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Town Hall Meeting On Twitch.tv With Russ Bullock - Archive On Youtube


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#261 FunkyLilElf

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Posted 24 June 2015 - 10:25 AM

Has there been any thought or discussion as to the map simply being too large, with too many planets to support the community? In CW, factions like Marik and Liao have almost no opportunities to affect any outcomes aside from defense, and only in defense of the 'northern' factions where much of the actual fighting is taking place. If I were a Marik loyalist for example, I would be pretty upset and frustrated that I have basically been written completely out of Community Warfare.

I understand the attraction to stay with canon and I know people love their lore, but I strongly feel that this is a key factor in why there are not more IS units participating in CW.

#262 Rebel Ace Fryslan

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Posted 24 June 2015 - 10:49 AM

* Can we have interests-% on our C-bills, €B €B €B B)

* Is there a system from where ammo is getting used on your mech.
ARms-legs?
Head-CT-Torso?

* Can we get he visual hitboxes in the mechlab again, like mechlab v1 (wich had other good qualities, that are gone)

Edited by Rebel Ace Fryslan, 24 June 2015 - 10:52 AM.


#263 MadLibrarian

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Posted 24 June 2015 - 10:59 AM

Will there be an update to the player statistics pages in order to provide functionality like sorting before the Steam launch? Is this an area you hope to have effort put into eventually?

Thanks for everything.

#264 RedWasp

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Posted 24 June 2015 - 11:28 AM

Any new information about unseen/reseen?

#265 Midax

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Posted 24 June 2015 - 11:39 AM

Are there any changes planned for LRMs? Perhaps to make LOS LRMs more effective and reduce the ease of use of indirect LRMs?

#266 Featherstone

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Posted 24 June 2015 - 11:49 AM

it is hot during the summer , so I wanted to know what's your favorite type of ice cream?

#267 Big Tin Man

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Posted 24 June 2015 - 12:03 PM

A random question: any work being done to create more achievements? The steps between the upper levels are massive, and I don't think I've earned one in months.

#268 TWIAFU

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Posted 24 June 2015 - 12:11 PM

Q: What are your current plans/timetable Beta 3 of Community Warfare as well as planetary ownership rewards.

Q: Have you begun looking at the future in the BattleTech timeline and implementation of new tech as we advance? 3058 specifically has a flood of new tech for Inner Sphere.

Q: With the rework of River City what is your timetable for that new tech to be implemented across the rest of the maps?

Q: Have a choice to follow cannon/lore or not, what do you choose to follow?

#269 ArchSight

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Posted 24 June 2015 - 12:34 PM

For topic game modes,

Is the new assault game mode that russ mentioned going to split up the death ball that's seen in most games in public que and how is it going to achieve splitting up the death ball?

If not the Assault game mode for splitting up the death balling, can the conquest game mode receive a upgrade that will?

Like a new conquest game mode that has respawn tickets earned by capture points which teams can be knocked out of the match if they don't hold three out of six resource site's. As long as each lance can get out of spawn to go fight for their individual resource sites the mode should cause lance vs lance combat in a 12 v 12 game mode in three different area's of the map that teams are playing on. Also, scouting those resource sites to tell if they are being held by which team should help light mech popularity in the game mode.

Edited by ArchSight, 24 June 2015 - 01:10 PM.


#270 bad arcade kitty

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Posted 24 June 2015 - 01:25 PM

View PostArchSight, on 24 June 2015 - 12:34 PM, said:

can the conquest game mode receive a upgrade that will?


don't ask to fix what is not broken and is actually the best designed mode

Quote

Like a new conquest game mode that has respawn tickets earned by capture points which teams can be knocked out of the match if they don't hold three out of six resource site's. As long as each lance can get out of spawn to go fight for their individual resource sites the mode should cause lance vs lance combat in a 12 v 12 game mode in three different area's of the map that teams are playing on. Also, scouting those resource sites to tell if they are being held by which team should help light mech popularity in the game mode.


especially with terrible ideas like this which would nullify the ability of a single mech to win vs overwhelming odds

Edited by bad arcade kitty, 24 June 2015 - 01:25 PM.


#271 Diversantt

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Posted 24 June 2015 - 01:36 PM

Give to us:

Annihilator
Devastator
Pillager

Dont include this mech for any pack, please. Release this mechs like surprise (as Quickdrow).

