Town Hall Meeting On Twitch.tv With Russ Bullock - Archive On Youtube
#261
Posted 24 June 2015 - 10:25 AM
I understand the attraction to stay with canon and I know people love their lore, but I strongly feel that this is a key factor in why there are not more IS units participating in CW.
#262
Posted 24 June 2015 - 10:49 AM
* Is there a system from where ammo is getting used on your mech.
ARms-legs?
Head-CT-Torso?
* Can we get he visual hitboxes in the mechlab again, like mechlab v1 (wich had other good qualities, that are gone)
Edited by Rebel Ace Fryslan, 24 June 2015 - 10:52 AM.
#263
Posted 24 June 2015 - 10:59 AM
Thanks for everything.
#264
Posted 24 June 2015 - 11:28 AM
#265
Posted 24 June 2015 - 11:39 AM
#266
Posted 24 June 2015 - 11:49 AM
#267
Posted 24 June 2015 - 12:03 PM
#268
Posted 24 June 2015 - 12:11 PM
Q: Have you begun looking at the future in the BattleTech timeline and implementation of new tech as we advance? 3058 specifically has a flood of new tech for Inner Sphere.
Q: With the rework of River City what is your timetable for that new tech to be implemented across the rest of the maps?
Q: Have a choice to follow cannon/lore or not, what do you choose to follow?
#269
Posted 24 June 2015 - 12:34 PM
Is the new assault game mode that russ mentioned going to split up the death ball that's seen in most games in public que and how is it going to achieve splitting up the death ball?
If not the Assault game mode for splitting up the death balling, can the conquest game mode receive a upgrade that will?
Like a new conquest game mode that has respawn tickets earned by capture points which teams can be knocked out of the match if they don't hold three out of six resource site's. As long as each lance can get out of spawn to go fight for their individual resource sites the mode should cause lance vs lance combat in a 12 v 12 game mode in three different area's of the map that teams are playing on. Also, scouting those resource sites to tell if they are being held by which team should help light mech popularity in the game mode.
Edited by ArchSight, 24 June 2015 - 01:10 PM.
#270
Posted 24 June 2015 - 01:25 PM
ArchSight, on 24 June 2015 - 12:34 PM, said:
don't ask to fix what is not broken and is actually the best designed mode
Quote
especially with terrible ideas like this which would nullify the ability of a single mech to win vs overwhelming odds
Edited by bad arcade kitty, 24 June 2015 - 01:25 PM.
#271
Posted 24 June 2015 - 01:36 PM
Annihilator
Devastator
Pillager
Dont include this mech for any pack, please. Release this mechs like surprise (as Quickdrow).
Give IS mech with MASC (Flea or something else).
Thank for cooperation.
#272
Posted 24 June 2015 - 01:37 PM
It makes no sense and is a terrible waste of time trying to find modules that I've attached to mechs, then not played them for a while and forgotten where they are in order to relocate them to a new mech.
Could you either tie them to the pilot and they automatically carry over mech-to-mech unless changed, or in future (soon) revamp to the Mechlab, please make a link from owned modules to the mech in which they are currently housed so we can at least click right over to that mech and pull them out without having to look through 100+ mechs to find them? Even better, show all owned modules regardless of what chassis they are in and a simple drag & drop will automatically remove them from the old mech and place them into the desired mech.
Edited by WarOrk, 24 June 2015 - 01:40 PM.
#273
Posted 24 June 2015 - 01:57 PM
Question: As the Black knight mech will be the second IS 75t mech that many are hoping will at least be a danger to the timberwolf, if quirked well, could it's torso harpoints be rised from waste high to around breast height? Thus making it more than an effective short range laser brawler.
Edited by Nik Reaper, 24 June 2015 - 01:57 PM.
#274
Posted 24 June 2015 - 02:00 PM
Details at http://mwomercs.com/...draising-event/
My question is, who can we contact at PGI to let them know that we are hosting this event?
Thanks.
#275
Posted 24 June 2015 - 02:05 PM
#276
Posted 24 June 2015 - 02:14 PM
#277
Posted 24 June 2015 - 02:19 PM
Soulstrom, on 24 June 2015 - 02:00 PM, said:
Details at http://mwomercs.com/...draising-event/
My question is, who can we contact at PGI to let them know that we are hosting this event?
Thanks.
Edited by Ovion, 24 June 2015 - 02:20 PM.
#278
Posted 24 June 2015 - 02:50 PM
Lazor Sharp, on 23 June 2015 - 05:29 PM, said:
I have always thought that blowing up the gate generators and the Ogens was not very imaginative way to open the gate or shut down the orbital guns. I think that mechs with hands should go to a control panel and open them using a key or something while the team protects them...
finding a key to operate the control panels, might even be an objective.....
as i mentioned in other posts, Weisman and company using the current MWO assets to create a PvE mode tie in to MWO would just be so frikin cool.....!!!!! PLZ PLZ can we have the creator of the franchise who has created the other MW single player titles, create PvE single player Campaign/missions for MWO.... Then just keep selling campaign/map packs to keep the $$$$ flowing
http://mwomercs.com/...45#entry4456145
http://mwomercs.com/...27#entry4459727
http://mwomercs.com/...69#entry4487469
I would love to play the singleplayer too, singleplayer is the reason why i love this franchise.
#279
Posted 24 June 2015 - 02:56 PM
Soulstrom said:
Our unit [The Monitors] is running a charity event for the Wounded Warrior Project with a massive prize giveaway!
Details at http://mwomercs.com/...draising-event/
My question is, who can we contact at PGI to let them know that we are hosting this event?
Thanks.
Ovion, on 24 June 2015 - 02:19 PM, said:
Thanks.
Edited by Soulstrom, 24 June 2015 - 03:00 PM.
#280
Posted 24 June 2015 - 03:15 PM
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