Streak 6. Why Has This Not Been Nerfed?
#1
Posted 24 June 2015 - 04:19 PM
i don't understand why this became the new meta, but they forced everyone to use that now instead of laser vomit.
does anyone agree with me on this?
#2
Posted 24 June 2015 - 04:21 PM
#4
Posted 24 June 2015 - 04:24 PM
Edited by Hellcat420, 24 June 2015 - 04:26 PM.
#5
Posted 24 June 2015 - 04:24 PM
Bulletsponge0, on 24 June 2015 - 04:21 PM, said:
That's because streaks are garbage. Y x 2 damage, targeting random components. The only time they seem good are when you've got pilots that are bad enough that they can't shoot lights.....against brawling lights.
#6
Posted 24 June 2015 - 04:30 PM
for a fresh light to die to a streakcrow it should eat 90-120 missiles which takes 18-24 seconds
why are you hanging around for 20 seconds after all? not breaking the lock, using the covers to peep and shoot or something
may be you depend on the broken hitreg a bit too much? you know, a doublegauss jager can easily one shot a light, streakboats cannot and if you scared of the latter more than of the former...
#7
Posted 24 June 2015 - 04:30 PM
only time they seemed worth it was back when we only had IS and SSRM2s did 5 damage and actually seemed to cluster a bit more and not be so random
Edited by Bigbacon, 24 June 2015 - 04:31 PM.
#8
Posted 24 June 2015 - 04:34 PM
Bigbacon, on 24 June 2015 - 04:30 PM, said:
Back in those days, the IS SSRM2 hit the CT the vast majority of the time, which made them completely stupid. Carrying just 2-3 of the SSRM2 back then was nearly autowin against lights and they also could put the hurt on larger targets as well.
Edited by FupDup, 24 June 2015 - 04:34 PM.
#9
Posted 24 June 2015 - 04:36 PM
Some of these streak boats can get 4-5 volleys off, at 72 damage per volley, before heat becomes an issue. I'm not really a clan expert but man, its frustrating to say the least.
#10
Posted 24 June 2015 - 04:43 PM
SoggyGorilla, on 24 June 2015 - 04:19 PM, said:
i don't understand why this became the new meta, but they forced everyone to use that now instead of laser vomit.
does anyone agree with me on this?
The DPS output on a Streakcrow is atrocious, and it's all spread out. Worse, you can't chose to target anything in particular, just splatter damage randomly with what, a 7 second cooldown before shots? 6? I forget after the change. Each SSRM6 offers just .67dps.
A Catapult with 6xSRM6 can output around 20dps with a much tighter, more controlled spread. And it's not a good mech!
#11
Posted 24 June 2015 - 04:47 PM
Bregan, on 24 June 2015 - 04:36 PM, said:
Some of these streak boats can get 4-5 volleys off, at 72 damage per volley, before heat becomes an issue. I'm not really a clan expert but man, its frustrating to say the least.
hahaha, if you complain of the damage, ordinary srms, not streaks, do more focused damage, especially vs something like your thunderbolt, and have significantly higher (33% higher) dps
but it's silly to compare the damage of lasers and (s)srms, how about you think that ac-5 does just 5 damage weighting with ammo like two is large lasers which deal 10 damage etc; cannons run cooler than lasers, lasers run more focused than missiles
is players are really annoying, firstly they complain of the prevalence of laser vomit, now when lasers were nerfed they complain that people use sometimes missiles too
Edited by bad arcade kitty, 24 June 2015 - 04:48 PM.
#12
Posted 24 June 2015 - 04:50 PM
Bregan, on 24 June 2015 - 04:36 PM, said:
Some of these streak boats can get 4-5 volleys off, at 72 damage per volley, before heat becomes an issue. I'm not really a clan expert but man, its frustrating to say the least.
The SSRM's spread isn't "spread". They target random body parts, then fly directly towards those body parts. You can exploit that, as they'll hit whatever is interposed between them and their target, so it's REALLY easy to catch SSRM's on your arms.
Seriously, Streakboats are BAD against anything except lights, and even then they are still far poorer weapons than SRM's.
In every circumstance where the players involved aren't bad (read: can actually hit what they aim at) SRM6's are VASTLY superior to SSRM6's.
#13
Posted 24 June 2015 - 04:52 PM
#16
Posted 24 June 2015 - 04:59 PM
bad arcade kitty, on 24 June 2015 - 04:30 PM, said:
for a fresh light to die to a streakcrow it should eat 90-120 missiles which takes 18-24 seconds
why are you hanging around for 20 seconds after all? not breaking the lock, using the covers to peep and shoot or something
may be you depend on the broken hitreg a bit too much? you know, a doublegauss jager can easily one shot a light, streakboats cannot and if you scared of the latter more than of the former...
Indeed. If you're in a light, maybe engaging a streakboat at all is just foolish? Streakboats are good against lights, but garbage against anything else. So, leave the streakboat to a Heavy - if you lose against a streakboat in a heavy and there are no contributing factors (pre existing damage, for example) it's because you're bad. It doesn't matter if the Streakboat player is good or not, because you hit the "skill cap" on streakboats early. On the other hand... Your 5SS? Rip off his legs. Doesn't take long, and it easy on Stormcrows and Mad Dogs.
Johnny Z, on 24 June 2015 - 04:52 PM, said:
Why? It's got a 6 second cooldown, outputs 0.67 DPS. A single IS Medium Laser can fire further, and outputs 1.67 DPS. Even well beyond it's optimal range it's still doing more damage, and more focused damage, that the SSRM6.
#18
Posted 24 June 2015 - 05:01 PM
#19
Posted 24 June 2015 - 05:01 PM
Edited by Thunder Child, 24 June 2015 - 05:03 PM.
#20
Posted 24 June 2015 - 05:03 PM
Wintersdark, on 24 June 2015 - 04:59 PM, said:
Indeed. If you're in a light, maybe engaging a streakboat at all is just foolish? Streakboats are good against lights, but garbage against anything else. So, leave the streakboat to a Heavy - if you lose against a streakboat in a heavy and there are no contributing factors (pre existing damage, for example) it's because you're bad. It doesn't matter if the Streakboat player is good or not, because you hit the "skill cap" on streakboats early. On the other hand... Your 5SS? Rip off his legs. Doesn't take long, and it easy on Stormcrows and Mad Dogs.
Why? It's got a 6 second cooldown, outputs 0.67 DPS. A single IS Medium Laser can fire further, and outputs 1.67 DPS. Even well beyond it's optimal range it's still doing more damage, and more focused damage, that the SSRM6.
This isnt correct either. Sreak Crows can easily defeat many inner sphere mediums with little or no danger. This everyone knows. Streak Crows move at 110 kph and can even circle strafe slow inner sphere assault mechs to great effect. The claim they are only good against lights is totally false.
Again I dont know what a fair answer is about how CSSRM's will be nerfed , but if I had to bet I would definetely bet they are getting the nerf bat.
Edited by Johnny Z, 24 June 2015 - 05:06 PM.
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