Criticisms of CW.
#1 - Respawns.
Not just in this game. Respawns lead to spawn camping lead to other stuff that just ruins any game. Not realistic and bad game design. Eliminate respawns, let death mean something. People play differently when faced with the truth that if they die, they are dead compared to the unrealistic suicide runs knowing another Mech waits in the hanger after the Magic Rebirth.
Yes this will shorten match time, honestly we wait around long enough as it is just to get in a match.
Yes, this will mean changes to bases in Invasion. Assault is more fun than Invasion and I see base capping happening more in the Usual Queue, not always but often enough.
#2 - Not New Player Friendly.
Then keep them out. Make a requirement you cannot play unless you use Mastered Mechs. So you need 4 Mastered Mechs for a Drop Deck, don't have 4 Mastered Mechs within tonnage limits? Sorry, no CW for you. That should be a good barrier to new folk using trial Mechs or those with newly purchased Mechs still learning.
#3 - No More Ghost Drops.
Really, if a group of attackers has no defenders, just set it to end the match without a fight, auto-win, move on.
#4 - Rank the Teams.
We have separate Elo rankings for Solo and Group in Usual Queue, assign a rank system to CW. PUGs ALWAYS have a rank of 0. Then allow people somehow to see the ranks of groups waiting at a planet and match up ranked teams.
#5 - Set Certain Planets to 4v4.
When it comes out, some planets should only be 4v4 fights. Not all planets had equal value so why send an entire 12 man there? This is a simpler way of how in military engagements both real and fictional, you do not always send big important units to every combat location. Would shorten queue times at some locations. Said planets can also have a new mode(s), no need for bases.
#6 -
Token System Rewards.
Lots of games use special tokens as alternate currency for special items. Bring in Faction tokens, use as rewards for playing a Faction, either only for Loyalists or give them a boost in Token rewards. Faction tokens allow purchase of special Faction things.
Mercs do NOT need tokens for their Factions perhaps not even need Token rewards at all, Mercs already have an advantage no Faction has, switch sides, rank up in that Faction, gain their Achievement bonuses. Really, Loyalists are hurting now compared to Mercs, there is no incentive to be a Loyalist.
#7 - Boreal Vault aka the Shooting Duck Gallery.
I have played on a couple of the maps, explored the others. Really, only this map has a problem that being the Defenders can just shoot down the attackers with ease. Those long corridors with no obstacles make it easy. Flip it around or something.
#8 - Player Attitudes Regarding Mechs.
Yes, I understand frustration at bringing Trial Mechs. I am sure there are suggestions like #2 to keep new people out even though there are now votes being given for new, community created and approved Trial Mechs.
Thing is, demanding players only run a small poll of Mechs with certain builds is going to far. The community cannot just limit any player to a very small number of Mechs to play and only with certain builds. The community should be attempting and putting more effort into making other Mechs useful so there can be a larger group of Mechs usable creating more variety and interesting gameplay. That is onle of the reasons some people left CW, they got tired of hearing how they should only play with certain Mechs & builds. If need be, get a ranking system like #4 or something.
Edited by Wildstreak, 23 June 2015 - 02:57 PM.