Yeonne Greene, on 22 June 2015 - 02:40 PM, said:
I said hardcore "realism" mode. In that mode, you have to have capacitor banks for lasers, PPCs, and Gauss rifles because, in real life (and most respectable fiction), a fusion reaction can't be scaled up or down in spikes; that's not how a fusion (or fission, or even fossil fuel) reaction works. It's going to be a relatively constant thermal output that you convert to electricity. That by itself will generate a bunch of heat to be disposed of, so we just assume that any heat capacity we have for weapons is overhead to our reactor's load management. The electrical output is going to be automatically stored in capacitor banks for each installed, electric weapon. Firing will incur a heat spike because of a massive current draw, and charging will incur a lesser heat spike because it has to draw that same energy up again in what is roughly three times the time it took to fire it, which is still pretty fast. The constant thermal load from the weapon to hold that charge depends on how efficient the capacitors are at storing a charge. Based on how utterly inept the scientists in BTech seem to be, I'm going to go out and a limb and say that they are probably mediocre at best. Because they are mediocre and because the energy involved to make photons and ions damaging to hardened targets and to move slugs at Mach 7+ are tremendous, that "minimal" thermal load will remain fairly hefty.
You are going also to have to make sure your total power expenditures in charging installed weapons doesn't exceed your power output, or your weapons will have to charge in series instead of in parallel, adding to the delay if you want to fire them all together.
Finally, if the Gauss is so cool in BTech terms, then the AC/20 should be just as cool.
Actually, the scientist and engineers who created the toys used in BTech weren't inept or mediocre, that is the result of the last few hundred years of constant war, which killed off those scientists and engineers and destroyed the repositories of their knowledge. Star League equipment is much better stuff, LosTech, what the Clans used as their base and improved on over the same time frame that the Inner Sphere were destroying it all.
Mechs aren't cool running machines, they are hot all the time. There's a reason why MechWarriors at the time we're in for MWO, at least in the Inner Sphere, wear little inside a Mech, it's HOT in there when you aren't in combat just from the Mech being powered up and moving. They wear, typically, shorts, boots, and a cooling vest, that's it, it's that hot in an operational Mech before you start running(increases heat) or firing weapons(massive increases in heat) or using jump jets(increase in heat yet again).
Gauss would be cold compared to most of the weapon system, superconductive material, which the Star League was good with, means you don't have high heat spikes of wasted energy conversion. Gauss are actually kind of rare in the Inner Sphere at this time, essentially LosTech, with most of them being hundreds of years old, even the ones being used in factories on newly built Mechs. Real coilguns right now aren't high heat systems, low energy systems, which is the beauty of coilguns, it's not the amount of power, it's the timing of the magnets that produces the velocity of the projectile. Railguns are power anchored, you need more power to get the projectile moving faster, so they ARE hot and they use a LOT of energy.
BattleTech isn't big on following real world physics, the guys who created it didn't know what they were writing about, it was just cool stuff and most of it just SOUNDED good.