Give IS mech with MASC (Flea or something else).

Thank for cooperation.

#272 WarOrk

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Posted 24 June 2015 - 01:37 PM

Why are modules tied to the Mech chassis and not to the pilot? You have to unlock them through the PILOT tree, so why aren't they pilot-specific?

It makes no sense and is a terrible waste of time trying to find modules that I've attached to mechs, then not played them for a while and forgotten where they are in order to relocate them to a new mech.

Could you either tie them to the pilot and they automatically carry over mech-to-mech unless changed, or in future (soon) revamp to the Mechlab, please make a link from owned modules to the mech in which they are currently housed so we can at least click right over to that mech and pull them out without having to look through 100+ mechs to find them? Even better, show all owned modules regardless of what chassis they are in and a simple drag & drop will automatically remove them from the old mech and place them into the desired mech.

Edited by WarOrk, 24 June 2015 - 01:40 PM.


#273 Nik Reaper

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Posted 24 June 2015 - 01:57 PM

Pretext: to help the executioner be a more desirable mech it's torso hardpoints were moved from the nipple area to a shoulder area enhancing it's potencial a lot.

Question: As the Black knight mech will be the second IS 75t mech that many are hoping will at least be a danger to the timberwolf, if quirked well, could it's torso harpoints be rised from waste high to around breast height? Thus making it more than an effective short range laser brawler.

Edited by Nik Reaper, 24 June 2015 - 01:57 PM.


#274 Soulstrom

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Posted 24 June 2015 - 02:00 PM

Our unit [The Monitors] is running a charity event for the Wounded Warrior Project with a massive prize giveaway!

Details at http://mwomercs.com/...draising-event/

My question is, who can we contact at PGI to let them know that we are hosting this event?

Thanks.

#275 Jman5

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Posted 24 June 2015 - 02:05 PM

Last townhall you spoke of splitting Group and Solo Elo. Any updates on that?

#276 A big brave boulder of meat

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Posted 24 June 2015 - 02:14 PM

PPC's feel kinda weak in their current state. These are supposed to be feared. Is this just me?

#277 Ovion

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Posted 24 June 2015 - 02:19 PM

View PostSoulstrom, on 24 June 2015 - 02:00 PM, said:

Our unit [The Monitors] is running a charity event for the Wounded Warrior Project with a massive prize giveaway!

Details at http://mwomercs.com/...draising-event/

My question is, who can we contact at PGI to let them know that we are hosting this event?

Thanks.
I would assume Tina Benoit the Community Manager

Edited by Ovion, 24 June 2015 - 02:20 PM.


#278 SVK Puskin

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Posted 24 June 2015 - 02:50 PM

View PostLazor Sharp, on 23 June 2015 - 05:29 PM, said:

Hi,

I have always thought that blowing up the gate generators and the Ogens was not very imaginative way to open the gate or shut down the orbital guns. I think that mechs with hands should go to a control panel and open them using a key or something while the team protects them...
finding a key to operate the control panels, might even be an objective.....

as i mentioned in other posts, Weisman and company using the current MWO assets to create a PvE mode tie in to MWO would just be so frikin cool.....!!!!! PLZ PLZ can we have the creator of the franchise who has created the other MW single player titles, create PvE single player Campaign/missions for MWO.... Then just keep selling campaign/map packs to keep the $$$$ flowing :wub: :wub: :wub:

http://mwomercs.com/...45#entry4456145

http://mwomercs.com/...27#entry4459727

http://mwomercs.com/...69#entry4487469


I would love to play the singleplayer too, singleplayer is the reason why i love this franchise.

#279 Soulstrom

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Posted 24 June 2015 - 02:56 PM

Soulstrom said:


Our unit [The Monitors] is running a charity event for the Wounded Warrior Project with a massive prize giveaway!

Details at http://mwomercs.com/...draising-event/

My question is, who can we contact at PGI to let them know that we are hosting this event?

Thanks.



View PostOvion, on 24 June 2015 - 02:19 PM, said:

I would assume Tina Benoit the Community Manager


Thanks.

Edited by Soulstrom, 24 June 2015 - 03:00 PM.


#280 Preyzer

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Posted 24 June 2015 - 03:15 PM

Atlas armor quirks please ?





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