the ERMLs gives the mech.

Edited by DONTOR, 22 July 2015 - 09:21 AM.


#35 Shadey99

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Posted 22 July 2015 - 09:19 AM

View PostBig Tin Man, on 22 July 2015 - 09:00 AM, said:

2 ERLL's in the shoulders + ECM (clan raven 3L) with adv zoom. Makes an excellent harrasser with the super high mounts


I saw this used to good effect on Alpine earlier today. Game went to a tie, but that's because the last enemy mech (a Centurion) hid form our Sniping ACH. Our ACH took out three of the remaining badly damaged mechs 1 on 1 as they failed to successfully surround him.

#36 ExplicitContent

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Posted 22 July 2015 - 09:27 AM

View PostMechregSurn, on 22 July 2015 - 08:48 AM, said:

Print screen button...will give a screenshot in your user/saved games folder



Thanks!

#37 Murphy7

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Posted 22 July 2015 - 09:28 AM

I haven't elited them yet, but the build I have been running about with (mixing Prime and C variant omnipods)

ECM
2xER MLas (torsos)
4xER SLas (arms)
+3 DHS
Range modules for ER SLas and ER MLas

This has been getting a lot of good done for me. I've just been moving the omnipods from CT to CT as I level variants, which I think is a nice and overlooked perk of playing Clan mechs.

#38 DONTOR

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Posted 22 July 2015 - 09:40 AM

View PostMurphy7, on 22 July 2015 - 09:28 AM, said:

I haven't elited them yet, but the build I have been running about with (mixing Prime and C variant omnipods)

ECM
2xER MLas (torsos)
4xER SLas (arms)
+3 DHS
Range modules for ER SLas and ER MLas
This has been getting a lot of good done for me. I've just been moving the omnipods from CT to CT as I level variants, which I think is a nice and overlooked perk of playing Clan mechs.

yep thats the other build im using, except that i have 2 DHS and a T COMP1, its pretty solid but too hot to use the MLs in a brawl so you have to use just the ERSLs but they are plenty adequate.

#39 latinisator

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Posted 22 July 2015 - 10:37 AM

Running ECM, 5 SPL (with range 5 and cooldown 5) and TC1.

Got me this:

Posted Image

A little more than 1k damage and Ace Of Spades achievement.

#40 RolfS

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Posted 22 July 2015 - 11:35 AM

Everything is better with more PPC :ph34r: especially if its clan, here my Cheetah.
Only heros need to apply (but im getting pretty good results with this mech)

Cheetah double PPC hero :-)

Edited by RolfS, 22 July 2015 - 11:52 AM.






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